著者
村松 歩 小林 昌平 水野(松本) 由子
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.18, no.4, pp.263-271, 2019 (Released:2019-08-30)
参考文献数
36
被引用文献数
1

This research aimed to investigate the effect that smartphones have on brain networks. The Subjects were 23 healthy adults (25.7 ± 5.64 years old). Five sessions with relax, pleasant, unpleasant, pleasant sentences, and unpleasant sentences, stimuli were conducted using a smartphone. The electroencephalography (EEG) was measured soon after the stimuli. The coherence analysis and the complex network analysis were conducted for EEG in the alpha2 wave band. In the stress-free group, the brain shows low network efficiency under relax or pleasant stimuli, and high network efficiency under unpleasant stimuli. In the stress group, there are no differences in network efficiency among any kinds of stimuli. In either group, the network efficiency under sentence stimuli is close to that under unpleasant stimuli. Our study using complex network analysis for the coherence value from EEG revealed that network efficiency of the brain depends on the category of emotional stimuli during smartphone operation.
著者
崔 正烈 増見 洋治 岩谷 幸雄 勝本 道哲 坂本 修一 鈴木 陽一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.3, pp.459-469, 2014

We developed a signal sound which robustly inform citizens of disaster information even if speech signal is hardly intelligible because of long-path echoes and intense background noise. To do this research, we examined various factors required to develop such a signal sound under actual out-door conditions as well as laboratory (in-door) conditions with long-path echoes by use of multidimensional psychophysical evaluation for several candidate signal sounds as well as some other alarm signal sounds. Based on the experiments, we have finally chosen a single good candidate sign sound.
著者
藤森 誠 伊藤 一成 DÜRST Martin J. 橋田 浩一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.8, no.3, pp.575-583, 2009-02-28 (Released:2016-01-25)
参考文献数
12
被引用文献数
1

Pictograms are graphic symbols also called picture symbols. They are widely used, mainly in public accommodations. However, it is hard to say that meaning can be grasped quickly from a single pictogram. In most cases, pictograms are accompanied by some explanatory written text. In this paper, we propose a new method of displaying pictograms, displaying two slightly different pictograms successively, using the difference between the two frames to promote understanding. We limit ourselves to two frames because a higher number of pictograms makes it difficult to clearly express difference information and risks to confuse viewers more than help understanding. We experimentally evaluated the recognition properties of our new method. We showed one-frame and two-frame versions expressing the same content to 165 subjects and measured action time, percentage of correct answers, and semantic transparency. Using a Mann-Whitney U test, we found that in some problems, the semantic transparency was significantly (p < 0.05) higher for two-frame pictograms than for one-frame pictograms. Also, two-frame pictograms generally showed a better percentage of correct answers. We conclude that two-frame pictograms making use of difference information may contribute significantly to increasing pictogram recognition.
著者
浜田 百合 井上 修斗 庄司 裕子
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.1, pp.55-63, 2019 (Released:2020-02-28)
参考文献数
33
被引用文献数
1

This paper describes the trends in the phonemes used in naming by using the attributes of objects. The study used the names of characters in video games and automobiles as the targets of analysis. Through categorizing the objects based on their attributes, the study sought to verify if there existed a difference in the used phonemes between the categories. Resultantly, the study has clarified the phonemes used to illustrate the smallness, lightness, and weakness in addition to the phonemes used to depict the largeness, heaviness, and strength between two objects. In addition, the study had also employed evaluation experiments to verify the trends in the phonemes used in naming, which was derived from the analyses of the objects’ attributes, and to verify whether the phonemes used in the naming process matched with the people’s impressions. Throughout this process, the study has found the objects’ specific naming trends and the characteristics of the phonemes. By conducting the same analysis process for many objects, the study hopes to propose a supporting method for the naming process of specific objects.
著者
藤森 誠 伊藤 一成 DÜRST Martin J. 橋田 浩一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18828930)
巻号頁・発行日
vol.8, no.3, pp.575-583, 2009
被引用文献数
1

Pictograms are graphic symbols also called picture symbols. They are widely used, mainly in public accommodations. However, it is hard to say that meaning can be grasped quickly from a single pictogram. In most cases, pictograms are accompanied by some explanatory written text. In this paper, we propose a new method of displaying pictograms, displaying two slightly different pictograms successively, using the difference between the two frames to promote understanding. We limit ourselves to two frames because a higher number of pictograms makes it difficult to clearly express difference information and risks to confuse viewers more than help understanding. We experimentally evaluated the recognition properties of our new method. We showed one-frame and two-frame versions expressing the same content to 165 subjects and measured action time, percentage of correct answers, and semantic transparency. Using a Mann-Whitney U test, we found that in some problems, the semantic transparency was significantly (p < 0.05) higher for two-frame pictograms than for one-frame pictograms. Also, two-frame pictograms generally showed a better percentage of correct answers. We conclude that two-frame pictograms making use of difference information may contribute significantly to increasing pictogram recognition.
著者
藤森 誠 伊藤 一成 DÜRST Martin J. 橋田 浩一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18828930)
巻号頁・発行日
vol.8, no.1, pp.113-118, 2008
被引用文献数
1

