著者
饗庭 絵里子 高松 直也 沼田 晃佑 柳田 修太 鈴木 征一郎 佐藤 暢 長田 典子 高田 勝啓
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.15, no.7, pp.677-685, 2016 (Released:2016-12-26)
参考文献数
23
被引用文献数
3

The purpose of this study is to identify a ‘kansei’ space for ‘kandoh’ evaluation model that considers individual characteristics. We performed two experiments that attempted to construct such kandoh models for a younger age group and a mature age group. In the first experiment, 69 suitable words for evaluating the image quality were selected from 150 Japanese words to express kandoh. In the second experiment, using the selected kandoh words, the kansei space for each age group was identified and analyzed by individual differences in scaling, multi-dimensional scaling, and cluster analysis. Based on the results, we observed differences in the interpretation of the words between age groups. Thus, the constructed kansei spaces were shown to also have differences depending on the age group.
著者
井出野 尚 大久保 重孝 玉利 祐樹 伊豫部 紀子 村上 始 竹村 和久
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.4, pp.535-541, 2014 (Released:2014-11-28)
参考文献数
12
被引用文献数
2

We examined the effect of discount rate presentation (e.g. 40% off) on the consumers' decision making process using eye movement equipment. Ten female participants (average age: 48.4 years old) were asked to choose between two options. The discount rate of option one was higher than that of option two, although total price of option one was higher than that of option two. All eye movements were recorded during experiment in order to examine participants' decision making process. To recheck this finding, we conducted a control experiment without discount rates. The result of the control experiment suggested that the presentation of discount rate influenced the participants' decision strategy.
著者
合志 和洋 盛多 亮 田崎 新二 清田 公保 古賀 広昭
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18828930)
巻号頁・発行日
vol.8, no.4, pp.1121-1127, 2009-03-31 (Released:2016-01-25)
参考文献数
11
被引用文献数
1

This paper describes effect for human feelings by using a swing chair synchronized with moving pictures. The relations between human KANSEI and swing angles, pitching and rolling, were examined by using the swing chair and the moving pictures. The 12 KANSEI factors were measured under the conditions of various swing parameters: swing frequency, swing angle of swing chair, and swing angle of screen image. Feelings of powerful and interest were increased as the swing angle and the swing frequency of the swing chair become higher. Furthermore, by adding smaller swing angle of the swing chair, the powerful and the interest feelings were increased.
著者
Nur Hazwani MOKHTAR Hajime TAKADA Yoshifusa MATSUURA
出版者
日本感性工学会
雑誌
International Journal of Affective Engineering (ISSN:21875413)
巻号頁・発行日
pp.IJAE-D-16-00043, (Released:2016-12-27)
参考文献数
7
被引用文献数
1

Unintended accelerations (UA) occur in vehicles unexpectedly and uncontrollably. Every year, numerous critical injury and death cases related to UA occur. Recently, researches related to the development of automated driving systems are attracting a lot of attention among researchers and vehicle manufacturers. Additionally, silent vehicles such as electric power and hybrid vehicle are increasing. However, there are negative effects on driver safety. Recognition time (RT) and recognition velocity (RV) are some of the important factors lead to avoiding crashes. Early detections give the drivers more time in decision-making toward the UA hazards. In this study, RT and RV toward UAs under various environments were analysed. The findings highlighted that RTs toward UAs were longer in no engine sound environment. Drivers were unable to respond to UA earlier in silent vehicles compared to conventional vehicles. The findings provide insights that can be useful in developing automation vehicle and silent vehicle.
著者
乘立 雄輝
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.15, no.5, pp.581-587, 2016 (Released:2016-09-30)
参考文献数
9

When we make an innovation, we have to modify a philosophical view of the world on which our thought and conduct base tacitly. However, we are confronted by two difficulties in order to do such an innovation. The first is an ontological problem that we cannot deal with artifacts, which is an amalgamation of matter and spirit, in the traditional ontology. The second is a logical and epistemological problem that we cannot evaluate a hypothesis making process in the traditional formal logic and the modern epistemology. This paper presents a forecast that a recent philosophical issue ‘Ontology of Artifacts’ would be the key to solve the former and ‘Abduction’ would be the key for the latter. In examining such a forecast, we find that an innovative process in the fashion design provides a notable example. We conclude that those observations and considerations will contribute to establish the Science of Innovation.
著者
Yu HASEGAWA Nozomu SAITOU Shoichi TAKEDA
出版者
日本感性工学会
雑誌
International Journal of Affective Engineering (ISSN:21875413)
巻号頁・発行日
vol.12, no.2, pp.53-58, 2013 (Released:2013-06-24)
参考文献数
7

