著者
嵩原 広宙 田中 秀樹 岩城 達也
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-17-00030, (Released:2018-02-09)
参考文献数
22

Emotional state before sleep affects the subsequent sleep onset. The purpose of this study was to investigate how positive/negative emotion before sleep effected hypnagogic state. The movies eliciting positive or negative emotion were presented before sleep. Hypnagogic imagery was recorded as a probe of emotional experience and EEG microstate analysis was used for finding the emotion related EEG activities. The score of emotion ratings for hypnagogic imagery indicated that positive emotion was reported in not only positive condition but also in negative condition. This implied that hypnagogic state might be accompanied by positive emotion. Comparing the appearance of maps obtained from microstate analysis between conditions, the map of right temporal activity was significantly greater in positive condition while the map of the left frontal activity was greater negative condition. These results suggested that the emotion not just in presleep but also in hypnagogic state was involved in sleep onset process.
著者
李 正和 丸田 直美 廣川 妙子
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.11, no.3, pp.397-406, 2012 (Released:2012-06-04)
参考文献数
11
被引用文献数
1 1

For the purpose of providing information for the apparel field, the effects of changing the pleat number and skirt length on the visual image of 30 types of pleated skirts by age group were analyzed. The major results are as follows. Changes in the pleat number and skirt length were strongly related to the visual image of pleated skirts; the more pleats there are, the more complicated, dressy and feminine they look, while the fewer pleats there are, the more calm and plain they are regarded. In addition, it was revealed that the shorter the skirts are, the more casual, childlike and simple they look, while the longer they are, the more formal, heavy, mature and luxurious they appeared. Image changes were much more significant for the skirt length than they were for the number of pleats, while for age groups, the number of pleats accounted for much larger differences in visual image than the skirt length. In particular, compared to other age groups, there was a significant difference in image scores for subjects aged 10 to 19 for skirts that were uncommon, and for subjects in their 50s for skirts that gave them a sophisticated and charming image. As a result of principal component analysis, it is considered that the 1st principal component analysis (PC1) largely contributes to an element expressing sensitive fashion image based on expression, while PC2 contributes to the age factor based on activity. However, it was revealed that the items which strongly influence the major components are different by age, as are the items which determine the image of pleated skirts.
著者
広川 美津雄 井上 勝雄 岩城 達也 加島 智子
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.5, pp.543-554, 2014 (Released:2014-12-26)
参考文献数
21
被引用文献数
1

In recent years, as information equipment has become multi-functional, an easy-to-use interface has been demanded. Particularly, an interface design that can be operated intuitively is urgently required. Therefore, we have re-examined this problem from the point of view of familiarity and organization along the flow of execution of user behavior for the design method, characteristics, and the meaning of an intuitive interface by use of a literature search, a questionnaire survey, and experiments. Based on our results, after reviewing patterns that combine the recognition and operation by a user, we classified interfaces into four types. As a result, we have clarified the characteristics and requirements of an intuitive interface and design guidelines which form the methodological framework of an intuitive interface design. The current study focused on information terminals using a touch panel, but the design guidelines proposed should be applicable to the interface design of various devices.
著者
杉山 淳一
出版者
Japan Society of Kansei Engineering
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.5, no.3, pp.3-10, 2005
被引用文献数
1

On-line battle games reached a new stage. It is the movement of making a computer game sublimate for "sport". It is called electronic sport, e -Sports. The leading parts of e -Sports are not a game manufacturer but players. Manufacturers don't have the initiative, but it is the age when a users' community chooses a game. e-Sport develops in America, Europe, South Korea, Taiwan. Even Japan may be so. It may influence not only a market but also culture, education, international relations.
著者
Shigekazu ISHIHARA Keiko ISHIHARA Mitsuo NAGAMACHI
出版者
Japan Society of Kansei Engineering
雑誌
KANSEI Engineering International (ISSN:13451928)
巻号頁・発行日
vol.1, no.1, pp.49-58, 1999 (Released:2010-06-28)
参考文献数
14
被引用文献数
3 5

