著者
菅生 健介 萩原 将文
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.13, no.2, pp.371-379, 2014 (Released:2014-04-30)
参考文献数
32
被引用文献数
2 1

This paper proposes a kansei-aware landscape picture creating system from natural language sentence. The proposed system creates a landscape picture by focusing on nouns. In the system, several concepts such as “sea” and “sky” and their many graphical parts are stored. Semantic estimation among input words plays an important role in the creating of a meaningful image representation of the input sentence. We use Google N-gram to cope with this issue, a lexical resource. As a result, restrictions on the input sentences can be greatly weakened and relevant constituents can be selected. In addition, the proposed system can express sense of season by selecting appropriate graphic parts with suitable color to the input sentence. Furthermore, the relation between colors and adjectives is also considered in the proposed system to reflect kansei aspects of the input sentence. Evaluation experiments have been carried out to show the effectiveness of the proposed system.
著者
林 秀紀
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.20, no.4, pp.347-355, 2021 (Released:2021-12-24)
参考文献数
12

With the promotion of the maintenance and utilization of domestic forest resources, a variety of educational activities, called “mokuiku,” which aims to raise awareness of forestation through hands-on experience with wood from early childhood, have been developed with a focus on “mokuiku” toys. In a preliminary study, through a survey and analysis of wooden toys, the author created an index that clearly indicated their educational characteristics and the relationship between children’s developmental stages and design. In this study, we created five prototype designs based on this index, and examined how they would affect children’s growth. The evaluation results of the experiments at the nursery school confirmed the educational effects of each of the prototypes on the nursery school children, including the development of fingertips, concentration, imagination, and coordination, suggesting that the toy designs created based on the indexes may promote children’s growth and development.
著者
川北 輝 大西 厳 石原 茂和 橋本 健汰 金井 秀明
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-22-00001, (Released:2022-07-06)
参考文献数
25
被引用文献数
1

Under difficult COVID-19 situations, restricted movements and increasing stress demand casual counseling. Counseling in a virtual space would lower the psychological barrier to consultation by concealing the client and the counselor’s figure. This study examines whether the willingness to consult would change by the seriousness of consultation and the different appearances of the counselor’s avatar. As a result, in the serious consultation situation, the willingness to consult with the avatar in a white coat was high. In the informal consultation situation, the willingness to consult with the avatar wearing a hood was high. Furthermore, with eye-tracking, we found that people’s attentive areas were different by the situation and by the appearance of the avatar. These results suggest the potential for the avatar counseling system in the Metaverse and remote virtual reality (VR) counseling.
著者
清澤 雄
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.13, no.1, pp.107-116, 2014 (Released:2014-02-18)
参考文献数
13
被引用文献数
3 7

Recently, the word “kawaii” is getting familiar to many people. They have greater opportunities to use “kawaii” in their conversations, and so, the meaning contained in “kawaii” have become diverse with confusion. In despite of this situation, it seems like there are a lot of cases that pink is the typical color representative of “kawaii” on product planning. In this study, it is intended to classify the test subjects and clarify the taste characteristic of each cluster from the aspect of “kawaii”. We conducted the survey to 360 women in their students to 30's by using the panel of 48 colors. As a result, six clusters of “kawaii” color were obtained. We found out that there are variations of “kawaii”, and the point where people feel “kawaii”, including colors, images and values differs from one type to another.
著者
鍋田 啓太 今井 貴広 木村 昌臣 大倉 典子 土屋 文人
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.10, no.2, pp.287-294, 2011 (Released:2011-12-09)
参考文献数
18
被引用文献数
5 5

There are many reports of medical errors mainly caused by the similarity of drug names in Japanese such as ‘_??__??__??__??__??_’ (Amaryl) and ‘_??__??__??__??__??_’ (Almarl). In order to prevent such errors, one of the authors studied methods of measuring the similarity of drug names and implemented a search engine to find pairs of similar medicine names. However, the existing methods only evaluate sequences of common substrings. In addition, although some methods took the similarity of character (letter) shapes into consideration, they assumed that the similarity of each character pair is given, usually by hand. In order to define the objective similarity index of medicine names, it is also necessary to measure the similarity of character shape objectively. In this study, we propose a method to evaluate character similarity by image processing and apply the method to the medicine name similarity that we propose.
著者
李 穎超 菅谷 充
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.20, no.1, pp.75-81, 2021 (Released:2021-02-26)
参考文献数
17

