著者
岡出 美則 吉永 武史
出版者
筑波大学体育科学系
雑誌
筑波大学体育科学系紀要 (ISSN:03867129)
巻号頁・発行日
no.23, pp.21-35, 2000-03

2002年に実施に移される小学校新指導要領では、バスケットボール型ゲーム、サッカー型ゲーム、ベースボール型ゲームといった名称が用いられるようになった。それは、あふれる球技種目の選択基準を戦術という視点から ...
著者
岡出 美則
出版者
筑波大学
雑誌
基盤研究(B)
巻号頁・発行日
2009 (Released:2009-04-01)

本課題では、小中学校のゴール型、ネット型、ベースボール型の授業で期待できるゲームパフォーマンスのスタンダードの開発に取り組んだ。その際、個人に期待する達成率を70%に設定した。総じて、ゲーム中の試行数や成功数を増やすことを意図した修正されたゲームを活用することや単元時数確保の必要性が示唆された。また、個々のゲームパフォーマンスに応じて期待するパフォーマンススタンダードを設定する必要性も示唆された。
著者
西村 三郎 宮崎 明世 岡出 美則 小林 育斗
出版者
日本スポーツ教育学会
雑誌
スポーツ教育学研究 (ISSN:09118845)
巻号頁・発行日
vol.37, no.2, pp.15-29, 2018-02-28 (Released:2018-05-01)
参考文献数
31

The purpose of this study was to examine whether male high school students can increase their sprinting velocity by improving sprint techniques according to the sprinting abilities in physical education. The participants were grouped according their sprinting velocity by classification criteria (Nishimura et al., 2016) from 139 male students in the 2nd year of high school. The Normal group and the Poor group had 16 and 18 students, respectively. Participants received sprinting instruction over 6 lessons, and 50m sprinting measurements were taken during the 1st and 6th lessons. Their sprinting motions were recorded approximately 35 m from the start line with a high-speed video camera using the side view angle. For evaluating the sprinting motion, joint and segment angles were obtained from the video. The 2 groups were compared using a paired t-test, which revealed significant differences between the pre and post-measurements. Both the Normal group and the Poor group increased their sprinting velocity by improving not so much common sprint technique as specific sprint technique. This result suggested that high school male students could increase their sprinting velocity by improving techniques according to their sprinting abilities.
著者
西村 三郎 宮崎 明世 小林 育斗 岡出 美則
出版者
日本スポーツ教育学会
雑誌
スポーツ教育学研究 (ISSN:09118845)
巻号頁・発行日
vol.36, no.2, pp.1-14, 2016-11-30 (Released:2017-04-03)
参考文献数
29
被引用文献数
2

This study aims to reveal necessary sprint techniques based on the abilities observed in male high school students. The participants were 232 boys. The experiment involved the participants performing a 50 m sprint.Their sprinting motions were recorded approximately 35 m from the start line with a high-speed video camera using the side view angle. The participants were extracted according to their sprinting velocity by following criteria: the Excellent group (35 students, M + 1SD), Normal group (27 students, M ± 0.25SD), and Poor group (27 students, M−1SD). For evaluating the sprinting motion, joint and segment angles were obtained from the video. These were ankle joint angle, knee joint angle, shank segment angle, thigh segment angle, and body trunk segment angle. The three groups were compared through an analysis of variance to explain the significant differences between them. We identified the techniques each group needed to learn for good sprint ability based on these differences.The results were as follows:1) The sprint techniques that the Normal and Poor groups both needed to acquire were swinging the free leg forward with a flexed knee just after takeoff and pulling the thigh of the free leg up.2) Specific sprint techniques that the Normal group needed to acquire were keeping the knee of the support leg less flexed during the support phase and not leaning the body trunk forward excessively at prophase in support phase.3) Specific sprint techniques that the Poor group needed to acquire were bringing the shank perpendicular to the ground and landing forefoot.
著者
鬼澤 陽子 小松崎 敏 吉永 武史 岡出 美則 高橋 健夫
出版者
社団法人日本体育学会
雑誌
体育學研究 (ISSN:04846710)
巻号頁・発行日
vol.53, no.2, pp.439-462, 2008-12-10

The purpose of this study was to verify the effectiveness of modified basketball games based on on-the-ball decision-making and off-the-ball movement. Two types of numerically modified basketball games, "3 on 2" and "3 on 3", were played by two 6th grade elementary PE classes. Twenty-four students participated in the 3 on 2 games, and 28 students in the 3 on 3 games. All games were videotaped, and the Game Performance Assessment Instrument (GPAI) was used for data analysis. This instrument allows counting of the frequency of on-the-ball decision-making and off-the-ball support movement, and assists in judging the performance of students in situations such as shooting, passing, ball-keeping, and supporting, as to whether or not these are appropriate. The main findings are summarized as follows: 1. The number of students who experienced on-the-ball decision-making and off-the-ball support situations, and the average frequencies of these experiences, were higher in the 3 on 2 games than in the 3 on 3 games. 2. In the 3 on 2 games, the numbers of students who performed appropriate passing, ball-keeping, and support were significantly higher than in the 3 on 3 games (p<.001). 3. The rates of appropriate shooting, passing, ball-keeping, and support were significantly higher in the 3 on 2 than in the 3 on 3 games (p<.01). The 3 on 2 basketball game was shown to be very effective, allowing upper elementary grade students to learn appropriate on-the-ball decision-making and off-the-ball support movement, in comparison with the 3 on 3 game.
著者
岡出 美則
巻号頁・発行日
2013

科学研究費助成事業(科学研究費補助金)研究成果報告書:基盤研究(B)2009-2012