著者
太田 浩司
出版者
史学研究会 (京都大学文学部内)
雑誌
史林 (ISSN:03869369)
巻号頁・発行日
vol.70, no.4, pp.620-655, 1987-07-01

個人情報保護のため削除部分あり
著者
森 善一 太田 浩司 中村 達也
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.4, no.1, pp.17-20, 2004 (Released:2010-06-28)
参考文献数
8
被引用文献数
1 2

In this paper, we quantitatively analyze the KANSEI of human from many other angles for the purpose of generating the motion algorithm for a robothat does not tire a human. A red ball and a blue ball are displayed on a simulation screen. A person moves the red ball with a mouse and a computer moves the blue one. By using this model, first, we examine the relationship between the complexity and the boredom. The varieties of the complexity are motion, size, color, tone and shape. Secondly, we analyze actions produced naturally in interhuman interaction using two PCs connected by a network. Thirdly, we examine the impression that the motion of the robot gives to the human by SD technique.