Recently, t here is a lot of attentiona nd researcho n using pictogramsa sa communicationm ethod. In ordert o express sentence-levelc onceptsw ith pictograms, i t is necessaryt o combine several pictograms. Traditionally, t his is done using a linear layout. However, this requires guessing of the overall meaning from the meaning of the individual pictograms. Therefore, we have proposedt w o-dimensionapl ictograma rrangements(called Picture Text), w hich we expectt o easier to understand. In this paper, we report on an experimenitn vestigatingw hethert his is indeedt he case.<BR>The experiment used pairwise comparison of five methods of expression: written text, illustrations, photographs, linear pictogram layouts, and Picture Text. Besides the rate of correct answers, we also obtained an estimate for the degree of intuition directly from the subjects. Using a t-test, we found that the degree of intuition differeds ignificantly(p<0.05)betweenl inear pictograml ayouts and other methodso f expression. The more than one hundred subjectsr anged from childrent o people in their seventies. Children from a school for the disable formed a separate group of subjects. We discuss the effect of variables such as age.<BR>In conclusionw, e can say that Picture Text is clearlys uperiort o linear pictograml ayouts, a nd is on par with writtent ext, i llustrations, and photographsw hen communicatingse ntence-levecl oncepts. Picture Text is therefores uitablea s a new mediumo f expressiona nd communication.
著者
土肥 麻佐子 持丸 正明 河内 まき子
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.6, no.2, pp.53-58, 2006 (Released:2010-06-28)
参考文献数
9
被引用文献数
1

Attitudes involved in shoe selection and the present situation of shoe comfort were investigated using the questionnaire method. A questionnaire survey was conducted in 2002 of 181 female university students (18-20 years). Questionnaire items asked about 3 items: 1) shoes usually worn; 2) shoes on the market; and 3) troubles noted when wearing own shoes. Specific questions were identical to those used in a questionnaire survey for elderly women conducted in 1997. Foot length and foot girth were measured at the same time for 54 of these 181 subjects. The mean foot girth of young women was significantly smaller than that of elderly women, and the suitable foot girth size was D or narrower in 52% of subjects. Many young women wore heeled shoes with ball girth larger than their foot girths. Young women experienced difficulties with shoe comfort mainly in the ball and plantar arch, which are different from those experienced by elderly women. One of the reasons for shoe discomfort in young women may be feet sliding forward on the shank curve of shoes due to wearing shoes with ball girth too large for their feet. To improve shoe comfort, consumers need to recognize their own foot girth size, and select shoes of suitable size. Since shoes with narrower than average foot girth size are few at present, shoe comfort would be improved by increasing the supply of narrower shoes on the market.
著者
宮下 達哉 木村 敦 岡 隆
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.17, no.5, pp.561-566, 2018 (Released:2018-12-26)
参考文献数
27
被引用文献数
1

Several studies have reported the factors which determine individual differences in aesthetic evaluations of visual arts. Our previous studies suggested that the aesthetic dimension of value (ADV) was a crucial factor relating to the individual differences in aesthetic evaluations. However, the paintings used in our previous studies were selected from the masterpieces painted by famous artists. The present study explored whether the ADV would relate to aesthetic evaluations for both good and bad arts. Undergraduates (N = 166) were asked to rate 14 paintings (including seven good arts and seven bad arts selected from the Museum of Bad Art) on four scales of aesthetic evaluation and to complete a questionnaire assessing their degree of the ADV. The results demonstrated that the ADV related to aesthetic evaluations for both good and bad arts. These results suggest that the ADV related to the subjective value of the paintings regardless of their reputation.
著者
村松 慶一 松居 辰則
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18828930)
巻号頁・発行日
vol.8, no.3, pp.819-828, 2009-02-28 (Released:2016-01-25)
参考文献数
17

This study is to constitute a framework for understanding aesthetic sensibility by introducing a mental model called the content space which is defined as a set of all possible contents of consciousness. An aesthetic sensation is a conscious process, thus it belongs to the content space. On the other hand, all mental process must be realized by neural activities which were initially evolved in human ancestors. Because aesthetic sensation is a content of consciousness appeared only in human, it is highly probable that its origin can be explained by a correlating process of biological evolution and cultural development. As the bridge between mental and physiological processes, the emotion and mood relating aesthetic sensation are also considered in the proposed model.
著者
GARCIA MENDOZA Jose Manuel MARASINGHE Ashu
出版者
日本感性工学会
雑誌
International Journal of Affective Engineering
巻号頁・発行日
vol.14, no.4, pp.317-325, 2015
被引用文献数
1

