著者
湯川 進太郎 泊 真児
出版者
日本犯罪心理学会
雑誌
犯罪心理学研究 (ISSN:00177547)
巻号頁・発行日
vol.37, no.2, pp.15-28, 1999 (Released:2018-09-07)
参考文献数
16
被引用文献数
2

本研究は,性犯罪を促進する要因として,そうした行為を合理化する誤った信念・態度(性犯罪神話)に注目し,性犯罪神話を形成する要因として,性的メディア(ポルノグラフィ)との接触,友人・先輩との性的な情報交換,パーソナリティなどが一体どのように結びついているのかを,一般の大学生を対象に検討した.その際,性犯罪神話が実際の性犯罪行為の可能性(許容性)へどのようにつながるのかについても併せて検討した.そこで本研究ではまず,因果モデルとして, 個人内要因(性経験・交際相手・一般的性欲・パーソナリティ),性的メディア接触,友人・先輩との性的情報交換,性犯罪神話,性犯罪行為可能性という因果の流れを想定した.そして,男子大学生165名を対象に質問紙調査によって上記の変数群を測定し,重回帰分析を用いたパス解析を行った.その結果,性経験があることや一般的性欲が高いことが性的メディア(ポルノグラフィ)との接触を促し,それが身近で類似した他者である友人・先輩との性的な情報交換を介して,性犯罪を合理化する誤った信念・態度である性犯罪神話(暴力的性の女性側の容認,女性の性的欲求に関する誤認)の形成へとつながり,その結果として女性に対する犯罪的な性暴力の可能性(許容性)へと結びつくことが示された.
著者
高田 琢弘 湯川 進太郎
出版者
日本パーソナリティ心理学会
雑誌
パーソナリティ研究 (ISSN:13488406)
巻号頁・発行日
pp.28.3.5, (Released:2020-02-06)
参考文献数
13
被引用文献数
2 2

The purpose of this study was twofold: (a) to examine the actual circumstances of involvement in gambling, and (b) to investigate the relationships between levels of the gambling problem and the Big Five personality traits among Japanese adults. Nine hundred Japanese adults were asked to complete a web-based questionnaire to measure their levels of involvement in gambling and personality traits. The results indicated that approximately 47% of the participants had engaged in gambling before. In addition, a positive relationship was observed between levels of gambling involvement and Neuroticism, while Agreeableness and Conscientiousness were negatively related to levels of gambling involvement.
著者
湯川 進太郎 吉田 富二雄 Yukawa Shintaro Yoshida Fujio
出版者
筑波大学心理学系
雑誌
筑波大学心理学研究 (ISSN:09158952)
巻号頁・発行日
no.23, pp.115-127, 2001-03-01

This study investigated the effects of violent video games in terms of game format and playing versus watching on cognition, emotion, and aggressive behavior. Sixty male undergraduates participated in the experiment. Baseline ...
著者
湯川 進太郎 泊 真児
出版者
学術雑誌目次速報データベース由来
雑誌
犯罪心理学研究 (ISSN:00177547)
巻号頁・発行日
vol.37, no.2, pp.15-28, 1999

<p>本研究は,性犯罪を促進する要因として,そうした行為を合理化する誤った信念・態度(性犯罪神話)に注目し,性犯罪神話を形成する要因として,性的メディア(ポルノグラフィ)との接触,友人・先輩との性的な情報交換,パーソナリティなどが一体どのように結びついているのかを,一般の大学生を対象に検討した.その際,性犯罪神話が実際の性犯罪行為の可能性(許容性)へどのようにつながるのかについても併せて検討した.そこで本研究ではまず,因果モデルとして, 個人内要因(性経験・交際相手・一般的性欲・パーソナリティ),性的メディア接触,友人・先輩との性的情報交換,性犯罪神話,性犯罪行為可能性という因果の流れを想定した.そして,男子大学生165名を対象に質問紙調査によって上記の変数群を測定し,重回帰分析を用いたパス解析を行った.その結果,性経験があることや一般的性欲が高いことが性的メディア(ポルノグラフィ)との接触を促し,それが身近で類似した他者である友人・先輩との性的な情報交換を介して,性犯罪を合理化する誤った信念・態度である性犯罪神話(暴力的性の女性側の容認,女性の性的欲求に関する誤認)の形成へとつながり,その結果として女性に対する犯罪的な性暴力の可能性(許容性)へと結びつくことが示された.</p>
著者
山岡 明奈 湯川 進太郎
出版者
日本社会心理学会
雑誌
社会心理学研究 (ISSN:09161503)
巻号頁・発行日
pp.0937, (Released:2016-11-30)
参考文献数
43
被引用文献数
2

