著者
嵩原 広宙 田中 秀樹 岩城 達也
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-17-00030, (Released:2018-02-09)
参考文献数
22

Emotional state before sleep affects the subsequent sleep onset. The purpose of this study was to investigate how positive/negative emotion before sleep effected hypnagogic state. The movies eliciting positive or negative emotion were presented before sleep. Hypnagogic imagery was recorded as a probe of emotional experience and EEG microstate analysis was used for finding the emotion related EEG activities. The score of emotion ratings for hypnagogic imagery indicated that positive emotion was reported in not only positive condition but also in negative condition. This implied that hypnagogic state might be accompanied by positive emotion. Comparing the appearance of maps obtained from microstate analysis between conditions, the map of right temporal activity was significantly greater in positive condition while the map of the left frontal activity was greater negative condition. These results suggested that the emotion not just in presleep but also in hypnagogic state was involved in sleep onset process.
著者
山西 良典 大泉 順平 西原 陽子 福本 淳一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-15-00030, (Released:2015-10-09)
参考文献数
16
被引用文献数
1 1

This paper describes linguistic features of generally unreadable person names, which are defined as “KIRAKIRA names,” and proposes a method to detect KIRAKIRA names based on the features. Through the discussions, the following eight features are founded as the linguistic features of KIRAKIRA names: 1) Too many Kanji characters, 2) Too many syllables, 3) Multiple usage of a common Kanji character, 4) Kanji variants are used, 5) The pronunciation of Kanji is generally unknown, 6) Too many stroke count for Kanji, 7) Mismatching of gender between a person and the name, and 8) The pronunciation of name equals an imported word. Based on the features, KIRAKIRA names are automatically detected by using Support Vector Machine. The experiments to detect KIRAKIRA names were conducted for 10,000 names. The results of the experiments showed 81.79% accuracy, 76.89% precision, and 91.84% recall.
著者
李 正和 丸田 直美 廣川 妙子
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.11, no.3, pp.397-406, 2012 (Released:2012-06-04)
参考文献数
11
被引用文献数
1 1

For the purpose of providing information for the apparel field, the effects of changing the pleat number and skirt length on the visual image of 30 types of pleated skirts by age group were analyzed. The major results are as follows. Changes in the pleat number and skirt length were strongly related to the visual image of pleated skirts; the more pleats there are, the more complicated, dressy and feminine they look, while the fewer pleats there are, the more calm and plain they are regarded. In addition, it was revealed that the shorter the skirts are, the more casual, childlike and simple they look, while the longer they are, the more formal, heavy, mature and luxurious they appeared. Image changes were much more significant for the skirt length than they were for the number of pleats, while for age groups, the number of pleats accounted for much larger differences in visual image than the skirt length. In particular, compared to other age groups, there was a significant difference in image scores for subjects aged 10 to 19 for skirts that were uncommon, and for subjects in their 50s for skirts that gave them a sophisticated and charming image. As a result of principal component analysis, it is considered that the 1st principal component analysis (PC1) largely contributes to an element expressing sensitive fashion image based on expression, while PC2 contributes to the age factor based on activity. However, it was revealed that the items which strongly influence the major components are different by age, as are the items which determine the image of pleated skirts.
著者
Michiko OHKURA Sayaka GOTO Asami HIGO Tetsuro AOTO
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.10, no.2, pp.109-114, 2011 (Released:2011-12-09)
参考文献数
30
被引用文献数
3 16 6

“Kawaii” is a Japanese word that represents a kansei value; it has positive meanings, such as cute, lovable, and small. In this article, we introduce our trials to measure kawaii feeling, a positive and dynamic feeling that occurs when “kawaii” stimulus is presented, by examining biological signals. The stimulus was presented as a screen with a colored surface in the first experiment, and as a virtual object of a certain size in the second experiment. The average heart rate obtained in these experiments indicated a significant difference between “kawaii” stimuli and “non-kawaii” stimuli, suggesting that the mental state while watching “kawaii” stimuli is more active than that while watching “non-kawaii” stimuli.
著者
並木 一樹 萩原 将文
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.4, pp.501-509, 2014 (Released:2014-11-28)
参考文献数
37