This paper presents a methodology for analyzing individual differences on Kansei evaluation for a set of product samples. This analysis divides subjects into several groups by each subject's Kansei evaluation data, according to what kinds of Kansei are related on what kinds of design elements. The basic idea is to classify the results of cluster analysis on individual subject's ratings. A similarity matrix of subjects is computed by comparing dendrogram of each subject. The member subjects of a group have similar response patterns, and the subjects belong to different groups have different response patterns over all Kansei and design elements. ArboART, neural network based hierarchical clustering is used for individual clustering. The methodology is applied to analyzing evaluation data of milk carton design.
著者
吉岡 朋子 風間 健
出版者
Japan Society of Kansei Engineering
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.1, no.2, pp.59-64, 2001

Many goods and services at late night have appeared in the market. Therefore, the objective of this study was to clarify the characteristics of daily activity at late night of young people who were active at late night.<BR>The method of this study was to survey the daily activity of female student from 10p.m. to 5a.m. the next day on weekdays and holidays. The main results were as follows.<BR>(1) The difference among samples had stronger influence on the obtained data than the difference within samples.<BR>(2) The time of activities at late night was longer in students than in whole Japanese. On the rate of samples who were astir at late night, holidays was twice rate of weekdays.<BR>(3) The correlation of between bedtime and each item of daily activities for a whole day was high in the items of the free time, low in the items of the bound time and half in the indispensable time. The correlation between weekdays and holidays was also found.<BR>(4) Activities at late night were classified to five factors. The characteristics of each factor depended on the types of communication's media, for example, telephone and communication.<BR>(5) The activities, which were mostly active in late night, were telephone, computer and rest. Contrary, the items of low rate of activity at late night were work and transportation.<BR>(6) The correlations among activities were found. The character of samples related to transportation were clarified. Their character was self-assertive and aggressive.
著者
宇治川 正人
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.15, no.1, pp.39-46, 2016 (Released:2016-02-26)
参考文献数
8

This study reports the results of a subject investigation that was conducted on the cause and effect of the phenomenon known as “kawaii.” To experience that something is “kawaii” is a psychological phenomenon; however, it has not been clarified what type of causes lead to this type of effect. Due to the existence of several opinions regarding what comprises “kawaii,” it is difficult to entirely clarify the topic. Three group interviews were conducted with a total of 30 subjects. The laddering method devised by D. Hinkle was used as the question form, and 15 stimuli were used for the investigation. The causes were classified into “shape,” “behavior or expression,” and “personality ”; the effects were classified into 20 social needs and 16 emotional categories. Regarding the effects of “kawaii,” “happiness” was considerably selected followed by “affiliation” and “nurturance.” Moreover, the relationship between the causes and the effects was further understood.
著者
木野 和代 岩城 達也 石原 茂和 出木原 裕順
出版者
Japan Society of Kansei Engineering
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.6, no.2, pp.33-38, 2006
被引用文献数
1

The purpose of this study was to explore the relationship between humans and objects they treasure using the analogy of interpersonal relationships. Four hundred and eighteen undergraduates were asked to name objects they were especially fond of. They then rated the likeness or similarity of these things to themselves and others, and they specified the reason they liked the objects. The results showed that certain objects carried with them strong metaphors for the subjects' interpersonal relationships. The study also analyzed the relationship between these metaphors and the reasons given by the subjects for liking the objects named. Although this was an exploratory study, the analysis of the relationship between humans and the objects might be useful for the development of new products that people will treasure.
著者
松田 勇祐 金子 寛彦
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.5, pp.613-619, 2014

Humans have various impressions for visual stimulus such as order/disorder and aesthetic preference, but the brain characteristics that each impression reflects are not readily apparent. We hypothesized that perception of order/disorder reflects the stimulus processing fluency. We conducted one preliminary experiment and two main experiments. The preliminary experiment simultaneously presented two stimuli to participants, who judged which stimulus was the more disordered. We scored perception of order/disorder using participants' responses. The main experiments used a same-different judgment task to assess the hypothesis. We presented two stimuli simultaneously, scored with perception of order/disorder. Participants reported whether the stimuli were the same or not. Participants easily judged whether the two stimuli were the same or not when the same-difference task included the stimulus perceived as orderly. Results suggest that the impression of order/disorder reflects the processing fluency for each stimulus.
著者
石原 恵子 石原 茂和 長町 三生 竹林 征三
出版者
Japan Society of Kansei Engineering
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.5, no.1, pp.19-26, 2004
被引用文献数
1

