著者
守山 基樹 門内 輝行
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.76, no.665, pp.1275-1284, 2011-07-30 (Released:2011-11-17)
参考文献数
9
被引用文献数
1

The purpose of this research is to read the pattern of Similarities and Differences in traditional townscapes in Kyoto using Common Lisp Object System (CLOS). First we extract the distribution of signs in townscapes in terms of architectural signs, their materials and finish, from the database of townscapes, which we construct on CLOS. Then we analyze the mechanism of Similarities and Differences quantitatively by diversity index, which is used as a measure of species diversity in the field of mathematical ecology. As the result, we clarify that the patterns of Similarities and Differences are realized in multiple levels, such as distribution of signs in the whole townscape, that in each façade of a house, and distribution of façade types.
著者
酒谷 粋将 門内 輝行
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.80, no.707, pp.53-63, 2015-01-30 (Released:2015-03-30)
参考文献数
18
被引用文献数
3 1

This paper aims to clarify the functions of metaphors in design thinking of architectural design. Especially we focused on divergent and convergent processes. In order to find the mechanism of design process, we applied the method “Linkography” to the analysis of protocols in design experiment. Then, we described the design processes as conceptual graphs, and analyzed them. Through these analysis, we found some functions of metaphors in the divergent and convergent processes. The results are as follows. 1) Metaphorical thinking generates a lot of ideas and their interpretations in a very short time. 2) Metaphors connect some ideas even if they are generated at remote time. 3) In divergent process, designers think about concepts only in the base domain. 4) In convergent process, designers think about concepts both in base domain and target domain through connecting two domains by metaphors.
著者
山口 純 門内 輝行
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.76, no.664, pp.1111-1120, 2011-06-30 (Released:2011-11-16)
参考文献数
18
被引用文献数
1

This paper aims to construct a theoretical framework to explore a creative design process, which might be described as a “reflective conversation with situation” in D. A. Schön's term. For this purpose, 1) we introduce C. S. Peirce's semiotics into the study on design process, 2) examine how we apply it to design processes, 3) obtain the cases of design processes through a design experiment, and 4) analyze those cases using Peirce's semiotic model. Thereby, we propose that the design process as a “conversation with situation” can be understood as circulative chains of signs on Peirce's sign division.
著者
北 雄介 門内 輝行
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.75, no.651, pp.1159-1168, 2010-05-30 (Released:2010-07-26)
参考文献数
15
被引用文献数
4 3

The city is so complicated that we can hardly describe its totality. The purpose of this study is to clarify how we perceive cities, and what we recognize there. We introduce the concept of modality in order to grasp the total phenomena between human and environment as the global meaning of cities. We conduct walkthrough experiments in Kyoto City, and ask subjects of those experiments to write down what they feel as it is. The results are as follows.1) A theoretical model of urban modalities is constructed based on possible world semantics.2) Urban modalities can be described and visualized based on the data of walkthrough experiments.
著者
酒谷 粋将 岡本 賢吾 門内 輝行
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.78, no.685, pp.527-536, 2013-03-30 (Released:2013-06-03)
参考文献数
18
被引用文献数
4 1

This study aims to develop the roles of metaphors in architectural designs. We chose 210 architectural works of art containing metaphors in “SHlNKENCHIKU" magazines, then construct the database for metaphors based on structure mapping theory. We analyze the types and the metaphorical structures of these architectural designs and try to describe how these metaphors work. The results are as follows; 1) Various metaphors are generated from the experience of natural and artificial objects. 2) There are three levels of metaphors; “attributive”, “relative” and “semantic” metaphors. 3) We can describe the mechanism of creative architectural design process based on the metaphors.
著者
守山 基樹 門内 輝行
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.75, no.652, pp.1507-1516, 2010-06-30 (Released:2010-08-26)
参考文献数
13
被引用文献数
6 5

The purpose of this research is to analyze the Relation Design built in the traditional townscapes in Kyoto from semiotic viewpoints. We make a code of townscapes in Kyoto based on the systemic grammar and construct a database of townscapes using CLOS. The results are as follows;1) Systemic codes of townscapes are constructed based on the field surveys in Torimoto and Fushimi-Minamihama districts2) Townscapes can be described as the network of signs selected from the limited number of signs in the systemic code.3) It is possible to analyze relation designs in the townscapes based on the database.
著者
木曽 久美子 門内 輝行
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.76, no.668, pp.1819-1828, 2011-10-30 (Released:2012-01-25)
参考文献数
18

This study shows a way to design architectural/urban space, composed of infinite elements including people, through human behaviors in a daily situation. The study is organized into the following 3 processes; 1) Observation and description of human behaviors at Seika University, 2) Spatial and behavioral modeling and simulations with Cellular Automaton based on rules extracted from the semiotic analysis of step 1, 3) Consideration of an architectural/urban space design resulting from the comparison of the spatial characteristics of the simulated and the observed spaces.
著者
外山 知徳 門内 輝行
出版者
一般社団法人 日本建築学会
雑誌
日本建築学会論文報告集 (ISSN:03871185)
巻号頁・発行日
vol.275, pp.119-129, 1979-01-30 (Released:2017-08-22)
被引用文献数
2