In this paper, we propose an automatic generation system of the comic from a newspaper article. In the proposed system, two characters appear in the generated comic: one has a role of questioner and the other is elucidator. These characters are created using an automatic comics generation tool named “Komipo!”. First, the proposed system analyzes the text of a newspaper article and every sentence is presumed the importance and importance analysis and emotion analysis using language resources are carried out for each sentence. From the result of importance and emotion analysis, the system chooses the characters having suitable expression and a pose to the sentence of an article. The system converts the text of an article into spoken language from the literary language. If there is a difficult word in a text, the proposed system generates additional frame to explain the meaning of the difficult word. The background image for every frame is chosen from Flickr. In the image selection process, not only language processing, but also the result of image analyses is used. Evaluation experiments have been carried out and we confirmed that the system is able to choose the image suitable for the text of an article by performing image processing. In addition, it has shown that the expression by a comic style contributes to readability and easiness of understanding for newspaper articles.
著者
菅野 翔平 宮治 裕 富山 健
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.2, pp.315-323, 2015 (Released:2015-04-30)
参考文献数
19

Kawaii is one of the representative concepts of Japan-original Kansei. In this paper, we categorized Kawaii motion of Roomba and investigated the correlation between physical properties of motions and Kawaii-ness. First, we classified motions of Roomba into 10 types. Impressions of those motions were investigated and three of them were found to be Kawaii by subjects. Based on the findings, we formed a hypothesis that variations in acceleration, namely the jerk, affect Kawaii-ness. Second, we evaluated parameters of seven physical properties (position, velocity, acceleration, angle, angular velocity, angular acceleration, and time) of three Kawaii motions of Roomba. Then, we created 24 types of robot motions and evaluated impressions of them. The physical features of created motions were correlated with the Kawaii-ness of them. The result indicated that the jerk certainly affects the Kawaii-ness of motion but not always. It clearly indicated that the Kawaii-ness of motion is multifaceted.
著者
吉田 裕介 萩原 将文
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.11, no.2, pp.265-272, 2012 (Released:2012-03-30)
参考文献数
25
被引用文献数
4 4

In this paper, we propose an automatic manzai-dialogue creating system. Manzai is performed mainly by a pair of two comedians. One (called boke) says strange things in a funny way and the other (called tsukkomi) corrects them. This is how they can make their audience laugh. In the proposed system, first, a sentence in a text is changed to a sentence having strange meaning. Then the proposed system produces a sentence which points out the mistakes and sometimes corrects it in a funny way. Tsukkomi does not only correct the mistakes but also compares them to something (called tatoe tsukkomi). By repeating this kind of processing, the proposed system can change a text to a manzai script. MeCab, Japanese language morphological analyzer and Japanese Google N-grams are employed to choose the candidate words considering word similarity and phonological similarity. We conducted experiments to evaluate the proposed system and confirmed the effectiveness of the proposed automatic manzai-dialogue creating system.
著者
松原 達郎 松原 行宏 石原 茂和
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.1, pp.107-117, 2015 (Released:2015-02-20)
参考文献数
24

In product development, a method of cost cutting is required for manufacturing prototypes. Based on our recent research, we propose a low-cost prototyping system for subjective evaluation using a virtual environment. We call this method “Virtual prototyping using Kansei evaluation”. We determine the surface roughness and orientation, surface reflectance and transmission of surface-finished papers. Measured data are analyzed using directional statistics and subjective evaluation of surface-finished papers. As a result, we obtain the surface roughness and orientation, as well as the directional intensity of the surface-finished papers. We described the Kansei structures of subjective evaluation “thin”, “weighty”, “airy”, “hard”, and “tender” from kurtosis and luminance of surface reflections and transmissions. Using these techniques, it is possible to create surface appearances for virtual prototyping.
著者
加藤 徹也 青木 滉一郎 菅原 徹 村上 智加 宮崎 正己
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.3, pp.419-424, 2015 (Released:2015-08-28)
参考文献数
15
被引用文献数
2

We produced the average face by combining forty-one facial images of female college students in order to investigate how the facial impression changes depending on distance between eyes and eyebrows. Furthermore, we produced ten experiment samples by shortening or widening distance between them of the average face in five steps respectively. These images were presented individually to ninety college students, and they were asked to evaluate them using twenty adjective pairs. Consequently, the average face received high evaluations about likability-related impressions, while the faces with shorter distance between eyes and eyebrow got high evaluations about activity-related impressions. Moreover, two principal component (“degree of refinement” and “femininity”) were extracted as a result of principal component analysis to evaluation scores. It was found that degree of refinement was likely to be affected by the perceived size of the eyes, and femininity was defined by distance between eyes and eyebrow.
著者
鈴木 康平 松縄 正登
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.12, no.1, pp.123-133, 2013 (Released:2013-02-20)
参考文献数
6

