著者
三宅 泰亮 山地 雄土 大島 直樹 デシルバ ラビンドラ 岡田 美智男
出版者
一般社団法人 人工知能学会
雑誌
人工知能学会論文誌 (ISSN:13460714)
巻号頁・発行日
vol.28, no.2, pp.197-209, 2013 (Released:2013-02-01)
参考文献数
13
被引用文献数
1 2

We developed a Sociable Trash Box (STB) as a children-assisted robot that able to establish asynchronous child assistance with a social rapport network for the purpose of collecting trash from a public space. In this study, we explore the interactive pattern of children, optimum interpersonal spheres, and sociopetal space by considering the dynamic interaction of children (interactive time, distance between child-robot, and interactive angle according to the STB's perspective). An experiment was conducted in a Developmental Center for Children to evaluate the validity and effectiveness of our approach through five action scenarios: move toward trash (MT-I), communicate (electronically) with other STBs to move and create a distance (MT-G), move to a crowded space without communicating with other STBs (MC-I), move to a crowded space to communicate with other STBs (MC-G), and STBs do not move and behave (NMB-I, NMB-G). We apply a model-based unsupervised Mixture Gaussian to extract the optimum spaces when the children interacted with an individual social trash box (STB) and a group of STBs.
著者
大島 直樹 山口 雄大 デシルバ ラビンドラ 岡田 美智男
出版者
一般社団法人 人工知能学会
雑誌
人工知能学会論文誌 (ISSN:13460714)
巻号頁・発行日
vol.29, no.3, pp.288-300, 2014-05-01 (Released:2014-04-04)
参考文献数
17

Understanding why people treat simple geometric animations like real agent which has intention to interact with people even if its geometry is artificial thing will aid the `agency' problems of human-agent interaction. This paper explores effects of treating simple geometric animations as a real participant to facilitate multi-party conversation in social interaction. Observational study was conducted with groups of two or three persons using simple circle (sociable spotlight) which moves based on dynamic information in the current multi-party conversation, with the goal of discovering how participants are utilizing the behaviors of sociable spotlight as an other party for organizing the conversational sequences in talk-in-interaction. In addition, we motivated to explore how the sociable spotlight is embedded within the organization of conversation and how the user's behaviors are changed according to the sociable spotlight's behaviors by investigate through conversation analysis of a video-recording. Finally, we conclude how the agency of artificial things constructed in multi-party conversation from minimal designing point of view.
著者
大島 直樹 山口 雄大 デシルバ ラビンドラ 岡田 美智男
出版者
一般社団法人電子情報通信学会
雑誌
電子情報通信学会技術研究報告. HCS, ヒューマンコミュニケーション基礎 (ISSN:09135685)
巻号頁・発行日
vol.111, no.190, pp.33-38, 2011-08-19

多人数会話の流れの中で,光の照射する位置を調整するスポットライト型のクリーチャ(Sociable Spotlight)は,人と人との社会的な相互行為にどのように織り込まれていくのだろう.本発表では,多人数インタラクションに参加する参与者たちがスポットライトの動きを一つのリソースとして取り込みながら相互行為を組織する様子を観察したビデオデータの例を手掛かりに,社会的相互行為の組織化の基底にある「場」に対する構成的な理解に向けた一つの方法について議論する.