- 著者
-
Hiroshi YAMAGUCHI
- 出版者
- 日本デジタルゲーム学会
- 雑誌
- デジタルゲーム学研究 (ISSN:18820913)
- 巻号頁・発行日
- vol.1, no.1, pp.54-64, 2007 (Released:2021-06-01)
This paper discusses policy issues “in” cyberworlds, rather than “on” them. Many virtual worlds, online games and other online communities, develop their own value and exchange system, and the virtual economies have become increasingly important to our real lives. But since virtual economies have different characteristics from the real ones, we need to think about how to manage these economies ac- cordingly. In this paper the basic structure of these games and propose policy measures to counter important in-game problems are analyzed. In addition, a growing trend toward interaction among virtual worlds is viewed as emergence of “international economy.”