Nowadays e-Commerce web designers face the problems to create systems that are not only usable but also appealing, and to improve the consumers' interface persuasive power through engineering affective-appeal techniques. In order to contribute to meet this challenge, this study conducted two experimental studies focusing mainly on one perceptual feature, website color. Therefore, this researched took the aim to identify the most influential emotional and aesthetic Kansei factors for Japanese and Mexican young adults when evaluating sports-wear e-store interfaces and their color preferences, while correlating Kansei factors to individual colors. Results showed that the Japanese population was more critical depending on emotional arousal levels experienced on emotions such as, cheerfulness and excitement; while seeking aesthetics of consistency, dynamicity and modernity. However, only the role and impact of gender of an interface was effectively measured on the Mexican population. Colors preference similarities, with their individual Kansei interpretations, were successfully mapped for males and females. The main originality of these studies lay in the adoption of Kansei Engineering on the e-Commerce context as a systematic method to engineer consumers' emotional and affective responses and incorporate them into new guidelines of web design.
著者
渡邉 鉄也 伊藤 淳二 田中 基八郎 細矢 直基
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.2, no.2, pp.43-48, 2002-08-31 (Released:2010-06-28)
参考文献数
6

A human being laughs in every day life when happy, and a facial expression changes unconsciously. It is thought that the facial expression has close relation to feelings and Kansei. The facial expression is more intelligibly than the expression by word, and can convey a delicate nuance when introducing feelings. Intention communication with a different foreigner is possible by a facial expression and a gesture. In this way, the role that a facial expression serves as by communication is very big. The aim of this study is to control a mind state by the intentionally modified facial expression. The final aim is the application to a field of the medical welfare. In this study, measuring the behavior of each muscle of a face using electromyogram in order to evaluate the expression quantitatively elucidates the mechanism of a facial expression. Six facial expressions is paid attention. When a human being made a facial expression intentionally, it is thought that a mind state changes by the facial expression. For example, it is said that a mind state is stable unconsciously when making a smile intentionally. On the other hand, it is thought that a mind state becomes unstable when a partner makes a facial expression of anger. In this way it is thought that a mind state is closely related to a facial expression, but there are many subjects that have not been elucidated. So the relation of a facial expression and a mind state is cleared from bio-information such as electromyogram or brain waves as an engineering approach and will be applied to the medical welfare.
著者
大倉 典子 荒巻 孝輔 中村 康明 中山 記男
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.4, no.2, pp.51-58, 2004
被引用文献数
4 2

This paper focuses attention on the concepts used in the developments of various therapeutic robots. Websites related to these concepts were statistically analyzed from the standpoint of Kansei Engineering. Results of this analysis highlighted important keywords employed in relevant Websites that indicate the concepts of the developments. Another analysis using dual scaling also revealed the position of each therapeutic robot. This study also clarified transitions of the weights of the employed keywords and the robot's positions. This new knowledge will contribute to suggesting trends in the therapeutic robots of the next generation.
著者
JINGU Hideo
出版者
日本感性工学会
雑誌
KANSEI Engineering International (ISSN:13451928)
巻号頁・発行日
vol.2, no.3, pp.1-4, 2001
被引用文献数
5

The evaluation result of the commodities in daily life has an important meaning for <I>Kansei</I> engineering. However, neither the particular evaluation technique nor the analysis technique has been so researched. The &ldquo;graphical modeling&rdquo;is applied to analyze the time series judgments in the <I>Kansei</I> and sensory evaluation. This is a technique to which the pass analysis is done with the repeated calculation. Three kinds of same maker's chewing gums are used as stimuli. They are muscat taste, Japanese apricot taste, and bubble gum. The five items in each stimulus that are evaluated with a 5-point rating scale are used, for example, sweetness, fl avor, palatability, and so on. The causal relations of all 15 kinds are analyzed with the results of ten subjects. In the time series of evaluation values, the time order always corresponds to the causal relation. Only the pass coefficient from the evaluation of the previous state to the following evaluation is calculated. A comparatively strong causal relation is admitted to the evaluation item that relates to the characteristic of each stimulus. It is suggested that the <I>Kansei</I> and sensory evaluation of an important quality of the commodities is not to become independent reciprocally in the time series. This means that the previous evaluation exerts the influence until the future
著者
石原 茂和
出版者
日本感性工学会
雑誌
感性工学 (ISSN:18828930)
巻号頁・発行日
vol.8, no.1, pp.17-23, 2008-12
被引用文献数
1
著者
伴 浩美 南保 英孝 大藪 多可志
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.5, no.3, pp.49-55, 2005-05-31 (Released:2010-06-28)
参考文献数
16