Although mind-wandering and awareness are contrary concepts, both are positively correlated with creative problem solving. To understand this contradiction, we examined how mind-wandering and awareness are related to the three aspects of creativity: fluency, flexibility, and originality. We used psychological scales to measure mind-wandering and awareness, and the Unusual Uses Test to measure the three aspects of creativity. Data from 532 participants (300 male, 228 female, and 4 unknown; Mage=19.67, SD=1.44 years) were analyzed. The results of a multiple regression analysis showed an inverted U-shaped relationship between mind-wandering and uniqueness scores of originality. An ANOVA analysis showed that participants in the medium mind-wandering group scored higher than those in the low mind-wandering group. In contrast, mind-wandering and evaluative scores of originality showed a U-shaped relationship, and participants in the medium mind-wandering group scored lower than those in the low mind-wandering group.
著者
平野 美沙 湯川 進太郎
出版者
公益社団法人 日本心理学会
雑誌
心理学研究 (ISSN:00215236)
巻号頁・発行日
vol.84, no.2, pp.93-102, 2013-06-25 (Released:2013-09-01)
参考文献数
43
被引用文献数
8 6

This study explores the impact of mindfulness meditation on anger. A meditation group (N = 37) attended 5-10 minutes of mindfulness meditation daily for a week. They were assessed with self-report scales measuring three aspects of anger (rumination, arousal, and lengthiness) before, just after, and four weeks after their one-week participation. Their scores were compared to a control group (N = 27), which was assessed at the same intervals as the meditation group. The meditation group was also asked to evaluate their current mood using the Affect Grid before and after each meditation. The results indicated that participants in the meditation group who continued meditation voluntarily after the week of their participation had decreased anger rumination scores just after and four weeks after their participation. Additionally, the pleasant score on the Affect Grid increased after meditation for almost all the participation days. These findings suggest the efficacy of mindfulness meditation on improving the tendency to ruminate about anger episodes in the medium term to long term, and also on improving mood in the short term.
著者
山岡 明奈 湯川 進太郎
出版者
公益社団法人 日本心理学会
雑誌
心理学研究 (ISSN:00215236)
巻号頁・発行日
pp.87.15057, (Released:2016-09-10)
参考文献数
26
被引用文献数
11

An “incubation period” refers to an individual’s temporary shift away from an unsolved problem, which ultimately facilitates better problem solving. In this study, we experimentally examined whether creative problem solving was facilitated in accordance with the frequency of mind-wandering during an incubation period. Fifty-nine Japanese undergraduate participants (23 men and 36 women) were asked to complete the Unusual Uses Test (UUT) twice; the UUT is a traditional measurement of the various aspects of divergent thinking (including fluency, flexibility, and originality). They were also asked to rate the frequency in which they engaged in mind-wandering during the interval between UUTs, which was considered as the incubation period. The results indicated that participants who reported a higher frequency of mind-wandering during incubation exhibited more creative solutions on the UUT, especially in terms of flexibility and originality, than did those reporting a lower frequency of mind-wandering.
著者
湯川 進太郎 吉田 富二雄
出版者
公益社団法人 日本心理学会
雑誌
心理学研究 (ISSN:00215236)
巻号頁・発行日
vol.70, no.2, pp.94-103, 1999-06-25 (Released:2010-07-16)
参考文献数
29