Design semiotics is a science whose object is design and whose language is semiotics. In this context semiotics serves to extract the essence of design. Modern semiotics, Charles S. Peirce's semiotics in particular, made the concept of sign universal. Peirce's semiotics is universally applicable because of its way to define a Sign. According to Peirce's definition of Sign, anything can be a Sign as long as it forms a Triadic Relation-i. e. as long as it stands for something (its Object) and creates a new Sign (its Interpretant). Such universality of Peirce's semiotics is of great advantage in the explanation of design, its processes and systems. For this reason we think that semiotics is well suited to extract a model of design thinking. We will find that the usefulness of semiotics to design science consists in its function to shedlight on the process of human thinking and to correlate the conceptual aspects of design. Fundamentally it can be said that Peirce's Triadic Relation of a Sign is a module of design thinking. The approach of design semiotics will be decided upon in detail by what is regarded as Sign. Any design phenomenon can be a Sign and can be described as a sign system and its transformation. The finding of Signs in design phenomena will represent method, logic and technique of design. A remarkable feature in the description of sign systems is the fact that a Sign mediates between man who conceives and acts and the object of his conceptions and actions. This feature constitutes a new science of design which takes into account the Triadic Relation of a Sign. Traditional design theories are all monadic, diadic, or quassi-triadic. Design information, which correlates between design activity and its object, develops into a Sign through its performance. This aspect is represented only in the Triadic Relation of a Sign. The Triadic Relation of a Sign is too general a theory to analyse design phenomena. Differentiation of designing is described in sign sequences-sequential description of Triadic Relation in semiosis. We can find in design phenomena various kinds of sign sequences : a sign sequence consists of, e. g., designing, production, and usage; thinking process of design objects; a sign sequence in the evaluation of alternative designs; function of design tools. A sign sequences adequately represents the fact that designing is generation and degeneration of a Sign. Studies of design semiotics are undertaken in order to extend the ability of science to describe and explain its objects. The necessity of these studies becomes obvious when they are applied to design activities. The present study has been accompanied by the development of an Information System for Design and by an examination of user participation work in a redevelopment project at the Kiba districtof Tokyo.
著者
椹木 哲夫 土屋 和雄 門内 輝行 冨田 直秀 横小路 泰義 尾形 哲也 青柳 富誌生 水山 元 中西 弘明 堀口 由貴男 青井 伸也 谷口 忠大
出版者
京都大学
雑誌
学術創成研究費
巻号頁・発行日
2007

複雑なシステムの中におかれたヒトや生体は,自らを取り巻くところの環境や社会を能動的に意味づけ,価値づけ,自らの棲む世界として秩序化していくことができる.本研究課題では,このような自律的主体の「多様性の生成と選択」の機構を「記号過程」に求め,記号の生成・利用のダイナミズムの観点から,生体細胞から環境適応機械(ロボット),社会組織に亘る様々なレベルにおける適応システムの同型性を見いだし,個々のシステム要素が外部・内部の物理的環境との相互作用を介して機能が形成される一般的過程について追究した. 5カ年の成果により,目的をもって生きる存在としての自律的な主体(人,ロボット,細胞)が, 他者主体を含む環境との相互作用を通して,意味の世界を創出して伝達する仕組み(記号過程)を解明し,システムが人を育て,人がシステムを育てる相互主導性を担保できるシステムの設計論を確立することができた。
著者
木曽 久美子 門内 輝行
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.78, no.687, pp.1003-1012, 2013-05-30 (Released:2013-06-10)
参考文献数
11
被引用文献数
2

This paper aims to understand the human behavior semiosis through protocol analysis, in order to consider a spatial design from human behavior. The study is organized as follows; 1) Face to face interviews with those who stay at the park in Seika University, 2) Analysis of interview protocol based on C.S.Peirce's concepts of semiosis and extractions of variables about staying positions of interviewees, 3) Analysis of the relationship between interviewees' words and their staying position through logistic regression analysis, 4) Spatial and behavioral modeling and simulations with Cellular Automaton based on the semiotic analysis of step 2.
著者
日色 真帆 原 広司 門内 輝行
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.59, no.466, pp.65-74, 1994
被引用文献数
18 3

Protocols taken from the experiments in Shibuya's ground level and Ginza's underground level are analyzed using eight types of codes as follows : view(V), signage(S), guide(G) and memory(M) information; A-plan(Ap) and B-plan(Bp); lostness(?) and finding(!). Two types of protocol sequences, finding(!, [V S G M], Ap) and lostness(?, [V S G M], Bp), are identified. The results show that as a problem solving, wayfinding in above situations has shallow and simple planning process. However, plenty of environmental information can be acquired, and in case of getting lost, "way out" behavior, stated as B-plan, can be executed. Unspoken process is also discussed.