The major purpose of this research is to compare the focus points on “kawaii character” between manga creators and readers. In order to find that what does manga creators focus on when they create “kawaii characters”, we interviewed 6 manga creators who are excel at “kawaii characters”. And for the readers, we conducted a survey using the Chi-squared test to find out which part of the characters is the readers most focus on when they judge a character as “kawaii character”. Through the research, we found that when manga creators create “kawaii characters”, they often pay more attention to the characteristic of the characters as the readers often focus on the characters’ faces when they judge a character as “kawaii character”.
著者
高橋 直己 坂本 隆 加藤 俊一
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-15-00027, (Released:2015-12-22)
参考文献数
26
被引用文献数
3 4

Websites of interior brands display many photographs of products that include walls, floor, and other furniture. Such photographs, known as image photographs, have much information about the brand image because the colors of walls, floor, and furniture in a photograph influence the brand image. This paper proposes a method of extracting representative colors of interior photographs in the L*u*v* color space by using a hierarchical clustering algorithm and analyzes the characteristics and differences of interior brands with color features by using model-based clustering. Our proposed method can be used to describe the common characteristics of interior image photographs and differences between six interior brands (arflex, Cassina, Fritz Hansen, IKEA, karimoku, and Muji). To measure similarity or difference between brand images, we constructed a brand image space with clusters of representative colors and obtained a relationship between six brand images.
著者
村田 厚生 太田 幸雄
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.12, no.4, pp.447-454, 2013 (Released:2013-12-11)
参考文献数
12
被引用文献数
1

When solving a mathematical problem, in spite of mastering knowledge and formula necessary for the solution, we sometimes encounter a situation where we cannot reach the correct answer. The reason can be contributed to the lack in metacognitive abilities. Metacognitive abilities consist of comparing the difficulty of problem with own ability, proper plan of solution process, and conscious monitoring and control of solution process. The role and importance of metacognitive ability in mathematical problem solving of permutations and combinations was explored. Participants were required to solve five problems related to permutations and combinations. For each problem, the solution process was divided into (1) recognition of mathematical problem, (2) plan of solution, and (3) execution of solution. Participants were required to rate the anticipation whether they can solve it or not, and to rate the confidence of their own answer. According to the total score of five problems, the participants were categorized into the group of the higher test score and the group of the lower test score. As a result, at the plan and the execution processes, statistically significant differences were detected between the high and low score groups. As for the rating on the anticipation of result and the confidence of own answer, no significant differences were found between both group. Moreover, the relationship between the score of plan process and the score of execution process was statistically correlated. In other words, the more proper the plan process was conducted, the more proper solution the participants reached. In such a way, the importance of metacognitive ability in the solving process, especially the plan ability was suggested.
著者
佛木 真穂 萩原 将文
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.15, no.6, pp.625-633, 2016 (Released:2016-12-22)
参考文献数
32
被引用文献数
2

In this paper, first, analyses of many maxims are carried out to obtain knowledge for heart-touching phrases. Next, a creation system for heart-touching encouraging sentences is proposed using these findings. As for analyses, we collected 1,830 maxims because heart-touching phrases have a large effect on healing and encouragement. As a result, some interesting findings could be obtained such that positive and sentimental words are often used in heart-touching sentences. Contrast and emphatic sentences also tend to contribute to impressive expressions. The proposed system utilizes these findings to create heart-touching encouraging sentences. We performed evaluation experiments. We compared the sentences created by the proposed system with sentences created by humans. Many output sentences received evaluation values close to those created by humans.
著者
工藤 優香 益子 宗 山中 敏正
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-18-00018, (Released:2018-06-15)
参考文献数
15

The theory of “cognitive dissonance” is one of the many topics related to customer satisfaction research. Some research used “free-choice paradigm” which is known to present threats to people in post-decision. However, most of the experiments focus only on theoretical frameworks, leaving aside consumer decision making. Therefore, this paper aimed to clarify the effect of online reviews on post-decision cognitive dissonance. In the experiment, participants were asked to choose the best item from nine earphones, each one of them had online reviews which were manipulated by an experimenter. When some participants saw some reviews which supported their decision, they justified their choices. In contrast, when some participants saw some reviews which unsupported their decision, they didn't only justify but also showed some unpleasant feelings towards the reviews. To conclude, some consumers were strongly influenced by online reviews after purchase.
著者
竹原 卓真 井上 捺稀 山本 ルナ 清水 美沙
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.20, no.2, pp.121-128, 2021 (Released:2021-04-30)
参考文献数
44
被引用文献数
1

