著者
梨子田 勉 初田 亭 猪野 俊幸 奥田 真史
出版者
工学院大学
雑誌
工学院大学研究報告 (ISSN:03685098)
巻号頁・発行日
no.104, pp.103-110, 2008-04

This study is a part of the investigation and the analysis of the market places in Tokyo during the transitional periods in the modern urban history. The purpose of this study is to describe the relationship between the characteristics of site and the function of buildings. First, the investigation is focused on west gate of Shibuya station about how long the commerce and the offices on the first floor had stayed as they were. Secondly, superposed the distribution of those commerce and offices from 1958 to 2004 along with the lapse of time, and analyzed those distribution. Showing the characteristic of site on Shibuya that has changed remarkably after the war by Tokyu and Seibu department store is essential to consider urban cities in the modernizing Japan.
著者
内野 伸勝 初田 亨 平井 充 小黒 康典 西岡 大輔
出版者
工学院大学
雑誌
工学院大学研究報告 (ISSN:03685098)
巻号頁・発行日
no.100, pp.145-152, 2006-04

This study is a part of the investigation and the analysis of the market places in Tokyo through the transitional periods in modern urban history. The purpose of this study is to clarify the characteristics and the developmental process of the urban space. The investigation and the analysis are focused on the area around the east gate of Shinjuku station through the functions of the commerce and office buildings. The buildings have generally several stories in height. However, as part of the analysis of urban space, the street level would represent an important characteristic of the buildings. Therefore, this study investigates and analyzes only the first floor, the street level that directly relates to the urban space. The commerce and office buildings are functionally classified in twelve types.
著者
野村 史織
出版者
工学院大学
雑誌
工学院大学共通課程研究論叢 (ISSN:09167706)
巻号頁・発行日
no.45, pp.37-51, 2007

メディアテクストの解釈については,テクストやテクストが記される場(文書)の質・文脈・制限についてだけでなく,テクストが生産・解釈・消費されていく過程など,多面的な要素が複合的に分析されるべきだといわれてきた。そこで,本稿は,「言説」に関する最近の新たな理論を論じ,メディア研究のテクスト分析へ新たな視点を提示することを目的とした。まず,本稿は,メディア研究の伝統的な手法である量的内容分析の利点と客観性などの問題点を提示し,多くのメディア研究が質的内容分析の手法を取り入れるようになった経緯を示した。次に,テクスト分析に関するこうした質的研究のアプローチや理論が,「言説」という概念に依拠していることを明示した。もともと言語学で生まれた「言説」という概念は,社会・政治・経済・文化的文脈において様々なテクストが生産・解釈されることを含め,発話と認識の多様で変動的な社会実践と意味を指している。この「言説」理論に関して,メディア研究に多くの影響を与えたフーコーの言説と権力・社会の議論,グラムシの文化ヘゲモニーの理論に焦点を当て,言説が政治的性質を有していること,そして,変動し多様な社会背景・権力関係と絡み合って,言説が形成・表象・解釈されること,また言説的実践を通じて,社会的文脈や権力関係が構築されたり,当然のものとして社会で「自然化」されたり,変化させられたりする過程への視座を提示した。最後に,こうした視点を取り入れたメディア研究のテクスト・言説分析の例として,批判的言説分析を紹介し,多様なメディアテクストを分析するための新たな視点を論じた。
著者
長嶋 祐二
出版者
工学院大学
雑誌
基盤研究(A)
巻号頁・発行日
2014-04-01

本研究では、3次元アニメーションによる日本手話の形態素語彙辞書の構築を行った。辞書に収録した3次元手話動作は、光学式モーションキャプチャにより収録した。辞書の単語は、提案しているNVSG要素モデルを用いて記述されている。記法結果はSQLiteフォーマットで蓄積し、形態素辞書データベースを構築した。その結果、日本語の意味が分からなくても手話の構成要から検索可能である。共通課題であった、解析ツールでは、MAを構築し手話の音素レベルからNVSG要素モデルを用いて3次元動作記述支援システムを開発した。更に、BVHデータからリアルタイムで3次元手話アニメーションを生成する3Dビューアを開発した。
著者
小室 清人 田村 雅紀
出版者
工学院大学
雑誌
工学院大学研究報告 (ISSN:03685098)
巻号頁・発行日
no.111, pp.107-112, 2011-10-30

In recent society, global warming causes emission of carbon dioxide and raises remarkable issues. This study investigated the quantities of carbon dioxide on reinforced concrete buildings in the Tokyo metropolitan area during the manufacturing and transportation of materials to be used. Moreover, those quantities were compared between a basic RC building and a building using scallop shells. Scallop shells can fix carbon. As a result of calculations, scallop shells can contribute to the reduction total carbon dioxide quantities because they can store carbon dioxide on their own, and achieve the carbon-neutral theory, which states that quantities of emission and absorption of carbon dioxide are equal in the life cycle.
著者
椎塚 久雄
出版者
工学院大学
雑誌
工学院大学研究報告 (ISSN:03685098)
巻号頁・発行日
no.114, pp.57-68, 2013-04-30

