著者
蓮池 公威 松尾 俊彦 竹内 功 戸崎 幹夫
出版者
日本デザイン学会
雑誌
デザイン学研究. 研究発表大会概要集 (ISSN:09108173)
巻号頁・発行日
no.48, pp.300-301, 2001-10-15

In this paper, we explore a method for designing and analyzing artifacts from the viewpoint of interaction design. User's experience is shaped via interaction among users, artifacts, and environment along user's activity. We focuses on interaction design in earlier phase of product planning to shape better user's experience. We think it is best for our purpose to utilise and enhance scenario based design and skit performing method. Based on this idea, we carried out a case study, and propose a methodology for interaction design.
著者
戸崎 幹夫 寺沢 秀雄 水谷 元
出版者
日本デザイン学会
雑誌
日本デザイン学会研究発表大会概要集 (ISSN:09108173)
巻号頁・発行日
vol.48, pp.258-259, 2001

The capability trained by studying information design is considered as follows. A) Evaluating the relation between object and man, B) Arranging and analyzing information, C) Constructing the process, D) Cooperate in a group, appealing to society, E) Representing by applying technology. In order to enhance the above mentioned A) and B), we have conducted a message transmission game in the information design class. In this game, students were experienced the unusual method of communication, thus they could learn how to analyze the game results from various points of cognitive science view. As a result, we have concluded that the message transmission game was an effective method in the information design education.
著者
蓮池 公威 松尾 俊彦 竹内 功 戸崎 幹夫
出版者
日本デザイン学会
雑誌
デザイン学研究. 研究発表大会概要集 (ISSN:09108173)
巻号頁・発行日
no.49, pp.64-65, 2002-11-05
被引用文献数
1

In this paper, we explore a method for prototyping user experiences by using scenario and skit performance technique. User's experience is shaped via interaction among users, artifacts, and environment along user's activity. We focuses on interaction design in earlier phase of product planning to shape better user's experience. We think it is bast for our purpose to use and enhance scenario-based design and skit performing method. Based on this idea, we carried out a case study of user participation, using our scenario description, skit performance, and observation framework.
著者
高田 理恵 蓮池 公威 戸崎 幹夫 田丸 恵理子
出版者
日本デザイン学会
雑誌
デザイン学研究. 研究発表大会概要集 (ISSN:09108173)
巻号頁・発行日
no.48, pp.284-285, 2001-10-15

The purpose of study is to investigate image structure about interaction views of products. We used the questionnaire to derive image structure of interaction views. We conducted several analyses on interaction views of 5 photocopier products. It was founded that each of interaction views had a different validation point of view. Value in use is important in office products. Because many of customer realize the value of a product in a office. So I think that the control of interaction image build strong product identity.