著者
高田 和磨 杉原 太郎 五福 明夫
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-17-00028, (Released:2017-07-20)
参考文献数
14

This study analyzes the factors for detecting agents to implement a human-like agent in werewolf games, which are new themes in game studies of artificial intelligence. A comparative experiment was conducted to reveal the influences regarding the degree of disclosure of the agent existence; seven players and an agent participated in four games. Communication logs were collected from the game logs. Impressions for each player was reported in questionnaires with five-point scales and detection of the agent were reported in a free writing. Although the most players, who did not know that an agent played the games, did not be aware of the true character of the agent, the most players who knew the existence could detect the agent. The statements of detected agents differed from them of other players. This study concludes that the technical requirement for agents is to adapt to statements of other players.
著者
高田 和磨 杉原 太郎 五福 明夫
出版者
人工知能学会
雑誌
人工知能学会全国大会論文集 (ISSN:13479881)
巻号頁・発行日
vol.29, 2015

本研究では,人狼ゲームにおける人間らしいエージェントの実現のために,人間とエージェントによるゲームプレイを分析する.ゲームの要と予想される人狼の騙りと他者への同調に注目し,騙りの有無,同調の有無に基づいた2種類の人狼エージェントを用いて人間と人狼ゲームを行う.そして,自然なコミュニケーションの評価指標としてゲームの勝敗や人狼の看破情報等をもとに人間らしいエージェントの要素を分析する.