- 著者
-
草野 純子
- 出版者
- 日本国際情報学会
- 雑誌
- Kokusai-joho (ISSN:24364401)
- 巻号頁・発行日
- vol.3, no.1, pp.20-28, 2018-07-08 (Released:2022-10-04)
I reviewed and examined the current situation about the influence of the 2D world. Japan's content industry is 67.7 trillion yen as of 2014, accounting for 2.5% of sales overseas market size. As an economic effect, it was suggested that employment creation due to an increase in affiliated companies, regional revitalization through cultural sacred places, etc., and culture formation were suggested. Besides, as influence on declining birthrate, influence on love circumstances was raised. Love simulation experiences in the 2Dworld promote hormone secretion, stimulate metabolism and euphoria by activating respiration and cardiovascular system, improve euphoria for people who have physical and mental influences in the stress society , It has a beauty effect, suggesting that it is useful for maintaining and promoting health depending on the application method. On the other hand, due to the spread of mobile terminals, ubiquitousization also suggests reducing the involvement in the 3D world, which requires coordination with others.