著者
嵩原 広宙 田中 秀樹 岩城 達也
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-17-00030, (Released:2018-02-09)
参考文献数
22

Emotional state before sleep affects the subsequent sleep onset. The purpose of this study was to investigate how positive/negative emotion before sleep effected hypnagogic state. The movies eliciting positive or negative emotion were presented before sleep. Hypnagogic imagery was recorded as a probe of emotional experience and EEG microstate analysis was used for finding the emotion related EEG activities. The score of emotion ratings for hypnagogic imagery indicated that positive emotion was reported in not only positive condition but also in negative condition. This implied that hypnagogic state might be accompanied by positive emotion. Comparing the appearance of maps obtained from microstate analysis between conditions, the map of right temporal activity was significantly greater in positive condition while the map of the left frontal activity was greater negative condition. These results suggested that the emotion not just in presleep but also in hypnagogic state was involved in sleep onset process.
著者
山西 良典 大泉 順平 西原 陽子 福本 淳一
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.15, no.1, pp.31-37, 2016 (Released:2016-02-26)
参考文献数
16

This paper describes linguistic features of generally unreadable person names, which are defined as “KIRAKIRA names,” and proposes a method to detect KIRAKIRA names based on the features. Through the discussions, the following eight features are founded as the linguistic features of KIRAKIRA names: 1) Too many Kanji characters, 2) Too many syllables, 3) Multiple usage of a common Kanji character, 4) Kanji variants are used, 5) The pronunciation of Kanji is generally unknown, 6) Too many stroke count for Kanji, 7) Mismatching of gender between a person and the name, and 8) The pronunciation of name equals an imported word. Based on the features, KIRAKIRA names are automatically detected by using Support Vector Machine. The experiments to detect KIRAKIRA names were conducted for 10,000 names. The results of the experiments showed 81.79% accuracy, 76.89% precision, and 91.84% recall.
著者
松田 憲 一川 誠 橘 佳奈
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.1, pp.215-222, 2015 (Released:2015-02-27)
参考文献数
27

We examined how changes in participants' heart rate affect their estimation of time when listening to music. We manipulated participants' heart rate using a cycling task on an exercise bike and by varying the tempo of music. The heart rates of 48 participants were measured before and after the pedaling task on the exercise bike. One week later, they listened to the music and estimated the temporal duration (60 seconds) under the non-manipulated condition (without exercise) and heart rate manipulated condition (with exercise). The results showed that the duration of the music (60 seconds) was underestimated after light exercise and overestimated after strenuous exercise. These results suggest that the acceleration of the internal time mechanism due to an increase in the heart rate affects the perceived duration of time with relation to music.
著者
原田 利宣 佐藤 瑛 山田 朗
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.12, no.4, pp.471-480, 2013 (Released:2013-12-11)
参考文献数
11

Plastic surgeons create of external noses based on their kansei. The outcome of the rhinoplasty depends on the surgeons' technique and artistic sense. We consider that reconstructing an external nose by using a template would solve the inconsistency of the outcome. However, there are few studies about curves of outlines of external noses. Thus, the aims of our study were to analyze curves of outlines of external noses of 84 normal subjects and to classify the curves in order to create templates as a guide for total nasal reconstruction. Concretely, we took photographs of 84 subjects' external noses and abstracted the curves of their profile outlines of external noses from the photographs by image processing. Next, we analyzed characteristics of the curves by using those profiles of curvature and classified the curves into 5 types of curves. Lastly we made innovative 380 (= 5 types × 76 sizes) nose templates based on our study in order to express the individual subtle differences of the reconstructed new nose.
著者
李 正和 丸田 直美 廣川 妙子
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.11, no.3, pp.397-406, 2012 (Released:2012-06-04)
参考文献数
11
被引用文献数
1 1

For the purpose of providing information for the apparel field, the effects of changing the pleat number and skirt length on the visual image of 30 types of pleated skirts by age group were analyzed. The major results are as follows. Changes in the pleat number and skirt length were strongly related to the visual image of pleated skirts; the more pleats there are, the more complicated, dressy and feminine they look, while the fewer pleats there are, the more calm and plain they are regarded. In addition, it was revealed that the shorter the skirts are, the more casual, childlike and simple they look, while the longer they are, the more formal, heavy, mature and luxurious they appeared. Image changes were much more significant for the skirt length than they were for the number of pleats, while for age groups, the number of pleats accounted for much larger differences in visual image than the skirt length. In particular, compared to other age groups, there was a significant difference in image scores for subjects aged 10 to 19 for skirts that were uncommon, and for subjects in their 50s for skirts that gave them a sophisticated and charming image. As a result of principal component analysis, it is considered that the 1st principal component analysis (PC1) largely contributes to an element expressing sensitive fashion image based on expression, while PC2 contributes to the age factor based on activity. However, it was revealed that the items which strongly influence the major components are different by age, as are the items which determine the image of pleated skirts.
著者
広川 美津雄 井上 勝雄 岩城 達也 加島 智子
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.5, pp.543-554, 2014 (Released:2014-12-26)
参考文献数
21
被引用文献数
2 1

