著者
清水 たくみ
出版者
The Academic Association for Organizational Science
雑誌
組織学会大会論文集 (ISSN:21868530)
巻号頁・発行日
vol.7, no.2, pp.7-12, 2018 (Released:2018-12-27)
参考文献数
14

Online communities (OCs) as a new form of organizing are emerging with recent technologies such as digital platforms and social media. Although OCs are recognized as generative spaces for knowledge collaboration and innovation, we still know little about how OCs are created and sustained over time. To address this issue, this paper conducts a longitudinal field study of a healthcare online community hosted by a Canadian medical association. Building on the field observational data (before and after the launch of OC) and the digital trace data of the OC platform, this study explores how the OC evolves with the imbrication of design and emergence over the course of community development. This study contributes to novel understandings of OC development and provides practical implications on how to manage and sustain online communities.
著者
清水 たくみ 平野 雅章
出版者
一般社団法人 経営情報学会
雑誌
経営情報学会 全国研究発表大会要旨集 2020年全国研究発表大会
巻号頁・発行日
pp.269-272, 2021-01-28 (Released:2021-01-18)

ICT投資は経済・企業成長の主要な要因としての役割を果たし続けている。マクロレベルでのICT投資の正の影響については合意が形成されつつある一方、ミクロレベルでどのような組織がICT投資を成果に結びつけているかについては統一的な見解が得られていない。そこで本研究では「デジタル文化資本」概念に着目し、ICT投資成否を左右する組織要因について明らかにする。日本企業に対する大規模サーベイ調査のパネルデータ分析を行った結果、ICT投資は組織内デジタル文化資本の高低に応じて企業業績に与える影響が変化することが示された。本研究により、ICT投資と企業業績の関係性に関する新たな理論的・実証的貢献がもたらされた。
著者
清水 たくみ
出版者
特定非営利活動法人 組織学会
雑誌
組織学会大会論文集 (ISSN:21868530)
巻号頁・発行日
vol.2, no.1, pp.38-43, 2013 (Released:2013-07-30)
参考文献数
9
被引用文献数
2

Organizations seek innovation not only by themselves but also through open innovation activities. This exploration is manifested in various activities such as innovation contests, design competitions and innovation communities. In this context, one of the key activities that promote open innovation is the “hackathon.” The hackathon is an event in which voluntary members, such as software engineers and designers, are gathered and develop useful applications in a short time. This new type of collaboration has received much attention as a means of promoting open innovation. Previous studies have addressed the motivation of participants, the demographics of participants and prize structures for open innovation activities. However, they cannot explain how we should design the process of activities. Organizers of hackathons face high uncertainty regarding the outcome of these events. It is necessary for managers and policy makers to identify the key factors that determine the performance of ad-hoc teams in hackathons. The purpose of this study was to derive specific design principles that can improve team performance in hackathons. Here, we demonstrate that data-driven application development in hackathons is a more effective process design than the needs-driven application development that has typically been implemented in recent hackathons. To test our hypotheses, we held two hackathons with open data resources, conducted surveys and statistical methods (regression analysis and t-test). We find that data-driven application development can create products by combining existing services, technologies and data. In addition, the output of data-driven application development can be evaluated as a highly developed application. This result indicates that data are a key factor in promoting innovation via new combinations of existing resources, knowledge and methods. Although the process design of hackathons was analyzed in this study, the discussion presented can be understood as engaging the traditional problem of collaboration design and should thus aid in further research.