This study investigated whether cognitions and emotions elicited by media violence mediate aggressive behavior. Eighty undergraduates, 40 men and 40 women, participated in the experiment. First, subjects were exposed to one of four violent videos which varied in levels of violence and entertainment. Subjects' heart rate and eyeblink rate were continuously recorded while they watched the video. After watching it, subjects described their thoughts which occurred while watching it and rated their affective reactions to it. Finally, their aggressive behavior was measured. Results showed that (1) videos high in violence elicited more aggressive thoughts, more thoughts of negative affect, stronger negative affects, and stronger empty-powerless affects, whereas videos high in entertainment elicited stronger positive affects; (2) no significant differences were found among the videos in terms of physiological reactions and aggressive behavior; and (3) cognitions and emotions elicited by media violence did not mediate aggressive behavior.
著者
湯川 進太郎 遠藤 公久 吉田 富二雄
出版者
公益社団法人 日本心理学会
雑誌
心理学研究 (ISSN:00215236)
巻号頁・発行日
vol.72, no.1, pp.1-9, 2001-04-25 (Released:2010-07-16)
参考文献数
39
被引用文献数
5 2

This study investigated the effects of anger evoked by earlier provocation on cognition, emotion, and aggressive behavior after being exposed to media violence. Sixty male undergraduates participated in the experiment. Before viewing one of three videos (either highly violent, violent with high entertainment, or nonviolent), half of the subjects were provoked by a confederate posing as another subject. Subjects' heart rates and eyeblink rates were recorded while viewing the video. After viewing the video, subjects described their thoughts that occurred while watching the video and rated their affective reactions toward the video. Finally, subjects' agressive behavior toward the confederate was measured. Results of covariance structure analysis suggested that (a) anger evoked by provocation and high level of violence in videos additively elicited negative cognition and affect, which further facilitated aggressive behavior, and (b) high level of entertainment in videos elicited positive cognition and affect, which alleviated negative cognition and affect.
著者
山岡 明奈 湯川 進太郎
出版者
公益社団法人 日本心理学会
雑誌
心理学研究 (ISSN:00215236)
巻号頁・発行日
vol.87, no.5, pp.506-512, 2016 (Released:2016-12-25)
参考文献数
26
被引用文献数
9 11

An “incubation period” refers to an individual’s temporary shift away from an unsolved problem, which ultimately facilitates better problem solving. In this study, we experimentally examined whether creative problem solving was facilitated in accordance with the frequency of mind-wandering during an incubation period. Fifty-nine Japanese undergraduate participants (23 men and 36 women) were asked to complete the Unusual Uses Test (UUT) twice; the UUT is a traditional measurement of the various aspects of divergent thinking (including fluency, flexibility, and originality). They were also asked to rate the frequency in which they engaged in mind-wandering during the interval between UUTs, which was considered as the incubation period. The results indicated that participants who reported a higher frequency of mind-wandering during incubation exhibited more creative solutions on the UUT, especially in terms of flexibility and originality, than did those reporting a lower frequency of mind-wandering.
著者
上條 菜美子 湯川 進太郎
出版者
公益社団法人 日本心理学会
雑誌
心理学研究 (ISSN:00215236)
巻号頁・発行日
vol.85, no.5, pp.445-454, 2014 (Released:2014-12-25)
参考文献数
53
被引用文献数
7 2

This study examined the factors that influence meaning making and rumination related to stressful events. Six hypothetical scenarios were used, all of which were contextualized stressful events. Participants (N = 779) completed a questionnaire about one of the six scenarios, which assessed the possibility of preventing the event, the probability of the event occurring, the perceived threat of the event, the frequency of rumination, and meaning making. They completed a scale that assessed self-rumination and self-reflection as a way of thinking, and a scale that assessed executive function. Executive function and self-rumination were negatively correlated. Furthermore, self-rumination positively correlated with the frequency of rumination on the event. The perceived threat was high when the probability of the event occurring was low and the possibility of preventing the event was high. Although the perceived threat of the event inhibited meaning making, this was promoted by mediating the frequency of rumination. Self-reflection also directly promoted meaning making. Therefore, this study highlighted a number of factors that affect rumination and meaning making.
著者
渋谷 明子 坂元 章 井堀 宣子 湯川 進太郎
出版者
日本デジタルゲーム学会
雑誌
デジタルゲーム学研究 (ISSN:18820913)
巻号頁・発行日
vol.5, no.1, pp.1-12, 2011 (Released:2019-10-01)