In recent years, as information equipment has become multi-functional, an easy-to-use interface has been demanded. Particularly, an interface design that can be operated intuitively is urgently required. Therefore, we have re-examined this problem from the point of view of familiarity and organization along the flow of execution of user behavior for the design method, characteristics, and the meaning of an intuitive interface by use of a literature search, a questionnaire survey, and experiments. Based on our results, after reviewing patterns that combine the recognition and operation by a user, we classified interfaces into four types. As a result, we have clarified the characteristics and requirements of an intuitive interface and design guidelines which form the methodological framework of an intuitive interface design. The current study focused on information terminals using a touch panel, but the design guidelines proposed should be applicable to the interface design of various devices.
著者
吉田 裕介 萩原 将文
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.11, no.2, pp.265-272, 2012 (Released:2012-03-30)
参考文献数
25
被引用文献数
4 4

In this paper, we propose an automatic manzai-dialogue creating system. Manzai is performed mainly by a pair of two comedians. One (called boke) says strange things in a funny way and the other (called tsukkomi) corrects them. This is how they can make their audience laugh. In the proposed system, first, a sentence in a text is changed to a sentence having strange meaning. Then the proposed system produces a sentence which points out the mistakes and sometimes corrects it in a funny way. Tsukkomi does not only correct the mistakes but also compares them to something (called tatoe tsukkomi). By repeating this kind of processing, the proposed system can change a text to a manzai script. MeCab, Japanese language morphological analyzer and Japanese Google N-grams are employed to choose the candidate words considering word similarity and phonological similarity. We conducted experiments to evaluate the proposed system and confirmed the effectiveness of the proposed automatic manzai-dialogue creating system.
著者
杉山 淳一
出版者
Japan Society of Kansei Engineering
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.5, no.3, pp.3-10, 2005
被引用文献数
1

On-line battle games reached a new stage. It is the movement of making a computer game sublimate for "sport". It is called electronic sport, e -Sports. The leading parts of e -Sports are not a game manufacturer but players. Manufacturers don't have the initiative, but it is the age when a users' community chooses a game. e-Sport develops in America, Europe, South Korea, Taiwan. Even Japan may be so. It may influence not only a market but also culture, education, international relations.
著者
高田 和磨 杉原 太郎 五福 明夫
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-17-00028, (Released:2017-07-20)
参考文献数
14

This study analyzes the factors for detecting agents to implement a human-like agent in werewolf games, which are new themes in game studies of artificial intelligence. A comparative experiment was conducted to reveal the influences regarding the degree of disclosure of the agent existence; seven players and an agent participated in four games. Communication logs were collected from the game logs. Impressions for each player was reported in questionnaires with five-point scales and detection of the agent were reported in a free writing. Although the most players, who did not know that an agent played the games, did not be aware of the true character of the agent, the most players who knew the existence could detect the agent. The statements of detected agents differed from them of other players. This study concludes that the technical requirement for agents is to adapt to statements of other players.
著者
Chen ZHOU Fumihiro SHUTOH Hiroshi KOMADA Toshimasa YAMANAKA
出版者
Japan Society of Kansei Engineering
雑誌
International Journal of Affective Engineering (ISSN:21875413)
巻号頁・発行日
pp.IJAE-D-19-00017, (Released:2020-06-03)
参考文献数
26