By the development of the information-oriented society, it became very easy even for beginners to make collages out of photographs by means of computer software. In old days, those photograph collages could be simply distinguished from true photographs because the photograph collages was made by hand. However, it became very difficult to differentiate the true photograph from the photograph collage by digital Image processing. And then, that kind of collage has many problems concerning copyrights or social ethics etc. On the other hand, the photograph collages seem to be accepted as one of the art technique in the recent photograph world. We show three solutions. First, limit of the copyright use by having All rights reserved or not. Second, the detective technique of an unjust reproduction and modification develops. Third, media literacy education is strengthened.
著者
山西 良典 大泉 順平 西原 陽子 福本 淳一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.15, no.1, pp.31-37, 2016
被引用文献数
1

This paper describes linguistic features of generally unreadable person names, which are defined as "<I>KIRAKIRA</I> names," and proposes a method to detect <I>KIRAKIRA</I> names based on the features. Through the discussions, the following eight features are founded as the linguistic features of <I>KIRAKIRA</I> names: 1) Too many Kanji characters, 2) Too many syllables, 3) Multiple usage of a common Kanji character, 4) Kanji variants are used, 5) The pronunciation of Kanji is generally unknown, 6) Too many stroke count for Kanji, 7) Mismatching of gender between a person and the name, and 8) The pronunciation of name equals an imported word. Based on the features, <I>KIRAKIRA</I> names are automatically detected by using Support Vector Machine. The experiments to detect <I>KIRAKIRA</I> names were conducted for 10,000 names. The results of the experiments showed 81.79% accuracy, 76.89% precision, and 91.84% recall.
著者
沖田 実嘉子 竹末 俊昭
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.11, no.2, pp.175-182, 2012 (Released:2012-03-29)
参考文献数
10

Kimono is a traditional Japanese garment. Several types of dyeing artifices have evolved through the process of printing traditional patterns on cloth in Japan. Paper stencils can be considered merely tools used at an intermediary stage of the dyeing process. And yet another problem is that most stencil cutting craftsmen are getting older, and thus the traditional art of paper stencil cutting may be lost under present circumstances.In this study, we explored the possibility of replacing paper stencils produced by traditional techniques with those produced by a laser cutter. And we compared actually dyed textiles by using existing and new techniques, in an attempt to achieve a quality of paper stencils produced by a different method that is closer to the superb quality of traditional artifices. As a result, we were able to suggest the guidelines on materials and patterns suitable for producing the stencils with a laser cutter.
著者
高田 和磨 杉原 太郎 五福 明夫
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-17-00028, (Released:2017-07-20)
参考文献数
14

This study analyzes the factors for detecting agents to implement a human-like agent in werewolf games, which are new themes in game studies of artificial intelligence. A comparative experiment was conducted to reveal the influences regarding the degree of disclosure of the agent existence; seven players and an agent participated in four games. Communication logs were collected from the game logs. Impressions for each player was reported in questionnaires with five-point scales and detection of the agent were reported in a free writing. Although the most players, who did not know that an agent played the games, did not be aware of the true character of the agent, the most players who knew the existence could detect the agent. The statements of detected agents differed from them of other players. This study concludes that the technical requirement for agents is to adapt to statements of other players.
著者
宇治川 正人
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.15, no.1, pp.39-46, 2016 (Released:2016-02-26)
参考文献数
8
被引用文献数
2

This study reports the results of a subject investigation that was conducted on the cause and effect of the phenomenon known as “kawaii.” To experience that something is “kawaii” is a psychological phenomenon; however, it has not been clarified what type of causes lead to this type of effect. Due to the existence of several opinions regarding what comprises “kawaii,” it is difficult to entirely clarify the topic. Three group interviews were conducted with a total of 30 subjects. The laddering method devised by D. Hinkle was used as the question form, and 15 stimuli were used for the investigation. The causes were classified into “shape,” “behavior or expression,” and “personality ”; the effects were classified into 20 social needs and 16 emotional categories. Regarding the effects of “kawaii,” “happiness” was considerably selected followed by “affiliation” and “nurturance.” Moreover, the relationship between the causes and the effects was further understood.
著者
赤井 良行 李 昇姫
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.1, pp.221-228, 2014 (Released:2014-02-25)
参考文献数
17
被引用文献数
2

