著者
伊藤 雄哉 山西 良典 加藤 昇平 伊藤 英則
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.10, no.3, pp.341-348, 2011 (Released:2011-12-28)
参考文献数
29
被引用文献数
2 2

This paper relates audio features based on fluctuation of music with sensibility evaluation about music as a component technology for an automatic song select system demanded on human sensibility evaluation. When people listen to music, they select a song considering both their own feelings at the time and sensibility evaluation about the song. We consider that sensibility evaluations of songs are influenced by the features based on fluctuation about both volume and pitch of the songs. Thus, we focus on features of fluctuation that contain a dynamic idea on music, and extract thirty six features of fluctuation about both volume and pitch from each songs using Fast Fourier Transform. On the other, we prepare a subjective experiment for plural songs using Semantic Differential method, and obtain the sensibility evaluation about each song. Then, we study the relationships between extracted features and sensibility evaluation about the songs with multiple discriminant analysis. As a result, high accurate discriminant hit-rates and low discriminant error are shown, therefore we suggest that audio features based on fluctuation of songs influence sensibility evaluation about the songs. Furthermore, we confirm the especial parameters related with sensibility evaluation about music while considering canonical variates which construct discriminant spaces.
著者
オ ヒキョン 田村 照子 廣川 妙子
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.12, no.2, pp.E1-E1, 2013 (Released:2013-05-16)

訂正日本感性工学会論文誌Vol.12, No.2, p.335-341 (2013) において内容に誤りがございましたので、以下の通り訂正いたします。論文タイトル(誤) 高齢女性の衣服設計に向けた衣生活調(正) 高齢女性の衣服設計に向けた衣生活調査著者名(誤) HeeKyoung OH, Tamura TERUKO and Taeko HIROKAWA(正) HeeKyoung OH, Teruko TAMURA and Taeko HIROKAWA
著者
小阪 裕司 椎塚 久雄
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.10, no.2, pp.185-192, 2011 (Released:2011-12-09)
参考文献数
13
被引用文献数
1 2

This paper is an attempt to describe the causality phenomenon of “Kansei Information” and its affect on buying behavior. We are focusing on information taken in through the five senses and processed within the brain, causing a positive affect, and we refer to this as “Kansei Information”. And since the year 2000, throughout Japan, in various different industries, we have been researching the phenomenon of “Kansei Information” and its affect on buying behavior. Based on our observations of this phenomenon and the marketing and sales activity it results in, we are researching possibility to make a model that relies on the affects of “Kansei Information” as the main component. In this paper we present “Kansei information/Buying behavior model”. And we examine this model by focusing on non-planning purchases in the supermarket. We will also present experiment of actual store fronts which are actually using “Kansei Information” to affect buying behavior. In this case the sales of the product, which had been around 20 pieces a month in previous years, dramatically improved and reached 280 pieces in the first month. Six months afterwards, grew constantly to reach 1,000 pieces a month. And, we examine the possibility of making the simulation model based on this outcome of an experiment.
著者
松田 憲 楠見 孝 瀬島 吉裕
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.12, no.1, pp.67-75, 2013 (Released:2013-02-15)
参考文献数
38
被引用文献数
2 1

We investigated the effects of pre-preferences for CG characters (avatar), gender of CG characters, exposure frequency, and the concordance between CG characters and the background on the impression formed about CG characters. During 8 sessions, 36 participants were shown a succession of CG characters presented against concordant or discordant backgrounds. During sessions 1, 3, 5, and 7, participants evaluated each CG character in terms of post-preference, intelligence, and reliability using a 7-point scale. Session 8 involved a delay condition. The results showed that post-preference evaluation scores in the high pre-preference condition were associated with better first impressions of CG characters, and increased with exposure frequency. However, background conformity influenced the impressions of CG characters when pre-preferences were medium or low. In addition, post-preference and reliability evaluation scores were higher for female than male characters.
著者
千代 章一郎 光畑 勲
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.11, no.2, pp.113-120, 2012 (Released:2012-03-29)
参考文献数
12

This paper aims to consider the environmental proposition regarding the change from the third grader to the fourth grader concerning life environments. The method can be categorized into two stages, the first being the conduction of the questionnaire and workshop, organized as follows “attempt to research”, “attempt to encode”, “attempt to survey”, “attempt to propose” and “attempt to criticize”, the second being the comparison of the tendency about the result data. According to the analysis, when a school year changes from the third into the fourth grader, the child tends to recognize the allover space similar to a bird's eye view and tends to estimate it objectively. However, there is no difference about icons' type in the proposal phase, and the five senses are maintained.
著者
佐藤 究 畠山 卓也 小笠原 直人 布川 博士
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.12, no.1, pp.175-183, 2013 (Released:2013-02-25)
参考文献数
26

In a traditional environment Object VR virtual object is displayed on the display, the operation is performed with a mouse. Therefore, dealing with like a smooth interaction with real objects in the hand is difficult to say, the immersion fades. This research is no need to wear special equipment users, proposal and implementation of a spherical display the real-world oriented interfaces enables natural view point movement as well as dealing with object in hand for Objective.
著者
鈴木 誠 吉川 大弘 古橋 武
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.12, no.2, pp.283-290, 2013 (Released:2013-04-18)
参考文献数
18

The opportunity that we want to search target document(s) among a large amount of electronic documents such as WEB information and documents inputted by document scanner will be more increasing in near future. We focus on the approach that applies the distribution pattern of the keyword frequency in documents to the search of the documents. In this paper, we propose the method that uses the correspondence analysis for the search of documents based on the similarity of the keyword pattern among them. We apply the proposed method to the data of patents of Nagoya University, and report the result in terms of the accuracy for the document search. The experimental result shows that we can find the related patents to the inputted keyword by a user.
著者
李 美龍 田中 恒也 成田 吉弘
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.11, no.3, pp.407-417, 2012 (Released:2012-06-04)
参考文献数
10
被引用文献数
4 5

This is a feasibility study that uses various visual images of products to investigate an abstract concept known as tiresomeness. Tiresomeness can be an important criterion when consumers make up their minds to purchase new products. This study aims to grasp the characteristics of tiresomeness and how consumers generally recognize its existence, as well as to clarify the conditions that evoke tiresomeness. Based on a discrimination experiment, visual elements associated with product designs are extracted to study the conditions that influence whether a consumer gets tired of observing visual images of 12 products. Tiresomeness is produced as “function”, “design”, “experience”, “time” and “interest”. It is clarified that the design elements that controll tiresomeness are “simplicity”, “statement”, “the number of colors”, and “usability”.