Agood movie is a cu ltural creation by excellent staffs completing their wisdom. The story, conversation, and image s of such a movie draw the interest of many viewers. Most of the conversation is used actually every day. In thispaper, we investigated several screenplays o f famous American movies. In short, frequency characteristics of character - and word-appearance were investigated using a program constructed by C++. These characteristics were approximated by an exponential function: [y=c·exp(-bx)]. Furthermore, we ca lculated the percentage of American basic vocabulary to obtain the difficulty -level as well as the K-characteristic of each material. As a result, it was clearly shown that the values of coefficients c and b for the screenplays have the same tendency as j ournalism and they are difficult to read than interviews, CNN news and inaugural addresses.
著者
岩田 佳子 岩田 満 田野 俊一
出版者
日本感性工学会
雑誌
感性工学研究論文集 (ISSN:13461958)
巻号頁・発行日
vol.3, no.1, pp.7-16, 2003 (Released:2010-06-28)
参考文献数
45
被引用文献数
1 2

As the computers are ubiquitous, the linguistic communication by the digital media (e.g. e-mail) has become very popular. However, the simple text doesn't express our emotion, so it is importanto establish the emotional font generation support system that can estimate the user's emotion from sentences and generate the suitable fonts dynamically. Firstly we pointed out that the font shape, the emotion andKanseihad the close relation and influenced each other. Secondly we have deduced the basic elements of the font shape, the emotion andKanseiby categorizing the large number of words that appear in the articles of the font design. As the result we had 32 elements for the emotion, 34 forKanseiKansei and 56 for the font shape. Finally we conducted the experiment to know the relation among them. The result showed that the emotion andKanseigave the influence on the font shape independently in some cases and dependently in the other cases. We have successfully deduced several rules to generate the font shape form the specified emotion andKansei.
著者
XIONG Qian KITAGUCHI Saori SATO Tetsuya
出版者
日本感性工学会
雑誌
International Journal of Affective Engineering
巻号頁・発行日
vol.16, no.3, pp.203-211, 2017
被引用文献数
4

This paper investigated and analyzed the distribution, frequency and transformation of clothing color of five representative luxury brands (Louis Vuitton, Hermes, Gucci, Chanel and Prada), through measuring the color of digital pictures of Ready-to-Wear Collections held from 2006 to 2015. Color features of each brand and in common were discussed and summarized. They were also compared with fast fashion brands to understand the similarities and differences in color between these two different fashion styles. As a result, luxury brands tended to use more vivid and bright colors in the spring-summer seasons, and more dull and dark colors in the autumn-winter seasons. These tendencies were similar to fast fashion brands. However, the color changes of luxury brands between two seasons were larger than those of fast fashion brands. Different characteristics of color selections and changes were also found between luxury brands.
著者
竹越 智也 萩原 将文
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
pp.TJSKE-D-15-00023, (Released:2015-10-15)
参考文献数
41
被引用文献数
3

This paper proposes an automatic robot manzai (comic dialogue) generation system. In the proposed system, input sentences such as a tale, story, etc. are converted into a manzai script composed of boke (stupid joke) and tsukkomi (comeback). Then, two humanoid robots play the manzai taking roles of a funny man and a straight man, respectively. Their motions are determined from the motion database based on a verb in the utterance. The contributions of the paper are the following three points; a proposal of the novel system for an automatic robot manzai generation which can accept a normal story, convert it to the manzai script and play the manzai: verification of the usefulness of motions in the manzai to make it funnier by experiments: indication of the effectiveness of the proposed system by experiments.
著者
西村 崇宏 唐澤 洋之 瀬尾 明彦 土井 幸輝
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.11, no.3, pp.475-481, 2012 (Released:2012-06-12)
参考文献数
22
被引用文献数
2

Recently, the number of studies concerning the development of an interface device using the tactile sense has increased. In this study, we focused on apparent movement occurring in response to temperature stimuli. Apparent movement has been widely studied; however, knowledge regarding apparent movement occurring in response to temperature stimuli is limited. Moreover, the relationship between the rate of occurrence of apparent movement and the factors associated with the occurrence of this movement remains incompletely understood. Therefore, we performed an experiment to evaluate the effect of 2 factors (stimulus duration and stimulus onset asynchrony) on the rate of occurrence of apparent movement. In this experiment, 10 healthy men were asked to place their hand on Peltier elements and answer whether apparent movement occurred. The results of our study show the presence of appropriate conditions for the 2 factors that increase the occurrence rate of apparent movement. Moreover, a strong correlation was found between the rate of occurrence of the apparent movement and clarity of the movement.