著者
伊藤 翔 唐沢 康暉 星野 太佑 藤井 雅史 衛藤 樹 鶴 純也 柏戸 千絵子 黒田 真也
出版者
一般社団法人日本体力医学会
雑誌
体力科学 (ISSN:0039906X)
巻号頁・発行日
vol.68, no.3, pp.223-227, 2019-06-01 (Released:2019-05-18)
参考文献数
20

We clarify the effect of combination of low-carbohydrate diet and resistance exercise training on physical characteristics and plasma concentrations of metabolites and hormones in humans. Intervention of low-carbohydrate diet and resistance exercise training were performed on 7 healthy men and 3 women (age 39.6 ± 7.0 year; BMI 25.1 ± 3.6 kg/m2) for 8 - 12 weeks. Physical characteristics and 106 test items including and blood concentrations of metabolites and hormones were measured before and after the intervention. The effects of intervention were analyzed by a paired t-test, in which multiple testing was corrected by the method of Storey (significant variation q <0.1). In both men and women, carbohydrate and energy intake per day were low, and protein intake per day was almost the same as the recommended dietary allowance. Because carbohydrate intake were limited (174 kcal), resulting in reduction of total energy (1186 kcal). After the intervention, body weight, BMI (Body Mass Index), fat mass, body fat, muscle mass and body water content significantly decreased, while muscle mass per body mass significantly increased. Glycine, 3-methyl histidine, inorganic phosphorous, urea nitrogen, urea nitrogen per creatinine, were significantly increased, while HbA1c, white blood cell count, β-aminoisobutyric acid, adrenalin, free T4, blood ammonia, γGTP, cholinesterase, and leptin were decreased.
著者
高椋 慎也 雨宮 智浩 伊藤 翔 五味 裕章
出版者
ヒューマンインタフェース学会
雑誌
ヒューマンインタフェース学会論文誌 (ISSN:13447262)
巻号頁・発行日
vol.18, no.2, pp.87-94, 2016-05-25 (Released:2019-07-01)
参考文献数
18

Haptic feedback in current consumer game machines is limited to symmetric vibrations and impulses except for few types of controllers dedicated to certain types of games. Force display technology based on asymmetric vibration is of particular interest in enriching the feedback due to its capability of producing illusory sensations of directional forces by portable miniature vibrators. Here, we introduce a novel fishing game based on this technology. When participants approached virtual fishes displayed on a touchscreen with a contactor hung from a pinched vibrator, asymmetric vibrations were applied to the fingertips to give a sensation that the fish nibbled and pulled the string. Subjective reports collected at exhibitions confirmed that the vibration successfully induced pulling force sensations with minimum numbness. Experimental results further suggested that perceived strength of pulling force, roughness of vibration, reality as pulls of fishes, and impression of fish size can be modulated by systematically controlling the gain and frequency of the vibration, and that variations in the latter two are explained by the former two factors. Our study sheds light on the possibility of representing kinetic interactions with live creatures by portable miniature vibrators, and suggests its application to games with such interactions.