著者
永田 大輔
出版者
社会学研究会
雑誌
ソシオロジ (ISSN:05841380)
巻号頁・発行日
vol.59, no.3, pp.21-37, 2015-02-28 (Released:2019-05-24)
参考文献数
16

This paper discussed the process of creating “otaku originality” within the context of their consumption. Otaku considered their culture original and distinct from that of normal anime consumers in the 1980s. In prior studies, people called otaku were those committed to worthless culture. Though people regarded otaku culture as worthless, we should observe its formation process. Otaku made it a culture of worth for their community, turning it into a high context culture. Becoming a high context culture meant it achieved interactions with people other than anime fans, but how was this happen?This paper focuses on anime fan culture, and discusses the video environment and active television viewing. The VCR diffusion rate increased from 2.2% to 66.8% during the 1980s. Otaku started to watch videos with their friends. They wanted to show their videos to their friends. However, this was considered an unnatural behavior. This paper mainly analyzes community with video consumption among anime fans and discusses their motivations. They wanted to show off the VCRs “Slowmotioning” meant “unique watching”. Originally, anime meant “animation”, but their activity enabled anime fans to enjoy “pictures”. Consumers could attain “creators literacy”. However, this literacy was marketed by the creators. Anime magazines evaluated this marketing. The culture of editing by anime fans formed a frame. They consumed the unique experience of watching anime together as consumers who had a specific literacy. Otakus’ high contextual culture, including their knowledge and literacy, was created by interactions between creators and consumers of anime magazines.

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永田大輔(2015)「コンテンツ消費における「オタク文化の独自性」の形成過程:一九八〇年代におけるビデオテープのコマ送り・編集をめぐる語りから」『ソシオロジ』第59巻第3号、21-37。 https://t.co/4MaITKJQIj
永田の現時点での代表作はコンテンツ消費におけるオタク文化の独自性の形成過程 https://t.co/qIuc4xvtqM で、最もダイレクトに問題関心を書いたのはビデオをめぐるメディア経験の多層性(学振DC2申請と同タイトル)https://t.co/ge0K6FMVYG になっています。
“コンテンツ消費における「オタク文化の独自性」の形成過程” https://t.co/EtyOeBf6AM
──あとで読む<RT https://t.co/8WettRahnL
【拡散希望】コンテンツ消費における「オタク文化の独自性」の形成過程  一九八〇年代におけるビデオテープのコマ送り・編集をめぐる語りからhttps://t.co/ITNMS7eSdZ 4年前ですが電子公開になったのでこの機会にご笑覧ください。コマ送りがアニメ視聴経験の可能性をどう切り開いたのかを論じました。

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