In this paper, we focus on social isolation among elderly people to better understand the reality of their lives, andanalyze the relationship between the factors behind changes in the family structures of the elderly and their social isolation,and changes in modern communities. We also investigate new forms of communication aimed at improving thequality of life in a longevity society. Methodologically, we propose and examine a basic means to enhance local communitynetworks, based on a scale-free network as a foundation for local community formation. From these considerations,we propose a new networking game for constructing the free-scale network in our daily life. The main idea ofthis paper is based on the alternate reality game that is a type of play experience to cross and virtual reality as part ofthe game captures the everyday world.
出版者
工学院大学
巻号頁・発行日
2015
著者
清水 雄太 高信 英明 鈴木 健司 三浦 宏文 稲田 喜信
出版者
工学院大学
雑誌
工学院大学研究報告 (ISSN:03685098)
巻号頁・発行日
no.118, pp.9-14, 2015-04-30

In the insect and the fish that forms groups in the natural world and lives, intelligence as the individual is comparativelylow in intelligence as living things. However, such they can act in order by making the crowd cooperate by a simplerule and with order as a whole. This is called", Swarm Intelligence". In the present study, two or more robots with only a comparatively simple function are developed, and it aims atthe achievement of the crowd action. The robot was developed that sets freely direction of travel and obstacle detection area by using function of omnidirectionalmovement for traveling section and that mounts up to 8 supersonic sensors.
著者
岡田 理香
出版者
工学院大学
雑誌
工学院大学研究論叢 (ISSN:21866635)
巻号頁・発行日
no.52, pp.23-34, 2014-10-31
著者
板橋 拓未 高信 英明 山尾 考弘 鈴木 健司 三浦 宏文
出版者
工学院大学
雑誌
工学院大学研究報告 (ISSN:03685098)
巻号頁・発行日
vol.106, pp.25-29, 2009-04-30

Recent years, movement of robots are required to suit various fields and environments. Therefore, this research focused on flexible movement of the tongue. The purpose of this research is to develop tongue type multi-DOF flexible Robot. A tongue has three functions: mastication, articulation and swallowing. In particular, this research has focused on the swallowing. In this paper, we consider the proposal of a basic model, and swallowing operation, before manufacturing tongue type multi-DOF Robot. Next, basic model was made by using DADS (Dynamic Analysis and Design System), and we verified the validity of the mechanism of basic model from the swallowing operation.
著者
馬場 岳斉 工藤 幸寛 高橋 泰樹
出版者
工学院大学
雑誌
工学院大学研究報告 (ISSN:03685098)
巻号頁・発行日
no.120, pp.49-52, 2016-04-30

Photolithography is used in various fields such as printed circuit board fabrication and semiconductor processes,and it is often adopted in science education classes. For student to make printed circuit boards which have varyingdesigns, in a classroom, efficient exposure time is required; however, this is difficult to achieve because of cost andtime limitations. In this research, we have developed mask-less exposure equipment for high quality printed boards at low costwith a short exposure time by using a commercially available DLP projector. Furthermore, this process is alsoapplicable regarding micro-patterns.
著者
後藤 真一 椎塚 久雄
出版者
工学院大学
雑誌
工学院大学研究報告 (ISSN:03685098)
巻号頁・発行日
no.110, pp.97-103, 2011-04-30

This paper investigated the peculiarity of a sentimental phenomenon called attachment to personal belongings. The aim is to examine the correlation between people and the belongings composing their living environment, in order to reveal what is important and meaningful for both their liver and their living environments. The Study looks at the relationship between experiences with belongings particularly close to the owner and feelings of attachment for them. A survey of experiences and sentiments about belongings with attachment was executed and factor analysis was used to bring out the components of attachment. The results verified the following: 1) in each group of samples with a similar tendency of factor scores, the experiences with belongings have something in common. 2) From the tendency of factor scores, there is a difference in attachment between things of the same kind. 3) The owners recognize the empirical products of relation to belongings. These results show the formation of an attachment is connected with various experiences with the belongings.
著者
チョウ エイ 椎塚 久雄
出版者
工学院大学
雑誌
工学院大学研究報告 (ISSN:03685098)
巻号頁・発行日
no.109, pp.135-138, 2010-10-30
被引用文献数
1

Now game industry is a great market of the world economy. High technologies are applied to create games. The purpose of the paper is to use the technology "Emotion Motivated Artificial Intelligence" to create Non Player Character with human-like emotion to improve the games. In order to prove that, 2 types of NPC, one with EMAI and the other without, were created and tested. The results of the recent test were analyzed by Cross Tabulation and chi-square test. It showed that, the NPC that used EMAI shows more emotion than the one without.