Faces with larger eyes and double eyelids are perceived as more attractive than those devoid of these features. Moreover, eye bag makeup has become fashionable among nonprofessional lay young females to enhance the perceived size of their eyes. The majority of research on the influence of the upper eyelids on facial attractiveness has been conducted using artificially generated faces; however, research on facial attractiveness forming eye bag makeup remains unexplored. This study investigated the physical and mental attractiveness of real female faces with single/double eyelids and with/without eye bag makeup. The results indicated that faces with double eyelids were rated as more attractive than those with single eyelids. Faces with eye bag makeup were generally perceived as less attractive than those without them. While this was the case regardless of the type of eyelids for mental attractiveness, eye bag makeup only impacted the faces with double eyelids for physical attractiveness.
著者
宮入 徹 服部 遊 村越 弘章 小澤 佳佑 田中 謙介 千葉 慎一郎
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-20-00060, (Released:2021-04-22)
参考文献数
20

In many ball games, research on the sound quality of the sound generated when hitting a ball is underway. This is because the comfort of the impact sound exists as an important factor for athletes. In this study, we investigated the elements necessary for the comfortable impact sound, targeting the impact sound of badminton. In the experiment, the impression of the impact sound reproduced from the headphones was evaluated by the SD method. As a result, it was found that the impression of impact sound can be expressed by Beautiful & Metallic, Powerful and Spatial Factor. In addition, it was suggested that the Beautiful & Metallic Factor might be associated with the elastic performance in badminton competition, and the Powerful Factor might be associated with the flying performance. Furthermore, we examined acoustical characteristics that correlate well with each factor, and constructed the sound quality estimating model for the impact sounds.
著者
枝窪 美波 南 裕子 原田 楓子 久徳 康史 檀 一平太
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.1, pp.19-27, 2020 (Released:2020-02-28)
参考文献数
37

A market where the cooking is enjoyed as experiential consumption is being roared. Enjoyment eventually improves quality of life (QOL) via elevated positive feeling. Analogously, it is meaningful to elucidate the cooking-related factors that uplift feeling to enrich the eating habits. In this research, we tried to establish a questionnaire that measures the factors to represent uplifted feelings associated with cooking. First, a qualitative pilot survey was conducted. 104 items related to the uplifted feeling by cooking were collected. Then, 600 participants answered online-questionnaire to quantitatively evaluate the degree of uplifted feelings for each item. Exploratory factor analyses revealed that the items were classified into seven factors: special feeling, cooking characteristics, physical wellness, crowding, amount and stability, rationality, and appearance. Internal consistency for each factor was satisfactory. High convergent validity was indicated based on correlational analyses. These together indicated the factors are adequate to measure uplifted feeling regrading cooking.
著者
熊谷 健 長沢 伸也
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.14, no.2, pp.257-268, 2015 (Released:2015-04-30)
参考文献数
46
被引用文献数
5 5

The purpose of this paper is to explore the Key Success Factor for luxury brands' value (L-KSF) in the Japanese market through discussion of luxury brands' market position and their marketing mix. Firstly, brand value and brand market position of 8-luxury brands (Ralph Lauren, Armani, Coach, Louis Vuitton, Tiffany, Cartier, Cadillac, Mercedes Benz) are analyzed by consumer perception investigated with 314 respondents through a consumer survey based on the Kapferer scale (Kapferer 1998) in/around Tokyo. By factor analysis, 3-factors are extracted which are effective for luxury brand value. Secondly, peculiarities of each brands' marketing mix are discussed and 8-common-peculiarities of high scoring brands in 3-factors (Own manufacturing, Symbolic top-of-the-pyramid product, Less brand expansion or brand expansion upward as well as downward, High price range, Majestic museum-like-store, Sales channel under own control, Image advertising, Storytelling) are found. These 8-peculiarities are considered as L-KSF to contribute to building luxury brand value.
著者
大野 森太郎 上西 綺香 原田 利宣
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.14, no.3, pp.391-400, 2015 (Released:2015-08-28)
参考文献数
14

Pictograms attract attention in supporting the non-verbal communication and using of interface icon. The existing pictograms are basically painted in monochrome. It was clarified from existing studies that we could clear the mean of pictograms using color expression. However, there were few studies which analyzed the relation between comprehensibility and color express of pictograms and few useful design indexes when painting colors of the pictogram. Then, this study aims to analyze comprehensibility of the pictograms using color expression and to abstract the visual languages. The visual languages are visual elements that composing the design of pictograms communicating information visually. Concretely, we clarified typical colors and color combinations of morphological elements in 20 pictograms conveying meanings of verbs. On the basis of this result, we investigated the relation between comprehensibility and color expression of pictograms by experimental design method. And, we abstracted the visual languages for painting colors of the pictogram and verified its usefulness. As a result, we have clarified the usefulness of some visual languages. However, the comprehensibility of some pictograms was decreased by colorization, we considered characteristics of those color expression.
著者
宇治川 正人
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-15-00057, (Released:2015-10-15)
参考文献数
8
被引用文献数
1 2

