著者
松田 勇祐 金子 寛彦
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.5, pp.613-619, 2014 (Released:2014-12-26)
参考文献数
16

Humans have various impressions for visual stimulus such as order/disorder and aesthetic preference, but the brain characteristics that each impression reflects are not readily apparent. We hypothesized that perception of order/disorder reflects the stimulus processing fluency. We conducted one preliminary experiment and two main experiments. The preliminary experiment simultaneously presented two stimuli to participants, who judged which stimulus was the more disordered. We scored perception of order/disorder using participants' responses. The main experiments used a same-different judgment task to assess the hypothesis. We presented two stimuli simultaneously, scored with perception of order/disorder. Participants reported whether the stimuli were the same or not. Participants easily judged whether the two stimuli were the same or not when the same-difference task included the stimulus perceived as orderly. Results suggest that the impression of order/disorder reflects the processing fluency for each stimulus.
著者
上條 美和子 大森 隆司
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.1, pp.45-48, 2014 (Released:2014-02-10)
参考文献数
5

This research aims to verify the influence of EOAE (essential oil aroma environment) through a behavioral and ERP(event related potential) study. By this we hope to undercover the brain activity which assists sense, learning and knowledge of aroma. EFL (English as a foreign language) class was performed with an EOAE blend of rosemary cineole 1,8 and lemon. As a result, the target group which learned under EOAE did not have significant difference in result. The survey followed with an ERP evaluation using an odd ball task to measure the degree of attention. As a result, a possible P3a and MMN (Mismatch negativity) amplitude was found to differ between the target and control group. P3a is a subcomponent of P300 which is an attention related component, and MMN is a component that detects auditory deviance in an even sequence of tones. Two other unknown EOAE components that assist only with EOAE were also found.
著者
辛 恩僖 近江 源太郎 李 昇姫
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.1, pp.71-78, 2015 (Released:2015-02-10)
参考文献数
15

This is a preparatory report of the study on the cognitive characteristics of color names in the congenitally blind. We conducted following two surveys on fifteen congenital blind persons to measure resemblance among color terms in the congenitally blind: (1) Ten participants were asked to recall color names similar to displayed color names which was also(originally)recalled by the participants. (2) Participants judged the similarities of all pairs of color names corresponding to 16 color names; siro, kuro, aka, ki, midori, ao, tya, murasaki, orange, pink, hai, kon, hada, mizu, sora, kimidori. For each of these names selected from recalled color vocabulary survey. The results show that the characteristics of congenital blind persons' color representations were absence of hue ordering seen in sighted people. Instead of hue ordering, multiple hue groups containing perceptually close color terms were identified; dark, light, warm, cool. This grouping could be explained through categorization process in Kay & McDaniel's modified basic term theory.
著者
高松 美也子 村松 慶一 松居 辰則
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.1, pp.181-190, 2015 (Released:2015-02-20)
参考文献数
27
被引用文献数
1

This is research on “Pause” in the speech language producing from a printed book by Transliteration Person: Transliteration Person produces a talking book for visually-impaired people from a printed book. “Pause” on the speech language is required faithful to original printed book, because Transliteration Person has to reproduce the author's intention. So we experimented in how to use “Pause” on the speech language with Transliteration Person. As a result, it was shown that “Short Pause” inserted by Transliteration Person is important to produce faithful talking book from original printed book: “Short Pause” is 0.5 second or less. In the future work, we would like to show clearly that “Short Pause” is concerned with comfortable rhythm and tempo for faithful speech language from original printed book.
著者
吉松 孝
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.22, no.4, pp.333-342, 2023 (Released:2023-12-26)
参考文献数
33

A total of 10 highly representative sitcoms from the United States and China were selected, and questions were asked about how the laugh track insertion point (L.I.P) occurred due to the factor of “mixing reality and fiction’’, and what kind of expression between the American and Chinese sitcoms. Clarified if there was a difference. As a result, it was found that there were many points of occurrence of laugh tracks caused by the major category item “mixture of reality and fiction” in China with a significant difference. In terms of small classification items, the United States has a relatively higher ratio of “insertion of real things into topics,” “logic justifying strange obsessions,” and “serious discussion of fiction” compared to China. In China, the ratio of “exaggeration”, “becoming serious after being lied to”, “lieping and making mistakes”, “strange proposal”, and “successful operation” was shown to be relatively high.
著者
村井 研太 石光 俊介
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-21-00067, (Released:2022-08-02)
参考文献数
11

Currently, sound quality control using Active Noise Control (ANC) and Passive Noise Control (PNC) has been used as noise reduction methods. ANC has an effect on the low-frequency noise, and PNC affects the high-frequency noise. However, in the case of sound control, our previous study revealed that individual preference affects the sound impression strongly to each. In recent years, as the quality of automobiles is developing day by day, the driving sound of automobiles has become an essential factor affecting an auditory impression. In other words, the engine sound control has been shifting from noise control to sound design. In this study, we investigated how the impression of engine sound changes by sound absorbers. The engine sound in the automobile with or without sound absorbers was investigated. Furthermore, these sounds were analyzed by the SD method and factor analysis to find a subjective impression. As a result, the subjective indicator (adjective pair) that affected the auditory impression was clarified. Moreover, the possibility of adding specific sound impressions by changing sound absorbers was also conducted. The MUSHRA method was adopted as the evaluation method. The relationship between the frequency band that adds a specific impression and the auditory impression was clarified by the MUSHRA method.
著者
江田 康太郎 菊池 英明
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-21-00032, (Released:2021-11-16)
参考文献数
17

