著者
浜田 百合 庄司 裕子
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.12, no.2, pp.311-317, 2013 (Released:2013-04-18)
参考文献数
14
被引用文献数
1

In recent years, the communication technique known as coaching is getting a lot of attention, and beginning to be implemented in various fields. However, the psychological effect of coaching on healthy individuals remains unclear. In order to rectify this, we have conducted a coaching observation study, and implemented psychological testing to determine its effects in this area. Also, building on the precedent set by other studies, we have carried out analysis of the content of conversation during coaching. The results show a statistical relation between conversation content and the psychological effects of coaching.
著者
池田 千登勢
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.14, no.1, pp.135-143, 2015 (Released:2015-02-20)
参考文献数
19

A person who is struck by deep grief due to the loss of, or unwanted separation from, his/her family, spouse or the one he/she loves is believed to take a long and gradual recovery process from the state of severe mental suffering. This study conducted interviews on ten people who went through such experience to find out how their painful loss or separation took place, their psychological states, their actions in the process of recovery afterwards, the psychological change brought about by such actions, etc. The result found that the activities recognized by the sufferers as effective in facilitating the recovery process included “creative activities, such as painting, crafting, writing, etc.” along with “social activities, such as works and volunteering”, “communications with close friends and relatives”, etc. The creative activities referred here are voluntary ones and exclude “art therapy” implemented as a part of psychotherapy.
著者
伴 碧 池田 亮午 高橋 英之 神山 貴弥
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-20-00058, (Released:2021-06-16)
参考文献数
41

Previous studies have shown that behavioral synchronization with others positively affects various psychological and behavioral variables. However, no consistent view has been given on the effects of synchronization, as different researchers tend to use different indicators. In light of this, the purpose of this study was to comprehensively examine the effects of synchronization by using multiple psychological and behavioral indicators that have been shown to be associated with synchronization, as dependent variables. We set up conditions in which the upper arm motion was synchronous and asynchronous between two participants who maintained a controlled gaze. The results showed that synchronization of behavior with others was not an effect and not a mediated effect by psycho-logical variables; however, it had a direct effect on behavioral indicators. Specifically, compared with the asynchronous condition, the synchronous condition resulted in closer interpersonal distance between participants and greater cooperation with others in the prisoner’s dilemma game.
著者
浜田 百合 井上 修斗 庄司 裕子
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-19-00025, (Released:2019-10-21)
参考文献数
33
被引用文献数
1

This paper describes the trends in the phonemes used in naming by using the attributes of objects. The study used the names of characters in video games and automobiles as the targets of analysis. Through categorizing the objects based on their attributes, the study sought to verify if there existed a difference in the used phonemes between the categories. Resultantly, the study has clarified the phonemes used to illustrate the smallness, lightness, and weakness in addition to the phonemes used to depict the largeness, heaviness, and strength between two objects. In addition, the study had also employed evaluation experiments to verify the trends in the phonemes used in naming, which was derived from the analyses of the objects’ attributes, and to verify whether the phonemes used in the naming process matched with the people’s impressions. Throughout this process, the study has found the objects’ specific naming trends and the characteristics of the phonemes. By conducting the same analysis process for many objects, the study hopes to propose a supporting method for the naming process of specific objects.
著者
佐藤 耕大 萩原 将文
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.22, no.2, pp.197-206, 2023 (Released:2023-04-28)
参考文献数
22

In this paper, we propose a new personalization method for a dialogue system using external knowledge and Graph Convolutional Networks (GCNs). The proposed system is divided into a personalize-part and a response-generation part with Japanese Transformer model. The personalize-part consists of a learned GCN, which can estimate the user’s interests, and a knowledge graph as external knowledge. The personalize-part can add an appropriate template to the response by Transformer according to the dialogue situation and user’s interests. Estimating a topic interesting for each user, the new system can provide an intimate dialogue reflecting individualized interests. We carried out extensive evaluation experiments, and it has shown that the proposed system exceeds the conventional Transformer dialogue model by 35.6% in the variety of information and by 34.0% in the level of desire to use the system.
著者
益子 行弘 齋藤 美穂
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.11, no.3, pp.483-490, 2012 (Released:2012-06-12)
参考文献数
22
被引用文献数
1