In this thesis, the relationship between sound and colour has been analysed with two different methods. First, colours are applied to sounds using the psychological technique that is based on a study on synaesthesia. In the second approach, the ideal tones are linked to hues that are referring to adjectives. However, both methods have their disadvantages. This study investigates the relationship between timbres and colours with quantitative data from tonal structures.In the first step, the relationship between timbres and colours is aggregated by conducting an experiment with subjects. The results are compared with the quantitative structure of the tone colours. From the result, four basic laws that define the causal relationship between timbre and cool or warm colours have been defined: overtone, fundamental frequency, length of sound and decay of sound.
著者
宮原 佐智子 田和辻 可昌 松居 辰則
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-16-00047, (Released:2016-11-16)
参考文献数
23

Many people have experienced that even long after their graduation, their school songs can still evoke nostalgia of their old school days. In this study, we proposed a psychological model of the generation mechanism underlying the school-song-evoked nostalgic feelings. Firstly, we extracted the terms characteristic of school songs from the lyrics of 156 Japanese school songs. Then, we investigated how the number of years that had elapsed since graduation influenced the degrees of school-song-evoked nostalgic feelings through questionnaires. Finally, we conducted an experiment in which the participants were asked to rate the “school-songness” of the lyrics of four existing school songs as well as an “average school song” which we made using the terms extracted at the first stage of the study. The results show that the “average school song” ranks highest, which implies the properness of our model.
著者
池田 千登勢
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-17-00017, (Released:2017-05-26)
参考文献数
15
被引用文献数
2

The purpose of this study is to find effective design elements to make maps easy to use for people with poor directional ability. We conducted comparative experiments using 12 types of existing maps. 58 subjects tried to find their ways using several maps in large spaces such as shopping malls and stations with rather complex structures. After observing their behaviors, we conducted interviews to clarify supportive design elements of maps to find ways. As a result, we found some effective design elements such as vivid color tones, the right angle of bird's-eye-view, the right degree of deformation of illustrations, readable design from upside down position when maps are rotated, for example. We also found two important requirements of map design; (1) landmarks on maps should be easily collated with real landmarks, (2) relations between different stories of the building should be clearly described.
著者
松田 勇祐 金子 寛彦
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.5, pp.613-619, 2014

Humans have various impressions for visual stimulus such as order/disorder and aesthetic preference, but the brain characteristics that each impression reflects are not readily apparent. We hypothesized that perception of order/disorder reflects the stimulus processing fluency. We conducted one preliminary experiment and two main experiments. The preliminary experiment simultaneously presented two stimuli to participants, who judged which stimulus was the more disordered. We scored perception of order/disorder using participants' responses. The main experiments used a same-different judgment task to assess the hypothesis. We presented two stimuli simultaneously, scored with perception of order/disorder. Participants reported whether the stimuli were the same or not. Participants easily judged whether the two stimuli were the same or not when the same-difference task included the stimulus perceived as orderly. Results suggest that the impression of order/disorder reflects the processing fluency for each stimulus.
著者
佐藤 みずほ 水山 元 中島 円 中野 冠
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.18, no.5, pp.397-405, 2019 (Released:2019-12-27)
参考文献数
19

It is difficult to find out what consumers actually demand, in a society with various information and products. Under such circumstances, the importance of finding consumer insight is increasing. However, it is difficult to find out consumer insight. In this paper, the effect of using visuals for the discovery of consumer insight was verified compared with using text. The experiment was conducted with two groups. Each group came up with ideas on two themes. At that time, the following conditions were set: one is to use visuals and the other is to use text. Then, the contents were analyzed using Finke’s Geneplopre model. The result showed that, the number of ideas with visuals were fewer than the number of ideas with text. However, it was implied that using visuals allows for deeper and wider interpretation of ideas, which could lead us closer to true consumer insight.
著者
山西 良典 鍵田 里沙子 西原 陽子 福本 淳一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.1, pp.29-35, 2015 (Released:2015-02-10)
参考文献数
19

This paper proposes a method to detect attractive phrases from musical lyrics. The method considers not only acoustic but also lyrical features which attract human attention. Through the interview on impression for lyrics, we have found that “uniqueness of co-occurred terms” and “repetition” significantly influence human attraction. Therefore, we modeled these linguistic expressions as mathematical features. The proposed method detected attractive phrases using support vector machine with the modeled features. The results of the model evaluation experiments showed the 69% accuracy and 86% precision. Moreover, the results were compared and discussed with the key sentences detected by the existing summarization methods. As the result of comparison, it is confirmed that the proposed method detected attractive phrases more accurate than the existing summarization methods.