著者
江川 翔一 瀬島 吉裕 佐藤 洋一郎
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-18-00069, (Released:2019-03-29)
参考文献数
31
被引用文献数
5 6

In human face-to-face communication, not only verbal messages but also non-verbal behaviors such as facial expressions, body movements, and gazes are conveyed; these non-verbal behaviors can express human affect. In addition, it leads to sharing of empathy unconsciously in human interaction and enhancing intimacy between humans. In particular, cognitive empathy as well as emotional empathy play an important role in sharing of empathy. Therefore, it is expected to evaluate emotional empathy based on the features of affect for enhancing intimacy. In this study, for the basic research of evaluating emotional empathy, a method that estimates the emotional centroid based on the coordinate system in the Russell’s circumplex model was proposed. In addition, the experiment was conducted to evaluate the proposed method. The results demonstrated that the method has a possibility to estimate the features of affect.
著者
江川 翔一 瀬島 吉裕 佐藤 洋一郎 渡辺 富夫
出版者
一般社団法人 日本機械学会
雑誌
日本機械学会論文集 (ISSN:21879761)
巻号頁・発行日
vol.83, no.853, pp.17-00076-17-00076, 2017 (Released:2017-09-25)
参考文献数
27

We have already developed an embodied communication system with the pupil response and demonstrated that the pupil response plays an important role in realizing smooth human interaction and communication. Therefore, the pupil response has possibilities to enhance a sharing of empathy and to convey rich affects such as a pleasure with laugh. Hence, in order to develop communication systems which enhance empathy, it is desired to design the media representation of pupil response. In this paper, focusing on the laugh with pleasure emotion as a typical pleasure affect, we analyzed the relation between laugh and pupil response using a pupil measurement device, and developed a pupil response system for inducing empathy by laugh response based on speech input. In addition, we evaluated the pupil response with the laugh by using the developed system. The results demonstrated that the dilated pupil response with the laugh is effective for enhancing empathy.
著者
福田 忠生 瀬島 吉裕 小武内 清貴 山内 仁 松井 俊樹
出版者
公益社団法人 日本工学教育協会
雑誌
工学教育 (ISSN:13412167)
巻号頁・発行日
vol.63, no.5, pp.5_87-5_92, 2015 (Released:2015-10-09)
参考文献数
7
被引用文献数
1

Project-based learning (PBL) is effective for teaching students about the engineering design process, as it leads to higher educational effectiveness among lower-grade students. In this paper, we introduced an original PBL program that involved the use of an autonomous mobile robot in a rescue robot contest, and we assessed its educational effectiveness among several categories of students who participated in the contest. The results demonstrated that essential abilities for information engineering could be acquired by participating in the contest, and both the PBL program and contest provided a good educational environment for lower-grade students.
著者
松田 憲 楠見 孝 瀬島 吉裕
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.12, no.1, pp.67-75, 2013 (Released:2013-02-15)
参考文献数
38
被引用文献数
2 1

We investigated the effects of pre-preferences for CG characters (avatar), gender of CG characters, exposure frequency, and the concordance between CG characters and the background on the impression formed about CG characters. During 8 sessions, 36 participants were shown a succession of CG characters presented against concordant or discordant backgrounds. During sessions 1, 3, 5, and 7, participants evaluated each CG character in terms of post-preference, intelligence, and reliability using a 7-point scale. Session 8 involved a delay condition. The results showed that post-preference evaluation scores in the high pre-preference condition were associated with better first impressions of CG characters, and increased with exposure frequency. However, background conformity influenced the impressions of CG characters when pre-preferences were medium or low. In addition, post-preference and reliability evaluation scores were higher for female than male characters.