The relationship between expressions of a class teacher on the class atmosphere was investigated. First, the frequency a teacher showing six basic expressions was assessed. Secondly, the atmosphere of the class was evaluated and factors that composed class atmosphere were subjected to factor analysis, which indicated that class atmosphere consisted of Unity, Friendly, and strict Factors. A model how expressions of a teacher affected the atmosphere of a class was developed using Covariance Structures Analysis (CSA). The results indicated that the expressions of a teacher had a significant effect on class atmosphere.
著者
平 あき津 五十嵐 崇訓 行場 次朗
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-20-00063, (Released:2021-04-15)
参考文献数
7

This study investigated the relationship between facial youthfulness and facial areas. The cognitive model reported previously shows that youthfulness is a complex impression composed of estimated age, lively impression, and clean impression. Eight participants rated these impressions of seven facial images using Scheffe’s paired comparison method. The images consisted of an average face of 19 women in their 50s and modified average faces by adding moderate or severe wrinkles on the forehead, under the eyes, or around the mouth of the average face. Additionally, eye-movements were monitored during the rating of the average face. These investigations revealed that youthfulness and estimated age related to forehead and under-eye areas, whereas lively impression and clean impression related to under-eye area. Further analysis suggested that youthfulness had a combined feature of other three impressions. These results support the cognitive model of youthfulness reported previously and demonstrate that important facial areas vary with impressions.
著者
林 里奈 加藤 昇平
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-18-00037, (Released:2018-10-16)
参考文献数
24
被引用文献数
2

Robot-assisted therapy has gained attention as one of mental health measures. In this paper, we investigated the influences of soft tactility on psychological and physiological stress relief effects to verify whether soft robots or hard robots are effective as therapy robots. Resultantly, we confirmed that psychological stress relief effects obtained by interaction with soft robots are significantly higher than that with hard robots, particularly reducing tension and depression, improving vigor. And we also verified that physiological stress relief effects, especially increasing alpha waves, obtained by interaction with soft robots are significantly higher, too. In addition, we found that soft tactility may have effects of inhibiting reduction users' motivation for interaction. These results suggest that soft robots are more effective as therapy robots.
著者
井上 亮太郎 保井 俊之 前野 隆司
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-19-00068, (Released:2020-04-14)
参考文献数
35

This study is to induce by the factor analysis the factors of wakuwaku, the positive emotions at work,and to get them structured by the covariance structure analysis. The authors identified five factors composed by twenty-five items as factors of wakuwaku, and then discovered that it is the circulating structure by using the covariance structure analysis. They quantitively validated those factors and its structure by the confirmative factor analysis and the PANAS analysis to prove the efficacy of the structure.
著者
岡田 真奈 小高 直樹 阪田 真己子
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.2, pp.207-213, 2020 (Released:2020-04-30)
参考文献数
14

We discussed how people behave on seeing kawaii animal toys. Many studies have indicated the effects of kawaii emotions. However, few have described how they are expressed behaviorally. Therefore, this paper reports observable behavioral indicators. Specifically, we observed 4 human behaviors: smiling, touching, talking, and watching (kawaii toys or people) - during conversations when they see animal toys. Participants were divided into two groups. One (kawaii group) selected the animal toys that they felt had the most kawaii, and another (non-kawaii group) selected the animal toys that they felt had the least kawaii. Time to behavior was measured by annotation software, analyzed by analysis of variance. Comparison of groups showed that kawaii group was smiling, talking, and watching people for a longer time. Conversely, non-kawaii group was watching animal toys for a longer time. These results deepened our understanding of human behavior caused by kawaii emotion.
著者
川北 輝 大西 厳 石原 茂和 橋本 健汰 金井 秀明
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.21, no.3, pp.267-274, 2022 (Released:2022-08-31)
参考文献数
25
被引用文献数
2