The civil construction in a particular community should be given a name that appropriately reflects the climate and culture of the area (expressed as "fudo"in Japanese) where they are constructed, which will add social and culturalvalue to it. From the view of Fudo Engineering, the namer may well be required to have all the knowledge of the fudo of the area, however, it is not easy to acquire the adequate knowledge. Here, we will propose to use our newly developed computerized consultation system, which uses an electronic encyclopedia, to get the fudo information effectively. When the user inputs a name of the place, this system searches all the descriptions about it from the encyclopedia. The descriptive text includes the nature environment, origin, history and so on. Then, it automatically extracts the nouns and the adjectives from the text, and makes a word list semantically related to the each extracted word. The word list helps the user choose a word or coin a new word conceptually related to the community as a name for the construction
著者
池田 千登勢
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-17-00017, (Released:2017-05-26)
参考文献数
15

The purpose of this study is to find effective design elements to make maps easy to use for people with poor directional ability. We conducted comparative experiments using 12 types of existing maps. 58 subjects tried to find their ways using several maps in large spaces such as shopping malls and stations with rather complex structures. After observing their behaviors, we conducted interviews to clarify supportive design elements of maps to find ways. As a result, we found some effective design elements such as vivid color tones, the right angle of bird's-eye-view, the right degree of deformation of illustrations, readable design from upside down position when maps are rotated, for example. We also found two important requirements of map design; (1) landmarks on maps should be easily collated with real landmarks, (2) relations between different stories of the building should be clearly described.
著者
竹越 智也 萩原 将文
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.15, no.1, pp.47-54, 2016 (Released:2016-02-26)
参考文献数
41
被引用文献数
1 1

This paper proposes an automatic robot manzai (comic dialogue) generation system. In the proposed system, input sentences such as a tale, story, etc. are converted into a manzai script composed of boke (stupid joke) and tsukkomi (comeback). Then, two humanoid robots play the manzai taking roles of a funny man and a straight man, respectively. Their motions are determined from the motion database based on a verb in the utterance. The contributions of the paper are the following three points; a proposal of the novel system for an automatic robot manzai generation which can accept a normal story, convert it to the manzai script and play the manzai: verification of the usefulness of motions in the manzai to make it funnier by experiments: indication of the effectiveness of the proposed system by experiments.
著者
山西 良典 大泉 順平 西原 陽子 福本 淳一
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
2015

This paper describes linguistic features of generally unreadable person names, which are defined as "<I>KIRAKIRA</I> names," and proposes a method to detect <I>KIRAKIRA</I> names based on the features. Through the discussions, the following eight features are founded as the linguistic features of <I>KIRAKIRA</I> names: 1) Too many Kanji characters, 2) Too many syllables, 3) Multiple usage of a common Kanji character, 4) Kanji variants are used, 5) The pronunciation of Kanji is generally unknown, 6) Too many stroke count for Kanji, 7) Mismatching of gender between a person and the name, and 8) The pronunciation of name equals an imported word. Based on the features, <I>KIRAKIRA</I> names are automatically detected by using Support Vector Machine. The experiments to detect <I>KIRAKIRA</I> names were conducted for 10,000 names. The results of the experiments showed 81.79% accuracy, 76.89% precision, and 91.84% recall.
著者
辛 恩僖 近江 源太郎 李 昇姫
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.1, pp.71-78, 2015

This is a preparatory report of the study on the cognitive characteristics of color names in the congenitally blind. We conducted following two surveys on fifteen congenital blind persons to measure resemblance among color terms in the congenitally blind: (1) Ten participants were asked to recall color names similar to displayed color names which was also(originally)recalled by the participants. (2) Participants judged the similarities of all pairs of color names corresponding to 16 color names; siro, kuro, aka, ki, midori, ao, tya, murasaki, orange, pink, hai, kon, hada, mizu, sora, kimidori. For each of these names selected from recalled color vocabulary survey. The results show that the characteristics of congenital blind persons' color representations were absence of hue ordering seen in sighted people. Instead of hue ordering, multiple hue groups containing perceptually close color terms were identified; dark, light, warm, cool. This grouping could be explained through categorization process in Kay & McDaniel's modified basic term theory.
著者
石橋 賢 宮田 一乘
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.12, no.1, pp.77-85, 2013 (Released:2013-02-15)
参考文献数
16
被引用文献数
1