Scent and music are acknowledged to generate physiological and psychological changes on people, and the combination of scent and music is exerted in diverse situations. However, effects and utilization of scent and music in confined resting environment have not been examined exhaustively. To investigate the effects of scent and music on people’s moods and stress in confined resting areas, towards a better understanding about the olfactory and auditory environment, we tested six combinations of scent and music. The results indicated that music hardly changed people’s stress evaluation, but had significant effects on moods. On the other hand, scent dramatically affected both moods and stress assessment. Profound comprehension about scent and music will offer further inspiration for the design of olfactory and auditory environment in confined spaces, and new knowledge and perspectives gained through this exploratory study will serve to the thorough and supplementary research in the future.
著者
Shigekazu ISHIHARA Keiko ISHIHARA Mitsuo NAGAMACHI
出版者
Japan Society of Kansei Engineering
雑誌
KANSEI Engineering International (ISSN:13451928)
巻号頁・発行日
vol.1, no.1, pp.49-58, 1999 (Released:2010-06-28)
参考文献数
14
被引用文献数
3 8

This paper presents a methodology for analyzing individual differences on Kansei evaluation for a set of product samples. This analysis divides subjects into several groups by each subject's Kansei evaluation data, according to what kinds of Kansei are related on what kinds of design elements. The basic idea is to classify the results of cluster analysis on individual subject's ratings. A similarity matrix of subjects is computed by comparing dendrogram of each subject. The member subjects of a group have similar response patterns, and the subjects belong to different groups have different response patterns over all Kansei and design elements. ArboART, neural network based hierarchical clustering is used for individual clustering. The methodology is applied to analyzing evaluation data of milk carton design.
著者
吉岡 朋子 風間 健
出版者
Japan Society of Kansei Engineering
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.1, no.2, pp.59-64, 2001

Many goods and services at late night have appeared in the market. Therefore, the objective of this study was to clarify the characteristics of daily activity at late night of young people who were active at late night.<BR>The method of this study was to survey the daily activity of female student from 10p.m. to 5a.m. the next day on weekdays and holidays. The main results were as follows.<BR>(1) The difference among samples had stronger influence on the obtained data than the difference within samples.<BR>(2) The time of activities at late night was longer in students than in whole Japanese. On the rate of samples who were astir at late night, holidays was twice rate of weekdays.<BR>(3) The correlation of between bedtime and each item of daily activities for a whole day was high in the items of the free time, low in the items of the bound time and half in the indispensable time. The correlation between weekdays and holidays was also found.<BR>(4) Activities at late night were classified to five factors. The characteristics of each factor depended on the types of communication's media, for example, telephone and communication.<BR>(5) The activities, which were mostly active in late night, were telephone, computer and rest. Contrary, the items of low rate of activity at late night were work and transportation.<BR>(6) The correlations among activities were found. The character of samples related to transportation were clarified. Their character was self-assertive and aggressive.
著者
宇治川 正人
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.15, no.1, pp.39-46, 2016 (Released:2016-02-26)
参考文献数
8
被引用文献数
1

This study reports the results of a subject investigation that was conducted on the cause and effect of the phenomenon known as “kawaii.” To experience that something is “kawaii” is a psychological phenomenon; however, it has not been clarified what type of causes lead to this type of effect. Due to the existence of several opinions regarding what comprises “kawaii,” it is difficult to entirely clarify the topic. Three group interviews were conducted with a total of 30 subjects. The laddering method devised by D. Hinkle was used as the question form, and 15 stimuli were used for the investigation. The causes were classified into “shape,” “behavior or expression,” and “personality ”; the effects were classified into 20 social needs and 16 emotional categories. Regarding the effects of “kawaii,” “happiness” was considerably selected followed by “affiliation” and “nurturance.” Moreover, the relationship between the causes and the effects was further understood.
著者
松田 勇祐 金子 寛彦
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.5, pp.613-619, 2014

Humans have various impressions for visual stimulus such as order/disorder and aesthetic preference, but the brain characteristics that each impression reflects are not readily apparent. We hypothesized that perception of order/disorder reflects the stimulus processing fluency. We conducted one preliminary experiment and two main experiments. The preliminary experiment simultaneously presented two stimuli to participants, who judged which stimulus was the more disordered. We scored perception of order/disorder using participants' responses. The main experiments used a same-different judgment task to assess the hypothesis. We presented two stimuli simultaneously, scored with perception of order/disorder. Participants reported whether the stimuli were the same or not. Participants easily judged whether the two stimuli were the same or not when the same-difference task included the stimulus perceived as orderly. Results suggest that the impression of order/disorder reflects the processing fluency for each stimulus.
著者
池田 千登勢
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-17-00017, (Released:2017-05-26)
参考文献数
15