Under difficult COVID-19 situations, restricted movements and increasing stress demand casual counseling. Counseling in a virtual space would lower the psychological barrier to consultation by concealing the client and the counselor’s figure. This study examines whether the willingness to consult would change by the seriousness of consultation and the different appearances of the counselor’s avatar. As a result, in the serious consultation situation, the willingness to consult with the avatar in a white coat was high. In the informal consultation situation, the willingness to consult with the avatar wearing a hood was high. Furthermore, with eye-tracking, we found that people’s attentive areas were different by the situation and by the appearance of the avatar. These results suggest the potential for the avatar counseling system in the Metaverse and remote virtual reality (VR) counseling.
著者
加藤 拓巳
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-20-00016, (Released:2020-10-21)
参考文献数
36

Color has long been considered important by both the manufacturing industry and academia because it affects people’s perceptions, emotions, and behaviors. However, the evaluation of purchasing behavior until now has mainly been only in an experimental environment, and there have been concerns that differed from the actual consumer behavior. Therefore, the causal effect of the strong impression of a manufacturer’s brand color on the purchase behavior in the Japanese automobile industry was verified. Covariate was homogenized by propensity score matching based on the online survey, and the causal effect on purchase intention was extracted. As a result, the impression of the brand color had a positive effect on the purchase intention. This effect was estimated to be 5.739 in odds ratio. Commercial brands, logos, emblems, car body colors, dealers, showrooms, and even professional baseball teams were found to be factors that foster brand color.
著者
江川 翔一 瀬島 吉裕 佐藤 洋一郎
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-18-00069, (Released:2019-03-29)
参考文献数
31
被引用文献数
5 6

In human face-to-face communication, not only verbal messages but also non-verbal behaviors such as facial expressions, body movements, and gazes are conveyed; these non-verbal behaviors can express human affect. In addition, it leads to sharing of empathy unconsciously in human interaction and enhancing intimacy between humans. In particular, cognitive empathy as well as emotional empathy play an important role in sharing of empathy. Therefore, it is expected to evaluate emotional empathy based on the features of affect for enhancing intimacy. In this study, for the basic research of evaluating emotional empathy, a method that estimates the emotional centroid based on the coordinate system in the Russell’s circumplex model was proposed. In addition, the experiment was conducted to evaluate the proposed method. The results demonstrated that the method has a possibility to estimate the features of affect.
著者
古川 勉寛 藤原 孝之 上條 正義 村上 裕亮
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-15-00008, (Released:2015-07-24)
参考文献数
32

The objectives of this research are to implement the examination and the analysis of the utterances that accompany movements, and to elucidate whether these utterances are likely to be applied as movement-support technology. In the first phase of the field survey, we studied changes in the rate of vocal output with changes in the height of a platform to stand on; then, in the second phase of the survey, we investigated the influence exerted by vocal output or the absence thereof on walking ease and Maximum Walking Speed (MWS). In the analytical study, we observed excitation levels of spinal motor cells in healthy adults using H-wave. It is suggested by the results that (1) the rate of vocalization changes, (2) MWS is not improved, (3) the ease of walking is affected, and (4) the level of stimulation of spinal cord motor cells is increased.
著者
スリーピァン ピーラヤー 大倉 典子 タネースーン ケージケーオ 宮武 恵子
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.4, pp.389-393, 2020 (Released:2020-12-25)
参考文献数
21

Because the color of lipstick is important for total fashion image, we tried to analyze the characteristics of colors of lipsticks of popular brands especially for Japanese female students. Preparing a database consists of 294 color images obtained from websites of lipsticks, we performed statistical analyses such as distribution chart and decision tree for their RGB values. The analysis results show that “MAC has relatively different RGB values from other brands,” “The products with high R values tend to be CHANEL,” and some similarities between brands. Those successfully gave the subjective evidences for the empirical knowledge of the fashion expert.
著者
高橋 直己 上野 舞夕 浜田 百合 庄司 裕子
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.21, no.1, pp.135-142, 2022 (Released:2022-02-28)
参考文献数
23