591名の小学校高学年児童を対象にパネル研究を実施し、テレビゲームの暴力シーンへの接触時 間が長いと、 1 年後の攻撃性が高くなる傾向が男子でみられた。また、テレビゲームの世界を現実的だ と知覚していた男子の 1 年後の身体的攻撃が高くなった一方で、暴力シーンを見て虚しい気持ちになった男子の攻撃性は 1 年後に低くなる傾向も見られており、暴力シーンの見方によって、暴力シーンの長 期的影響が異なる可能性が示唆された。
著者
井堀 宣子 坂元 章 渋谷 明子 湯川 進太郎
出版者
日本デジタルゲーム学会
雑誌
デジタルゲーム学研究 (ISSN:18820913)
巻号頁・発行日
vol.2, no.1, pp.34-43, 2008 (Released:2021-07-01)

テレビゲームが子どもに与える影響を調べるため、小学生を対象にしたパネル研究を実施した。 調査を2回実施し、子どものテレビゲーム使用量、シーン別接触量、ゲーム嗜好を測定するとともに、 攻撃行動、向社会的行動を測定した。交差遅れ効果モデルを用いて構造方程式モデル分析を行った結果、 男子において、平日のテレビゲーム使用量が多いほど、向社会的行動が抑制される傾向があった。また、 被調査者全体と男子において、向社会的シーンに接触する機会が多いほど、そして、非暴カゲーム嗜好が強いほど向社会的行動が促され、暴カゲーム嗜好が強いほど向社会的行動が抑制される傾向があった。
著者
平野 美沙 湯川 進太郎
出版者
The Japanese Psychological Association
雑誌
心理学研究 (ISSN:00215236)
巻号頁・発行日
vol.84, no.2, pp.93-102, 2013
被引用文献数
6 1

This study explores the impact of mindfulness meditation on anger. A meditation group (<i>N</i> = 37) attended 5-10 minutes of mindfulness meditation daily for a week. They were assessed with self-report scales measuring three aspects of anger (rumination, arousal, and lengthiness) before, just after, and four weeks after their one-week participation. Their scores were compared to a control group (<i>N</i> = 27), which was assessed at the same intervals as the meditation group. The meditation group was also asked to evaluate their current mood using the Affect Grid before and after each meditation. The results indicated that participants in the meditation group who continued meditation voluntarily after the week of their participation had decreased anger rumination scores just after and four weeks after their participation. Additionally, the pleasant score on the Affect Grid increased after meditation for almost all the participation days. These findings suggest the efficacy of mindfulness meditation on improving the tendency to ruminate about anger episodes in the medium term to long term, and also on improving mood in the short term.
著者
遠藤 寛子 湯川 進太郎
出版者
公益社団法人 日本心理学会
雑誌
心理学研究 (ISSN:00215236)
巻号頁・発行日
vol.84, no.1, pp.1-9, 2013 (Released:2013-07-01)
参考文献数
50
被引用文献数
6

The relationship between a recipient's response to a disclosure of negative emotional experiences, and the resulting negative emotions, hesitation in self-disclosure (interpersonal and intra-personal hesitation), and negatively-confused thoughts of the person making the disclosure were investigated. Female undergraduates (N=271) were asked to write about angry or sad events in their interpersonal relationships that they had disclosed to someone. Then they completed a questionnaire assessing the recipient's responses, negative emotions such as anger and depression caused by the recipient's responses, hesitation in self-disclosure about the events, and negatively-confused thoughts about the events. The results of covariance structure analysis indicated that a recipient's rejection in response to the disclosure of negative emotional experiences resulted in negative thoughts caused by an increase of negative emotions and hesitation in self-disclosure. The results also showed that a recipient's acceptance also increased depression in the person making the self-disclosure, which intensified the intra-personal hesitation, and increased negatively-confused thoughts.
著者
湯川 進太郎 吉田 富二雄
出版者
公益社団法人 日本心理学会
雑誌
心理学研究 (ISSN:00215236)
巻号頁・発行日
vol.69, no.2, pp.89-96, 1998-06-25 (Released:2010-07-16)
参考文献数
19
被引用文献数
2 3

