著者
中川 武夫 建部 貴弘 辻村 享 辻村 明 見松 健太郎 Takeo NAKAGAWA Takahiro TATEBE Toru TSUJIMURA Akira TSUJIMURA Kentarou MIMATSU
雑誌
中京大学体育学論叢 = Research journal of physical education Chukyo University (ISSN:02887339)
巻号頁・発行日
vol.45, no.2, pp.91-94, 2004-03-31

We experienced 7 cases of Stress facture of Spinous Processes of lower Cervical Vertebra in "T" surgical hospital. One case was caused by a traffic accident, 3 were caused from work. Out of these 7 cases, 1 was caused by golf swing and 2 were caused by combination of golf swing and work. We fixed Cervical vertebra 3 month by cervical orthosis and the prognosis was favorable.
著者
中川 武夫 小野 雄一郎 久永 直見 岩田 全充 柴田 英治 金田 誠一 小林 章雄 鷲見 勝博 森谷 光夫 森 正樹
出版者
The Japanese Society for Hygiene
雑誌
日本衛生学雑誌 (ISSN:00215082)
巻号頁・発行日
vol.43, no.3, pp.724-735, 1988-08-15 (Released:2009-02-17)
参考文献数
22
被引用文献数
1 1

We examined the relationship between muscle injection of drugs into the quadriceps and its contracture.Subjects were children who had received medication at a clinic during the period from January 1967 to December 1970. Among the patients of the clinic, a high incidence of quadriceps contracture had been observed during the period.As basic data, we took the results of interviews with the subjects, the results of clinical examinations for quadriceps contracture, and medical records of the subjects which had been kept in the clinic.The following results were obtained.1) There were no abnormalities among the subjects who had never been injected in the quadriceps muscle. The incidence and the severity of quadriceps contracture were closely related to the total amount of the drugs injected into the muscles.2) The total numbers of injections of the following drugs were significantly larger in subjects with symptoms of contracture than in subjects without any symptoms.The drugs were Terramycin (Ox-tetracycline), Obelon (Sulpyrin, Aminopropyrin, Theoclate diphenyl pyralin), Chloromycetinsol (Chloramphenicol), Atarax-P (Hydroxyzin hydrochloride), Gammavenin (immuno-Globlin), Panvitan (Vitamin A-D), 10%-Pantocin (Pantethine) and Phenobarbital (Phenobarbital natrium).3) It was revealed by means of quantification theory type II analysis that the main attributable factors of muscle contracture might be the age when the subjects had been injected for the first time, the total number of Terramycin+Obelon injections, and the experience of injection of 10% Pantocin or Phenobarbital, but sex and the year of the beginning of injection might be ignored.Discrimination based on these results between the two groups, a normal group and a moderate or more severe symptomatic group showed reasonable sensitivity and specificity.
著者
堀山 健治 田中 豊穂 中川 武夫 林 邦夫 伊保 清次
出版者
一般社団法人 日本体育学会
雑誌
体育学研究 (ISSN:04846710)
巻号頁・発行日
vol.33, no.3, pp.175-183, 1988
被引用文献数
2

This study was planned to to compare the hearing level of Kendo-Players with that of non-Kendo-Players to make clear whether or not long term practice of Kendo causes hearing loss. Pure-tone audiometry by air conduction was applied to 172 Kendo-Players and 76 non-Kendo-Players with an audiometer (Audiometer AA-69, Audiogram Recorder RE-05, Soundproof Room AT-45, Rion, Japan). Among them, the following cases were excluded from the analysis. 1) Cases who have had medication against tuberculosis. 2) Cases with perforation in the tympanic membranes. 3) Cases with occupational experience of more than a year in noise nuisance. 4) Cases with experience of head phone listening for more than one hour a day, twice a week for at least one year. The thresholds of hearing between 149 Kendo-Players (cases, age: 19-76) and 44 non Kendo-Players (controls' age: 20_78) were analysed to compare mean hearing thresholds between the age groups, and to examine covariance adjusted with age. The dose-response relationship was examined by the partial correlation coefficients controlled by age between the thresholds of hearing and the length of Kendo experience (year) or the total experience hours of Kendo (hour). The rusults showed that the hearing loss of Kendo-players was greater than non-Kendo players, especially at the frequency of 4000 and 8000 Hz in the age group of 30-59 years old. It is supposed that long term practice of Kendo may cause hearing loss. Further study, however, will be needed to re-examine the dose-response relactionship with more carefully selected samples for the epidemiological survey in the future.
著者
堀山 健治 田中 豊穂 中川 武夫 林 邦夫 伊保 清次
出版者
一般社団法人 日本体育学会
雑誌
体育学研究 (ISSN:04846710)
巻号頁・発行日
vol.33, no.3, pp.175-183, 1988-12-01 (Released:2017-09-27)
被引用文献数
3

