著者
土肥 健太 寺岡 丈博 榎本 美香 Dohi Kenta Teraoka Takehiro Enomoto Mika
雑誌
SIG-SLUD = SIG-SLUD
巻号頁・発行日
vol.B4, no.03, pp.41-46, 2015-03-05

To reveal methods of making effective pauses and communicating as a character in a comedy skit, we have analyzed strategies for creating a histrionic, i.e., exaggerated and overly theatrical, comic performance that is often observed in comedy skits. We compared a manzai performance, which is considered to be a realistic comedy skit, with a comedy skit that had a histrionic performance by the comedy duo ``Sandwich Man'' doing the same material, in order to investigate the differences in the inter-utterance structure and posture-configuration structure of the two comedy styles. The results for the inter-utterance structure indicated that there were differences in the pauses between utterances, but there were no differences in the speech rates (sec/mora) between the comedy styles. Additionally, we found that in the posture-configuration structure, one of the performers turned his face toward his partner's face for a longer time in the histrionic comedy skit than that in the manzai skit. Also, in the histrionic comedy skit, the sum of the performers' shoulder-widths was shorter as seen by the audience than that in the manzai performance. Therefore, we concluded that utterance pauses and the performers' shoulder-widths are important factors in creating a histrionic comic show.
著者
篠田 孝祐 片上 大輔 稲葉 通将 鳥海 不二夫 大澤 博隆 松原 仁 Shinoda 1 Kosuke Katagami 2 Daisuke Toriumi 3 Fujio Inaba 4 Masamichi Osawa 5 Hirotaka Matsubara 6 Hitoshi
雑誌
SIG-SLUD = SIG-SLUD
巻号頁・発行日
vol.B5, no.02, pp.80-85, 2015-10-26

We propose a standard problem AIWolf game for artificial intelligence. This game is one of communication game around the table. This game called ``Are You a Werewolf?'', generaly. We has been thought this game is useful metrics for evaluating progress artificial intelligence. Moreover, our project held the competision at 2015