This paper presents a simple font search method using an interactive genetic algorithm and similarity search. We see various types of fonts are used in many graphic designs. Various choices are available when selecting suitable fonts for presentation slides or website designs. However, the existing methods used for selecting fonts become tedious as the number of fonts increases. Our method provides an effective font search process based on visual similarity. In two experiments, we affirm that our method is effective in searching for a desired font, helping users to obtain a font suitable for an alphabetic (or non-alphabetic) character. In particular, our method allows users to search a font suitable for some words in less than half or one-third time that the user selects a font from a font list.
著者
林 里奈 加藤 昇平
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-18-00037, (Released:2018-10-16)
参考文献数
24

Robot-assisted therapy has gained attention as one of mental health measures. In this paper, we investigated the influences of soft tactility on psychological and physiological stress relief effects to verify whether soft robots or hard robots are effective as therapy robots. Resultantly, we confirmed that psychological stress relief effects obtained by interaction with soft robots are significantly higher than that with hard robots, particularly reducing tension and depression, improving vigor. And we also verified that physiological stress relief effects, especially increasing alpha waves, obtained by interaction with soft robots are significantly higher, too. In addition, we found that soft tactility may have effects of inhibiting reduction users' motivation for interaction. These results suggest that soft robots are more effective as therapy robots.
著者
鈴木 誠 吉川 大弘 古橋 武
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.11, no.1, pp.63-68, 2012 (Released:2012-02-08)
参考文献数
10

著者より同内容の論文が英文誌に掲載されているとの報告を受け,重複を確認いたしましたので,掲載を撤回いたします。
著者
山本 景子 田中 厳貴 倉本 到 辻野 嘉宏
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-17-00070, (Released:2017-11-30)
参考文献数
14

Choreography is one of the important parameters in dance performance. To make dance cool, it is necessary to design the cool choreography. However, beginners can hardly design choreography because they do not know how to judge the choreography good or bad. In this paper, we propose a system which automatically estimates the coolness of choreography for Lock dance and supports for the beginners to design choreography more sophisticated. To realize the proposed system, we focus on the suitability between the dynamics of dance move and music as a parameter of the coolness. We propose the estimation formula of the coolness based on the suitability, and evaluate it experimentally. As the result, it is revealed that the higher the suitability becomes, the higher the coolness becomes especially for the experienced participants feel on the experimented environment. Consequently, it is expected that the proposed system enables beginners to design cool choreography.
著者
赤井 良行 李 昇姫
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.1, pp.221-228, 2014 (Released:2014-02-25)
参考文献数
17

In this thesis, the relationship between sound and colour has been analysed with two different methods. First, colours are applied to sounds using the psychological technique that is based on a study on synaesthesia. In the second approach, the ideal tones are linked to hues that are referring to adjectives. However, both methods have their disadvantages. This study investigates the relationship between timbres and colours with quantitative data from tonal structures.In the first step, the relationship between timbres and colours is aggregated by conducting an experiment with subjects. The results are compared with the quantitative structure of the tone colours. From the result, four basic laws that define the causal relationship between timbre and cool or warm colours have been defined: overtone, fundamental frequency, length of sound and decay of sound.
著者
Chen ZHOU Toshimasa YAMANAKA
出版者
Japan Society of Kansei Engineering
雑誌
International Journal of Affective Engineering (ISSN:21875413)
巻号頁・発行日
pp.IJAE-D-17-00032, (Released:2018-04-12)
参考文献数
26

It is widely believed that there is a relationship between scent and music. For example, there is congruence among certain scent, music, and consumers' buying behaviors according to previous study. However, only limited number of scents and music have been analyzed, which is not sufficient to conclude common characteristics of congruence between scent and music in arousal dimension. Consequently, we investigated the effect of scent on the mood evaluation of music by using four kinds of scents and two music samples. Overall, our results showed the arousal quality of scent would effectively modify the perceived arousal level of music, and scent which was congruent with music on arousal could also increase the affirmation of music. These results therefore underline the potential of scent to enhance listening experience, and those working in the music industry may feel progressively further optimistic in adopting appropriate scent to achieve advanced listening experience.