著者
原 葉月 水谷 元
出版者
一般社団法人 日本デザイン学会
雑誌
日本デザイン学会研究発表大会概要集 日本デザイン学会 第65回春季研究発表大会
巻号頁・発行日
pp.510-511, 2018 (Released:2018-06-21)

類似するものの中から目的の対象を選び取る際、私たちはラベルを用いることでその行為を容易にすることができる。しかしデザインを学んだ事のない人にとって、目的によって何に配慮して要素を選択すれば良いか判断することは困難である。そこで、キーホルダーを題材に差別化機能の側面を取り柄げ、人が対象をどのように識別しているか、また差別化する際の知覚情報の優位性がどのように認知に影響するかを考察した。これにより、目的に応じた要素の優位性を提示できるようなデザイン指針の作成を試み、ラベルを作成利用する際に制作者の経験不足を補うことを目的とした。
著者
水谷 元海 MIZUTANI Motomi
出版者
名古屋大学大学院国際開発研究科
雑誌
国際開発研究フォーラム (ISSN:13413732)
巻号頁・発行日
vol.47, no.13, pp.1-17, 2017-03

The United Nations Security Council (SC) uses two kinds of economic sanctions, "mandatory economic sanctions" and "voluntary economic sanctions". This paper focuses on the latter which are based on non-binding recommendations of the SC. The United Nations Charter does not provide clearly for "voluntary economic sanctions" because its drafters did not intend that the SC would recommend economic sanctions without binding force. However, the SC has recommended economic sanctions when it could not make binding decisions. Rules applying to "voluntary economic sanctions" have been developed through SC practice. This paper aims to make clear the legal basis, limitations, and legal effects of the SC's recommendations calling for economic sanctions through analysis of the practice of the SC and member states. In conclusion, this paper shows that the SC can recommend only arms embargoes under Chapter VI when it does not determine the existence of any threat to the peace. Even if the determination is made by the SC under Chapter VII, it may not delegate its power to the member states to decide what economic sanctions shall be taken. When the member states implement the recommended economic sanctions, they must comply with their obligation under international law.
著者
戸崎 幹夫 寺沢 秀雄 水谷 元
出版者
日本デザイン学会
雑誌
日本デザイン学会研究発表大会概要集 (ISSN:09108173)
巻号頁・発行日
vol.48, pp.258-259, 2001

The capability trained by studying information design is considered as follows. A) Evaluating the relation between object and man, B) Arranging and analyzing information, C) Constructing the process, D) Cooperate in a group, appealing to society, E) Representing by applying technology. In order to enhance the above mentioned A) and B), we have conducted a message transmission game in the information design class. In this game, students were experienced the unusual method of communication, thus they could learn how to analyze the game results from various points of cognitive science view. As a result, we have concluded that the message transmission game was an effective method in the information design education.