Sound symbolism is the non-arbitrary associations between pseudowords and meanings. It has been reported that these associations extend to the lexical stimulus (e.g., names and faces); however, it is not clear whether non-native English speakers feel the same way. Experimental results using the stimuli that have existing associations might be affected by language family. In this study, we created high-quality images of Caucasians with generative modeling and then conducted a questionnaire survey on Japanese native speakers. The results showed that names containing round-sounding phonemes could be associated with face images possessing feature amounts related to roundness. The same is true of sharpness. This tendency implies Japanese native speakers also feel the non-arbitrary associations between names and faces.
著者
近藤 蒼大 田中 久弥
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.22, no.3, pp.217-228, 2023 (Released:2023-08-31)
参考文献数
21

Steady-state visual evoked potential (SSVEP)-brain-computer interface (BCI) has fast input speeds, high accuracy, and a large number of inputs. The problem with SSVEP is the stress caused by flickering stimuli and the risk of developing photosensitivity. In this study, we attempted to reduce flicker stress by developing a high-frequency SSVEP-BCI. In addition, we measured the critical fusion frequency (CFF) at which humans cannot perceive flicker and investigated the change in BCI performance below and beyond CFF to examine the practicality of the high-frequency SSVEP-BCI. The results showed CFF was 56.8 Hz. Also, an accuracy of 58.75% for high-frequency (56-70 Hz) SSVEP-BCI and 90.5% for low-frequency (26-40 Hz) SSVEP-BCI. For this reason, the high-frequency SSVEP-BCI could not obtain the same performance as the low-frequency SSVEP-BCI. Therefore, it is necessary to consider the use of extremely low-frequency stimulation and improve the analysis algorithm in the future.
著者
根津 知佳子
出版者
日本感性工学会
雑誌
感性工学 (ISSN:18828930)
巻号頁・発行日
vol.9, no.2, pp.86-91, 2010-02-28 (Released:2023-07-31)
参考文献数
14
著者
中野 淳一 青木 勝 岩科 智彩 古木 大裕 大堀 杏 井上 亮太郎 前野 隆司
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-22-00041, (Released:2023-09-26)
参考文献数
15

In this study, we developed a chatbot that gives advice for improving well-being and obtained basic knowledge about its well-being improving effect. In the design of the chatbot, we derived advice candidates from behaviors that are highly correlated with well-being based on a questionnaire survey. In the quantitative survey, the chatbot gave advice 172 verification subjects 13 times from the derived advice candidates. As a result, we confirmed that the group that executed a lot of contents of the advice improved the well-being level compared to the group that executed few ones.
著者
柳田 佳子
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.6, no.2, pp.1-10, 2006 (Released:2010-06-28)
参考文献数
20

As part of the process of automating the steps of clothing pattern design, this research studied methodologies for automatically setting human body measurement points using a 3-dimensional human body measurement device. The subjects of the research were young women. From among the measurement points for the neck and shoulders-which are crucial for clothing design but difficult to objectively set-the research focused on the neck side points and shoulder end points. In the setting algorithm, a setting hypothesis is derived by deriving a graphical relationship between the human body form and the measurement point positions set by conducting 3-dimensional measurement and directly touching the surface of the body. Furthermore, the adopted measurement point setting theory covers issues such as necessities involved in clothing design. The adequacy of the theory was determined by verifying the following: (1) There should be a statistical match between the coordinate values of directly set measurement points and theoretically set measurement points, (2) When upper body clothing pattern development drawings are created using, respectively, the directly set and theoretically set measurement points, the shape of those patterns should match, (3) When sensory testing is performed by persons experienced in clothing design using the created patterns, they should be judged appropriate in terms of clothing form. In the results, measurement points were set with a precision approximating directly set measurement points in all verification tests, and thus it was possible to demonstrate the adequacy of the algorithm.
著者
長谷川 良平 竹原 繭子 山本 泰豊
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.20, no.3, pp.221-231, 2021 (Released:2021-08-31)
参考文献数
33
被引用文献数
2

Our goal is to promote brain health through “bSports” (brain-Sports), a form of social sport competition using brain-machine interfaces. As the core technology, we have been developing an electroencephalography-based cognitive training system, “Neurotrainer,” using event-related potential as a virtual “mind switch” to control games. Here, we aimed to assess the performance of the Neurotrainer under competitive conditions between players. Fifteen pairs of healthy adults, including older people with tendency of degrading motor functions, were involved in a one-hour session of 4 games. Each player activated the mind switch to select one of eight pictograms to control his/her robot avatar for its desired action. All players regardless of age performed well at the level of about 85% success rate and reported that they had fun with our body-free technologies. These results suggest that bSports is an effective cognitive training and social activity that can be appreciated by people across all generations.
著者
松岡 依里子 山本 ひとみ
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.3, pp.281-289, 2020 (Released:2020-08-31)
参考文献数
18
被引用文献数
2 1

The growth environment for University students has changed dramatically due to the widespread of developed IT usage and the relationship between human and surrounded objects, which significantly impacted their current lifestyle. In this study, Clarification of two clarified how university students are related to lifestyle and fashion sensibility behavior. Firstly, analysis of factors of lifestyle which extracted into two types. There are “Active factor” and “Emotional factor”. After Cluster analysis, it was classified into three: “Rich-Emotional type”, “Enjoy type” and “Stable type”. The Findings from the analysis of variance was that their “Behavior of Fashion Emotional Value” differs depending on their type of lifestyle. As a result, there was a degree of statistical significance among the three types of lifestyle and within the “fashion awareness” and “purchasing behavior”. This study could elucidate the “Behavior of Fashion Emotional Value” from the characteristics of fashion awareness and purchase behavior by its type.