This study was planned to to compare the hearing level of Kendo-Players with that of non-Kendo-Players to make clear whether or not long term practice of Kendo causes hearing loss. Pure-tone audiometry by air conduction was applied to 172 Kendo-Players and 76 non-Kendo-Players with an audiometer (Audiometer AA-69, Audiogram Recorder RE-05, Soundproof Room AT-45, Rion, Japan). Among them, the following cases were excluded from the analysis. 1) Cases who have had medication against tuberculosis. 2) Cases with perforation in the tympanic membranes. 3) Cases with occupational experience of more than a year in noise nuisance. 4) Cases with experience of head phone listening for more than one hour a day, twice a week for at least one year. The thresholds of hearing between 149 Kendo-Players (cases, age: 19-76) and 44 non Kendo-Players (controls' age: 20_78) were analysed to compare mean hearing thresholds between the age groups, and to examine covariance adjusted with age. The dose-response relationship was examined by the partial correlation coefficients controlled by age between the thresholds of hearing and the length of Kendo experience (year) or the total experience hours of Kendo (hour). The rusults showed that the hearing loss of Kendo-players was greater than non-Kendo players, especially at the frequency of 4000 and 8000 Hz in the age group of 30-59 years old. It is supposed that long term practice of Kendo may cause hearing loss. Further study, however, will be needed to re-examine the dose-response relactionship with more carefully selected samples for the epidemiological survey in the future.
著者
飯田 弘之 中川 武夫 長谷川 敦史 岡根谷 敏久 Muangkasem Apimuk 曾根 彰吾 石飛 太一
出版者
芸術科学会
雑誌
芸術科学会論文誌 (ISSN:13472267)
巻号頁・発行日
vol.12, no.3, pp.132-142, 2013-09-30

本論文において,新たな情報力学モデルを提案し,その応用について探求する.最初のモデルはゲーム結果の確かさに関連し,二番目のモデルはゲーム結果の不確かさに関連する.これらのモデルを将棋とサッカーに適用する.そして,エンタテイメント性の質,ゲーム進行パターン,アドバンテージの依存性,勝率といったゲーム情報の時間推移を可視化するために有効であることを確認する.提案モデルの応用例として取り上げたサッカーの情報力学モデルから,FIFA女子世界サッカー選手権決勝の試合は典型的な均衡がとれたゲームであることがわかる.また,この試合で日本チームはアメリカチームに勝利したが,日本チームが最後まであきらめなかったことが示唆される. : This paper is concerned with novel information dynamic models and their application. The first model is relating to certainty of game outcome, and the second one is to the uncertainty. They have been applied to Shogi and Soccer. It is found that these models are useful for visualizing the detail processes in the game, such as the quality of entertainment, game pattern, together with time dependency of the advantage and winning rate. It is suggested that FIFA Women's World Cup Germany 2011Final is a typical balanced game in which Japan got the win against USA, but fighting spirit of Japanese players was slightly stronger than that of American players.
著者
中川武夫 飯田弘之 若林宏明
雑誌
第75回全国大会講演論文集
巻号頁・発行日
vol.2013, no.1, pp.15-16, 2013-03-06

著者ら(Iida et al. Game Information Dynamic Models based on Fluid Mechanics. Entertainment & Computing(2012) 3, 89-99 2012)により提案されたゲーム情報力学モデルを用いて将棋のプロ棋士とコンピューター(激指、習甦など)の試合経過を解析したものである。 解析結果はAdvantage,Winning Rate, そしてCertainty of Game Outcomeから成り立っており、これらの値が、それぞれの試合の時間経過に伴ってどのように変化するかが明らかにされた。 本研究を通して得られた新たな知見を要約すると以下のようになる。1.打ち合いの接戦になると、コンピューターが有利である。2.コンピューターは投了の時期を判断することが、現段階においてはできない。3.コンピューターに人間が勝ためには、人間と対局するのとは異なる戦略・戦術が求められる。 たとえば、眩惑、空かす、フェイントなど。4.人間vs.コンピューター戦を公正性と公平性が良く保たれ、かつエンタテイメント性豊か なものとするためには、適切なルールの制定が不可欠である。
著者
飯田 弘之 中川 武夫 長谷川 敦史 岡根谷 敏久 Muangkasem Apimuk 曾根 彰吾 石飛 太一
出版者
芸術科学会
雑誌
芸術科学会論文誌 (ISSN:13472267)
巻号頁・発行日
vol.12, no.3, pp.132-142, 2013-09-30

本論文において,新たな情報力学モデルを提案し,その応用について探求する.最初のモデルはゲーム結果の確かさに関連し,二番目のモデルはゲーム結果の不確かさに関連する.これらのモデルを将棋とサッカーに適用する.そして,エンタテイメント性の質,ゲーム進行パターン,アドバンテージの依存性,勝率といったゲーム情報の時間推移を可視化するために有効であることを確認する.提案モデルの応用例として取り上げたサッカーの情報力学モデルから,FIFA女子世界サッカー選手権決勝の試合は典型的な均衡がとれたゲームであることがわかる.また,この試合で日本チームはアメリカチームに勝利したが,日本チームが最後まであきらめなかったことが示唆される. : This paper is concerned with novel information dynamic models and their application. The first model is relating to certainty of game outcome, and the second one is to the uncertainty. They have been applied to Shogi and Soccer. It is found that these models are useful for visualizing the detail processes in the game, such as the quality of entertainment, game pattern, together with time dependency of the advantage and winning rate. It is suggested that FIFA Women's World Cup Germany 2011Final is a typical balanced game in which Japan got the win against USA, but fighting spirit of Japanese players was slightly stronger than that of American players.
著者
飯田弘之 中川武夫 ApimukMuangkasem 神谷俊裕 曾根彰吾 森近泰匡 石飛太一 若林宏明
雑誌
研究報告エンタテインメントコンピューティング(EC)
巻号頁・発行日
vol.2011, no.3, pp.1-4, 2011-12-10

ゲーム中における個々のプレーヤーの感じ方、すなわち感情 (Feeling) は本質的に異なる。本研究は、この感情が Game Progress Pattern, すなわち Balanced Game, Seesaw Game および One-sided Game にどのように依存するかをアンケート調査の分析結果に基づいて検討・考察を加えたものである。