This study reports the results of a subject investigation that was conducted on the cause and effect of the phenomenon known as “kawaii.” To experience that something is “kawaii” is a psychological phenomenon; however, it has not been clarified what type of causes lead to this type of effect. Due to the existence of several opinions regarding what comprises “kawaii,” it is difficult to entirely clarify the topic. Three group interviews were conducted with a total of 30 subjects. The laddering method devised by D. Hinkle was used as the question form, and 15 stimuli were used for the investigation. The causes were classified into “shape,” “behavior or expression,” and “personality ”; the effects were classified into 20 social needs and 16 emotional categories. Regarding the effects of “kawaii,” “happiness” was considerably selected followed by “affiliation” and “nurturance.” Moreover, the relationship between the causes and the effects was further understood.
著者
松縄 正登
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18828930)
巻号頁・発行日
vol.8, no.3, pp.805-812, 2009-02-28 (Released:2016-01-25)
参考文献数
9

Serious problems have been occurred by the trading of the data leaked from computers and the one uploaded to Homepages illegally by the file-sharing software program for example Winny recently. Winny was developed by Isamu Kaneko and opened on his homepage, May 6, 2002. Winny has a characteristic to maintain anonymity. Two users of Winny were arrested on the charge of the copyright infringement by Kyoto Police, November 27, 2003. And Isamu Kaneko was also arrested on the charge of their aid, May 10, 2004. And Kaneko was sentenced to fine 1,500,000 yen by Kyoto District Court ,that is “Judgment 2006.12.13”. He is appealing to Osaka High Court now. I would consider the technology of Winny, think the judgment of the Kyoto District Court and talk about the best legal and technical way in the future.
著者
添田 泰弘 北本 拓磨 長谷川 光司
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.1, pp.239-245, 2014
被引用文献数
1

<I>Oshibori</I> is a small wet towel to wipe hands before meal in Japan. Most of researches on <I>oshibori</I> have investigated the towels from the perspective of cleaning and sanitation. Few studies have assessed the qualitative and sensory characteristics associated with <I>oshibori</I>. In this paper, subjective evaluation experiments were carried out using cotton <I>oshibori</I> of different temperatures such as 5, 15, 30, 45, 60, and 75 &deg;C in the laboratory temperature at 20, 25 and 30 &deg;C over four seasons. 29 males and 33 females evaluated <I>oshibori</I> on following properties such as &ldquo;favorite,&rdquo; &ldquo;rare,&rdquo; &ldquo;hot,&rdquo; &ldquo;feel-smooth,&rdquo; &ldquo;high-grade,&rdquo; &ldquo;comfortable,&rdquo; &ldquo;soft,&rdquo; and &ldquo;moist,&rdquo; according to five point grading. As results, the <I>oshibori</I> at the temperature of 5, 15, 45 and 60 &deg;C were evaluated to be comfortable. Contrary, those of 30 and 75 &deg;C were evaluated uncomfortable. Moreover, sexual specificity of the evaluation was observed.
著者
中口 哲治
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.2, pp.189-197, 2020 (Released:2020-04-30)
参考文献数
23

Recently, value-sharing consumption and participation behaviors triggered by words and images transmitted by celebrities, bloggers, and friends are attracting attention. The focus of this research is to clarify the various processes involved in sharing these values, and to contribute to the business management of an industry that relies heavily on sense and emotion. First, I define the idea of value-sharing, then I outline three hypotheses of the processes involved in sharing these values, followed by establishing my hypothesis model. In order to test these hypotheses, I conducted a survey targeted to influencers and event attendees, and conducted a psychological experiment about memory infiltration. The hypotheses were partially supported, however the hypothesis model leaves room for further verification. This research revealed images shared on social media were associated with memories of previously encountered images and real-life memories, and participants showed a unification of a positive state of emotions with others.
著者
山本 眞大 萩原 将文
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.15, no.4, pp.493-501, 2016 (Released:2016-08-31)
参考文献数
28
被引用文献数
2 3

In this paper, we propose a moral judgment system using distributed representation and associative information. Moral judgment means right and wrong judgment. There are two features in the proposed system. The first one is the usage of distributed representation of sentences. It enables consideration of the meaning of the complicated sentences. Here, the distributed representations adjusted for moral judgment are used to increase the accuracy. The second one is the usage of associative information to consider the related knowledge. In the proposed system, a database of predicate argument structure is constructed by a large corpus (British National Corpus) and is used for association. In the experiments, we compared the proposed system with the judgments by human. We confirmed the effectiveness of the proposed system.