This paper describes an electroencephalogram (EEG) response while imaging music with and without listening to it. It is reported that, by performing actions (such as singing, imaging, etc.) in synchronization with music, we can feel more pleasant than when not performing these actions. We think that emotions (such as pleasantness, sadness, etc.) may be different between imaging music with and without listening to it. Taking these issues into consideration, we investigate activated parts of the brain while listening or not listening to known and unknown music to explore the source of emotions evoked by past experiences. As a result, the visual cortex is activated while listening to known music, but it is not activated while listening to unknown music. In conclusion, we know that the subjects tend to perceive known music more visually when imaging music with listening than when doing without listening to it. This may suggest that the activation of visual cortex is related to the emotions evoked by past experiences.
著者
石川 智治 三井 実 熊谷 隆富 日比野 靖 宮原 誠
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18828930)
巻号頁・発行日
vol.8, no.4, pp.1021-1024, 2009-03-31 (Released:2016-01-25)
参考文献数
7

We have found that the sense of brilliant observed from an image is deteriorated by a digital processing of granular noise reduction. By seven grade subjective assessment tests about “sense of brilliant” removing and adding isolated impulsive dots, “sense of brilliant” was deteriorated “-2”(reduction) and improved “+1”(addition). We have found the more than 5.4% isolated impulsive dots of total pixel greatly generated “sense of brilliant”.
著者
柿山 浩一郎 多賀 昌江 城間 祥之 スーディ・神崎 和代
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.15, no.3, pp.337-343, 2016 (Released:2016-04-28)
参考文献数
8

It is important to clarify the potential users' value system when one designs a new product. In this research, the authors reasoned that it is effective for the users to learn various evaluation standards. The first purpose of this research is to lift the potential users with different knowledge and experience to a level which enables them to evaluate a product appropriately by an on-line questionnaire research method. The second purpose of this research is to explicate the elements of a burial cradle that may heal a grief for stillborn. With two purposes in mind, the authors conducted an on-line questionnaire and analyzed the results. As the results, an on-line questionnaire method has increased user's understanding of the product and its benefits. Therefore this product design method could be a useful tool in a product evaluation and its standardization. It may also allow the researchers to obtain more accurate product evaluation from the subjects.
著者
阿部 宣男 稲垣 照美 木村 尚美 松井 隆文 安久 正紘
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.3, no.2, pp.41-50, 2003 (Released:2010-06-28)
参考文献数
8
被引用文献数
1 5

The fantastic light of firefly, which keeps fascinating the heart of Japanese from ancient time, and the ecosystem, are taken up as one of cure fields being benefit from the nature. In this study, from the viewpoints of semantic differentials and engineering, we focused on the light of firefly, and we examined whether they cause the human spirit any effects or not. It was possible to find for welfare utilizations that there is the high possibility that a sufficient cure effect exists in the light emission pattern of firefly and the ecosystem. This research is the first basic trial turned to the creation of cure space for hospices and welfare facilities, which utilize the firefly and the mini ecosystem artificially modeled in an enclosure.
著者
小山 雅明 高橋 由樹 椎塚 久雄
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.15, no.1, pp.65-73, 2016 (Released:2016-02-26)
参考文献数
5

The purpose of signboard is primarily up to indicate the store or company name of that exists in the location where you want to post it. In addition, other general advertising purposes (companies, products, people of talent, and movies, etc.) can be considered. However, there is a variety of purposes, usual route, display of the evacuation route, etc. (some are also referred to as a guide plate), such as the sign for the warning (including, for example, signs that are used during the road construction). In noticing the existence of such a signboard, under some influence from there depicted designed (including characters and the like), a person is considered to move to a specific action. Therefore, such a series of operations may be regarded as a “stimulus” → “thinking” → “action”. For this reason, signboards can be considered as one system. In this paper, by capturing the environment surrounding the signboard, including the people as one of the system, using the concept of production system, we propose a new point of view and its model to the signboard design. This model is based on the basic idea for a person to design as “intrigued by” the curiosity and interests saw the signboard.
著者
今村 佳世 椎塚 久雄
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.4, no.1, pp.13-16, 2004 (Released:2010-06-28)
参考文献数
6
被引用文献数
3

