- 著者
-
サイトウ アキヒロ
- 出版者
- 日本デジタルゲーム学会
- 雑誌
- デジタルゲーム学研究 (ISSN:18820913)
- 巻号頁・発行日
- vol.5, no.2, pp.73-77, 2011
I introduce a development process of game car navigation system "smooth navigator NX710" which I applied know-how of developing it to, and the purpose of this article is to perform subsequent inspection.After release of iPhone, it becomes the development posture to attach great importance to "a user experience", but the potential dissatisfaction for the operability of the user is not broken off.By the development of "NX710", I utilized "a game meat theory" and Clarion team and cooperation were to develop it and were able to realize a user experience not to be seen in a past product.Three points of conclusions obtained from this development1. It is improved a user experience of the household electrical appliance if I apply the operability of the game 2. The demonstration development that I can operate is effective. 3. I perform the development in top-down, and it is important that I take away the hierarchy structure of hardware and software.