The present study investigated the effects of media violence on affective, cognitive, and physiological reactions of viewers. Eighty undergraduate students (male=40, female=40) participated in the experiment. First, subjects were exposed to one of four violent films whose levels of violence and entertainment were based on ratings taken in a previous study (Yoshida & Yukawa, 1996). Immediately after viewing the film, subjects described their thoughts which occurred during watching the film and rated thier affective reactions toward the film. Heart rate and eyeblink rate as indicators of physiological arousal were measured continuously before, during, and after the film. Results showed that the film high in violence elicited more negative and empty-powerless affects, while the film high in entertainment evoked more positive affects.
著者
山岡 明奈 湯川 進太郎
出版者
一般社団法人 日本教育心理学会
雑誌
教育心理学研究 (ISSN:00215015)
巻号頁・発行日
vol.67, no.2, pp.73-86, 2019-06-30 (Released:2019-12-14)
参考文献数
78
被引用文献数
3 2

創造性を増進することは社会にとって有用であると考えられるが,しばしば創造性の高い人は精神的に不健康であると指摘されてきた。一方で,近年では創造性が高くても精神的に健康な人の存在も示唆されている。そこで本研究では,創造性と精神的健康の両方と関連深い概念として知られているマインドワンダリングという現象に着目し,創造性の高さや精神的健康さの違いによって,マインドワンダリングの特徴に違いかあるのかを実験的に検討した。まず,62名の参加者の創造性と抑うつ傾向およびワーキングメモリ容量を測定した。その後,思考プローブ法を用いて,映像視聴中のマインドワンダリングの思考内容,自覚の有無,話題数を測定した。分析の結果,創造性が高く精神的に健康な人は,マインドワンダリング中に過去のことを考える頻度が少ないことが示された。本研究の結果は,マインドワンダリングを用いて,精神的健康を維持しつつ創造性を増進するための基礎的知見を示したといえる。
著者
湯川 進太郎 吉田 富二雄
出版者
筑波大学
雑誌
筑波大学心理学研究 (ISSN:09158952)
巻号頁・発行日
vol.23, pp.115-127, 2001
被引用文献数
1

This study investigated the effects of violent video games in terms of game format and playing versus watching on cognition, emotion, and aggressive behavior. Sixty male undergraduates participated in the experiment. Baseline ...
著者
宮田 千聖 湯川 進太郎
出版者
日本犯罪心理学会
雑誌
犯罪心理学研究 (ISSN:00177547)
巻号頁・発行日
vol.50, no.2, pp.1-12, 2013-03-31 (Released:2017-07-30)
参考文献数
20

サイコパス臨床群には感情情報処理に問題があり,中性情報よりも感情情報が記憶されやすい感情バイアスが生じないことが報告されている。本研究では,このサイコパス臨床群と同様の記憶における感情バイアスの低下が,サイコパシー傾向の高い健常者でも生じるという仮説を検討した。一次性・二次性サイコパシー尺度に回答した45名の大学生を対象に,記憶における感情語の影響を測定する感情記憶課題を行った。その結果,先行研究と一致して,高サイコパシー群は低サイコパシー群より感情バイアスが低下していた。さらに,高サイコパシー群に見られた感情バイアスの低下は,ポジティブ感情に顕著に見られた。これらの結果より,サイコパシー特性を持つ健常者でも臨床群と同様に感情情報処理に問題があることが示されただけでなく,サイコパシー特性はポジティブ感情を伴う記憶に影響する可能性があることが示唆された。
著者
山岡 明奈 湯川 進太郎
出版者
日本社会心理学会
雑誌
社会心理学研究 (ISSN:09161503)
巻号頁・発行日
vol.32, no.3, pp.151-162, 2017-03-31 (Released:2017-04-07)
参考文献数
43
被引用文献数
3

Although mind-wandering and awareness are contrary concepts, both are positively correlated with creative problem solving. To understand this contradiction, we examined how mind-wandering and awareness are related to the three aspects of creativity: fluency, flexibility, and originality. We used psychological scales to measure mind-wandering and awareness, and the Unusual Uses Test to measure the three aspects of creativity. Data from 532 participants (300 male, 228 female, and 4 unknown; Mage=19.67, SD=1.44 years) were analyzed. The results of a multiple regression analysis showed an inverted U-shaped relationship between mind-wandering and uniqueness scores of originality. An ANOVA analysis showed that participants in the medium mind-wandering group scored higher than those in the low mind-wandering group. In contrast, mind-wandering and evaluative scores of originality showed a U-shaped relationship, and participants in the medium mind-wandering group scored lower than those in the low mind-wandering group.