The purpose of this study is to find effective design elements to make maps easy to use for people with poor directional ability. We conducted comparative experiments using 12 types of existing maps. 58 subjects tried to find their ways using several maps in large spaces such as shopping malls and stations with rather complex structures. After observing their behaviors, we conducted interviews to clarify supportive design elements of maps to find ways. As a result, we found some effective design elements such as vivid color tones, the right angle of bird's-eye-view, the right degree of deformation of illustrations, readable design from upside down position when maps are rotated, for example. We also found two important requirements of map design; (1) landmarks on maps should be easily collated with real landmarks, (2) relations between different stories of the building should be clearly described.
著者
木野 和代 岩城 達也 石原 茂和 出木原 裕順
出版者
Japan Society of Kansei Engineering
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.6, no.2, pp.33-38, 2006
被引用文献数
1

The purpose of this study was to explore the relationship between humans and objects they treasure using the analogy of interpersonal relationships. Four hundred and eighteen undergraduates were asked to name objects they were especially fond of. They then rated the likeness or similarity of these things to themselves and others, and they specified the reason they liked the objects. The results showed that certain objects carried with them strong metaphors for the subjects' interpersonal relationships. The study also analyzed the relationship between these metaphors and the reasons given by the subjects for liking the objects named. Although this was an exploratory study, the analysis of the relationship between humans and the objects might be useful for the development of new products that people will treasure.
著者
池田 千登勢
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.14, no.1, pp.135-143, 2015 (Released:2015-02-20)
参考文献数
19

A person who is struck by deep grief due to the loss of, or unwanted separation from, his/her family, spouse or the one he/she loves is believed to take a long and gradual recovery process from the state of severe mental suffering. This study conducted interviews on ten people who went through such experience to find out how their painful loss or separation took place, their psychological states, their actions in the process of recovery afterwards, the psychological change brought about by such actions, etc. The result found that the activities recognized by the sufferers as effective in facilitating the recovery process included “creative activities, such as painting, crafting, writing, etc.” along with “social activities, such as works and volunteering”, “communications with close friends and relatives”, etc. The creative activities referred here are voluntary ones and exclude “art therapy” implemented as a part of psychotherapy.
著者
林 里奈 加藤 昇平
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-18-00037, (Released:2018-10-16)
参考文献数
24
被引用文献数
1

Robot-assisted therapy has gained attention as one of mental health measures. In this paper, we investigated the influences of soft tactility on psychological and physiological stress relief effects to verify whether soft robots or hard robots are effective as therapy robots. Resultantly, we confirmed that psychological stress relief effects obtained by interaction with soft robots are significantly higher than that with hard robots, particularly reducing tension and depression, improving vigor. And we also verified that physiological stress relief effects, especially increasing alpha waves, obtained by interaction with soft robots are significantly higher, too. In addition, we found that soft tactility may have effects of inhibiting reduction users' motivation for interaction. These results suggest that soft robots are more effective as therapy robots.
著者
若田 忠之 齋藤 美穂
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.13, no.5, pp.591-601, 2014 (Released:2014-12-26)
参考文献数
24
被引用文献数
2 1

Classification of fragrances has not accepted widely, because the range of stimuli was very wide and words of evaluation were a little. This study picked up essential oils, and selected words from prior questionnaire. Purpose of this study was to classify fragrances by psychological method. This study consisted of 2 experiments, A and B. The same materials and procedures were used in both experiments. Subjects were asked to evaluate fragrances by SD(semantic differential) method. In experiment A, a total of 220 subjects were joined and 15 pair words were used. In experiment B, 75 subjects were joined and 18 pair words were used. Cluster analysis and Factor analysis were used for analyzing the data. As a result, in both experiments, 11 clusters and 3 factors were observed, and clusters of citrus fragrances were showed. The factor of “Pleasantness” was showed in the first factor. This factor was common both experiments.
著者
金礪 愛 菊池 英明
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-17-00069, (Released:2017-11-09)
参考文献数
22

This paper describes the relationship between voice quality of singing voice and color. We conducted 2 experiments. As stimuli, 28 voices were recorded from 11 amateur female singers. First, matching between voice quality and color was made with paired comparison. Color stimuli were categorized by 3 conditions and selected from the PCCS color system. As a result of binomial test, raters tended to agree with each other in the lightness condition. Second, voice stimuli were evaluated with 13 pairs of word as psychological features and 3 factors were extracted by factor analysis. In addition, 10 acoustic features were calculated as physical features. Based on the result of correlation analysis, it turned out that many features of colors are associated with impressions like a factor of “activity”. We also found that spectral centroid and spectral tilt might be related to some of the color features in the analysis of physical features.