Emojis are extensively used to convey emotional nuances non-verbally in computer-mediated communication. Previous studies have examined how emojis are used and how they change the expression of a sentence, as well as the subsequent impression of the reader. Regarding whether the writer’s emotion is understood correctly by readers, evidence shows that emojis can enhance specific emotions. However, the effects of variation in the kinds of sentence, emotion, and emoji on the shifting emotion conveyed have not been studied. In this study, we examined the various factors that affect the shift in emotions being communicated. Our results demonstrated that positive emotions can be communicated more correctly compared with negative emotions and that smiley emojis (a.k.a. emoticons) can communicate emotions more clearly compared with other kinds of emoji.
著者
柳町 真子 布川 博士
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.4, pp.361-368, 2020 (Released:2020-12-25)
参考文献数
31
被引用文献数
1

With the spread of digital games, board games as analog games are also popular. There are several discussions focusing on educational methods using board games. However, although it is said that it will have improved communication skills and educational effects, there is not much specific analysis. It is considered impossible to conduct social experiments that only control the use of board games, and it is generally difficult to measure them. Therefore, in this study, based on the hypothesis that it is effective, we set the “Fundamental Competencies for Working Persons” by METI as educational effects for 24 types of board games and analyzed the relationship. This paper describes the results. In addition, we discuss whether board games can be generalized for playing and learning, and the “Fundamental Competencies for Working Persons” for educational effects.
著者
高野 ルリ子 山南 春奈 町田 明子 高田 定樹
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.12, no.2, pp.319-326, 2013 (Released:2013-04-18)
参考文献数
23
被引用文献数
1

The present study examined the effects of facial movements on impressions of facial appearance during dynamic smiling. The participants (80 women) rated the 68 women in the videos, posing with a smile, in terms of attractiveness, likability, and beauty on a 5-point scale. The displacements of the sides of both the cheeks and mouth areas in each video were measured using the optical flow method. Five time points were chosen from time series data that had been divided into four equal intervals. T-tests were applied to analyze the differences in displacements and velocities between the higher- and lower-rated-stimulus groups. The results indicate that the magnitudes of the initial displacements and the acceleration of the initial velocities were most important in creating a positive impression of dynamic smiles. The results also show that there are both common and specific relationships between facial movements and impressions of facial appearance.
著者
三宅 宏明 木下 武志 長 篤志
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.12, no.2, pp.343-351, 2013 (Released:2013-04-19)
参考文献数
14
被引用文献数
2

Various findings on color impression have become essential knowledge for professionals who handle colors as elements of design. Similarly, knowledge of memorized colors should be considered by design professionals. Researchers in color psychology have conducted various studies on memorized colors; however, a database on changing of colors cannot be built, because the investigated colors are limited to parts in the color space. In this paper, we propose an experimental method to reveal memorized colors. The apparatus consists of a personal computer and LCD display. The proposed method uses quantitative data on three attributes of memorized colors, and the manipulation of the apparatus is easier than the conventional method. We compare the study results with the findings of previous research papers. The results confirm the validity of the method. This study presents memorized colors of rarely investigated parts in the color space.
著者
平 あき津 南 浩治 五十嵐 崇訓 行場 次朗
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.1, pp.65-71, 2020 (Released:2020-02-28)
参考文献数
19

This study aimed to construct a cognitive model of facial youthfulness. First, we investigated which higher-order impressions (e.g. lively, clean, etc.) compose youthfulness on the hypothesis that youthfulness is a complex impression. Then, we investigated which lower-order impressions (e.g. wrinkles, translucency, etc.) account for the constituent impressions of youthfulness. Eight trained participants rated 27 impressions of 32 women’s facial images in their 50s. Factorial analysis and multiple regression analysis were conducted on the rating data. Our investigation revealed that youthfulness consisted of lively impression and clean impression in addition to estimated age, while lively impression was the main constituent of youthfulness. Further analyses showed that those three impressions respectively related to strong appearance of eyes, perceived translucency, and wrinkled appearance. Based on these results, we proposed a cognitive model representing that youthfulness is a complex impression composed of three higher-order impressions, which are affected by particular facial features.