著者
吉沢 望 稲本 淳平 平手 小太郎 大山 能永 小野 浩史
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.66, no.550, pp.87-93, 2001-12-30 (Released:2017-02-04)
参考文献数
11
被引用文献数
5 7

This paper focused on the reliability of the virtual simulation system for the residential environment evaluation. Through the comparative experiments between virtual and actual space, brightness perception, space perception, length perception and a sense of reality were examined. In the virtual space the height and the width were well reproduced, while the depth could not be perceived so precisely. A sense of reality was influenced by the level of modeling and the way of texture maping, and it was found out that the level of modeling does not need to be unlimitedly raised up to get a high degree of reality.
著者
稲本 淳平 吉澤 望 宗方 淳 平手 小太郎
出版者
日本建築学会
雑誌
日本建築学会環境系論文集 (ISSN:13480685)
巻号頁・発行日
vol.68, no.569, pp.41-47, 2003
参考文献数
6
被引用文献数
4 4

This study is on the appropriate setting of the angle of view and reality in computer graphics, as a method of simulation of interior. 1. For the simulation of the room about 1 6 m^2, using 17 inch monitor. 74 degrees is the best horizontal angle of view. 2. We studied what element of space affects the reality of CG and how it affects. We think the CG is real, when the shadow, the smoothness of the curved surface and the texture are real. The detail of modeling, the fineness of mesh, the texture, the times of calculation and the method of rendering affect the reality. But their highest settings don't result in highest reality and we can set the parameters properly. 3. The media we present CG is not so influential on the reality, but it affects the space perception so much.