In this paper, we propose a framework of the Kansei (sensibility) system for the artificial Kansei that is an useful mapping into the two-dimensional plane with four sectors. It is shown that our main idea comes from the correspondence between the intelligent system and the Kansei system, which is the intelligent system in general has two main aspects of the natural intelligence and the artificial intelligence, so that it goes without saying that the Kansei system will also have the two aspects, the natural Kansei and the artificial Kansei lying on the Y-axis (the vertical). In the proposed plane of the Kansei framework, the perception (or cognition) and the creation are on X-axis (the horizontal), so that it has the four sectors. Our framework for the Kansei system will provide a new place for discussions, so the concrete directions for the further researcheswill also be suggested in the four sectors.
著者
橋本 陽平 南 哲人 長谷川 良平 中内 茂樹
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.10, no.2, pp.123-129, 2011 (Released:2011-12-09)
参考文献数
19
被引用文献数
1 2

Recently, neuromarketing has attracted attention, in which the customer's response to commodity and advertisement is analyzed from brain activity. In this study, electroencephalogram (EEG) was recorded while the commodity characters are presented and the familiarity towards them being evaluated. We analyzed the difference of the EEGs by the responses to the subjects (KNOWN or UNKNOWN). In the analysis of event-related potential (ERP) component P2, we found higher P2 amplitude for KNOWN than UNKNOWN. In addition, cognitive states affected induced gamma band responses (iGBR), KNOWN activated amplitudes in high gamma frequency band. From these results, we suggested that iGBR and P2 reflect cognitive states to the characters as human face familiarity.
著者
山田 博之
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.1, pp.223-229, 2015 (Released:2015-02-27)
参考文献数
13

In terms of research into chat interfaces, prior research includes studies applicable to the reader's side, aimed at reducing the reader's perceived waiting time. However, this paper focuses on the writer's side. Content from live video seminars typically contains greetings and salutations uttered by participants. These salutations were removed first from the data in order to eliminate noise, before starting the analysis. The sentences within each chat utterance were analyzed, and the results indicate that approximately 90% of those utterances are less than 20 characters long, and approximately 54% of them are less than 10 characters in length. In addition, this research analyzed the structure of the sentences, and the results show that utterances comprising of two or more sentences tend to include questions. However, at the same time, this has also highlighted the issue that these types of sentences tend to hinder synchronization within the webinar.
著者
Maho HOTOGI Masafumi HAGIWARA
出版者
日本感性工学会
雑誌
International Journal of Affective Engineering (ISSN:21875413)
巻号頁・発行日
pp.IJAE-D-14-32, (Released:2015-07-21)
参考文献数
39
被引用文献数
7

In this paper, first, analyses of local community mascot characters are carried out to obtain knowledge to be the popular ones. Next a mascot characters automatic creation system is proposed using these findings. As for the analyses, we used 200 mascot characters. Many interesting findings could be obtained such that dark-round eyes tend to contribute to be popular as a mascot character. The proposed system utilizing these findings can create a mascot character reflecting a user's image inputted by affective words. Many parts having degrees of affective images are prepared in the proposed system and are combined to form a character using Rough Sets Theory and an Interactive Genetic Algorithm framework. We performed evaluation experiments. Many mascot characters satisfying user's image were created and remarkable results were obtained through subjective evaluations. For example, by using the extracted rules from the analyses and Interactive Genetic Algorithm, the proposed system can create much favorable mascot characters. Moreover, we found some interesting tendencies of the color used to paint characters. One of them is that gentle characters are often painted in colors with low saturation.
著者
梶谷 克彦
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-15-00006, (Released:2015-08-11)
参考文献数
15
被引用文献数
1

In this study, I propose that a local event can be considered as a “system for information transmission”. Such a system has three functions, namely, “information”, “production”, and “acceptability”. This study provides a conceptual diagram for depicting a local event as a system for information transmission. Though local events can be classified in different ways, they are represented using a specific image in the conceptual diagram. Furthermore, in order to understand the current local events, I compare these events to those that occurred during the Japanese bubble economy.
著者
大久保 友幸 小林 一行 渡辺 嘉二郎 栗原 陽介
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.2, pp.299-304, 2015 (Released:2015-04-30)
参考文献数
11

