著者
大山 能永 森川 泰成 中村 芳樹
出版者
一般社団法人 日本建築学会
雑誌
日本建築学会技術報告集 (ISSN:13419463)
巻号頁・発行日
vol.9, no.17, pp.269-274, 2003-06-20 (Released:2017-04-14)
参考文献数
4
被引用文献数
2 3

We carried out questionnaires to make clear actual situations how the office workers took for a change (to refresh themselves). 95.4% of office workers regarded a refreshment as a requirement, and 83.7% had actually refreshed themselves in the office. Especially people thought that refreshing gave a clue to the solution. Many workers took a break for a refreshment at their desks or in washrooms, with drinking, chattering and looking out of the windows for 10 minutes or less. They thought that a window was important in the room for a refreshment. A lot of valuable information to design rooms for a refreshment was obtained.
著者
吉沢 望 稲本 淳平 平手 小太郎 大山 能永 小野 浩史
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.66, no.550, pp.87-93, 2001-12-30 (Released:2017-02-04)
参考文献数
11
被引用文献数
5 7

This paper focused on the reliability of the virtual simulation system for the residential environment evaluation. Through the comparative experiments between virtual and actual space, brightness perception, space perception, length perception and a sense of reality were examined. In the virtual space the height and the width were well reproduced, while the depth could not be perceived so precisely. A sense of reality was influenced by the level of modeling and the way of texture maping, and it was found out that the level of modeling does not need to be unlimitedly raised up to get a high degree of reality.