In this paper, we describe a new time-sharing, display-based, color-assisted vision system for individuals with color vision problems associated with aging. Most of the proposed type of existing color-assisted vision systems apply to only computer systems or car-navigation systems. Here, we propose a new system that may help even the elderly clearly perceive color signs and indicators. This system has an image-processing unit, a camera and HMD for elderly people which create the enhanced color image. For consistent evaluation and repeatability of experiments, wearing simulated eyeglasses is assumed to be the same as an aged person's vision. The effectiveness of the proposed method is evaluated by applying the SD method.
著者
高野 憲悟 萩原 将文
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.11, no.3, pp.495-502, 2012 (Released:2012-06-15)
参考文献数
22
被引用文献数
2 1

An emotion tagging method using emotion-related words is proposed and applied to access log analysis of news site in this paper. We regard emotion as the feeling which ordinary people have from the viewpoint of a third party. The system tags one of 8 emotions (joy, like, safe, fear, anger, disgust, sad, shame) to one sentence. There are 5 steps in the proposed emotion tagging method. 1) The system tags emotion to the sentence directly which have the emotion-related word in emotion database. 2) The system does morphological analysis for the sentence which can't be tagged emotion in the first step. 3) Searching emotion queries based on emotion-related words are made using emotion database. 4) The system posts the searching emotion queries and each word in the sentence to Mainichi news database and calculates the co-occurrence score. 5) The system changes the score considering the importance of each word. The emotion which has the best co-occurrence score is tagged to the sentence. The experiment result shows that the rate of correctness of the proposed emotion tagging method is about 80%. For emotion based access log analysis, we gathered the access logs of Asahi web news site. The system tags emotion using proposed method to each gathered news headlines. After emotion tagging, the system extracts the emotion based rules from the access logs by counting the frequencies of emotion sequences. As a result of access log analysis we obtained some interesting rules such that users tend to read news which convey positive emotion successively.
著者
Sambuunyam ORHON 諸岡 英雄 諸岡 晴美 真鍋 郁代 中橋 美幸 若嶋 清人
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.2, no.2, pp.1-8, 2002-08-31 (Released:2010-06-28)
参考文献数
1
被引用文献数
1 7

We investigated the relationship between aesthetics and leg shape using Japanese female undergraduates from the viewpoint of the measurement of leg dimension using leg images, the statistical classification of leg shape, and the visual impression survey of subject's legs. Leg shape was classified into an aesthetic leg group and an ordinary leg group, and both were further classified into three sub-groups. Based on the analysis of these groups, the concept of aesthetic leg was defined, and an empirical f ormula for estimating leg aesthetics objectively and numerically was derived.
著者
王 娜 下川 敏雄 大山 勲 北村 眞一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.1, pp.207-214, 2015 (Released:2015-02-27)
参考文献数
8

The purpose of this study is to clarify the sensitive elements which affects sustainability of NPO Corporation management. We analyzed the data of hearing survey using the text-mining methods, extracted the main elements about “troubles in operation,” “actions for solution,” and “achievements,” and searched for the relevance between the sustainability and the elements. We found that, In addition to the economic challenges, the efforts of training staffs, the scheme of raising name values, and the achievement in improving motivation also have influence on the sustainable development. And we finally got a conclusion that when facing difficulties in management, identifying the problem clearly and trying various measures leads to the improvement of staff motivation. And this process was also the characteristic of sustainable development of NPO Corporation.
著者
村松 慶一 田原 紫 齋藤 美穂 松居 辰則
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.14, no.1, pp.163-172, 2015 (Released:2015-02-20)
参考文献数
31

Sharing and managing knowledge on human Kansei obtained in several study fields are of growing significance to providing product's values focused on customers. However, few sufficiently-advanced technologies that realize such knowledge sharing and management have been established. One typical approach is to clarify and systematize concepts as an ontology. In the current study, we developed an ontology to describe correspondence of affective meaning spaces analyzed by semantic differential method. First, we collect literatures reveal the affective meaning evaluated through the five senses and their inter-modality. Second, we described the concepts on the basis of an ontology of color emotions. Then, we demonstrated and evaluated the usefulness of the ontology in a design situation. As a result, we confirmed that the ontology will serve as a useful reference and be of assistance to designers.