著者
池坊 由紀 高井 由佳 後藤 彰彦 桑原 教彰
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.13, no.1, pp.307-314, 2014 (Released:2014-02-28)
参考文献数
6
被引用文献数
5

This research was performed in order to clarify the difference between inexperienced person and experts of Ikebana through impression evaluation during the appreciation of arrangement. In this research, not only arrangement themselves, but also photos of them were used for the evaluation. Experimental results indicated that experts could distinguish the difference of arrangements between experts and inexperienced persons even though they watch Ikebanas or photos. However, it is thought to be difficult for inexperienced person. Concerning of the elements of evaluation, that will lead a new research which element appear in which media and the reason that cause this situation.
著者
友部 直美 柳田 佳子
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.13, no.1, pp.137-144, 2014 (Released:2014-02-18)
参考文献数
5
被引用文献数
1

The purpose of this study was to see whether fashion image terminology in general use is objective as indicator terms having the same effects on consumers in general and to verify its usefulness as a shared language tool. We found variation in the image terms chosen for fashion styles that combine multiple taste elements. Particularly, clear classification proved difficult as multiple terms were chosen for one style, such as “romantic/feminine,” “country,” “girly,” or “elegant.” This may be connected to the terms themselves having lost objectivity as their distinguishing properties have grown ambiguous through widespread use. However, to some degree limited images were accepted for styles having clear distinguishing features such as texture and color. Clearly, sufficient consideration needs to be given to their selection when using objective sensory categories and image terms in fashion as a communication language.
著者
鶴 鉄雄 菅原 正博 西村 治彦
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.1, pp.117-126, 2019 (Released:2020-02-28)
参考文献数
13
被引用文献数
1

The objective of our studies is the inquiry into data set of the silhouette styling by machine learning for the luxury brands. The computer vision meets the visual fashion for the long years. Recently, computer vision techniques has been employed in algorithm of fashion recognition. But the aim of the computer vision is that the computer vision meets fashion but not that fashion meets computer visions. The luxury fashion consumer expects the favorite own beautiful silhouette styling, not simply the computer pictures. Therefore, silhouette learning of clothing by Neural Network Console needs to meet the personal professional styling knowledge.
著者
オ ヒキョン 田村 照子 廣川 妙子
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.12, no.2, pp.335-341, 2013

In order to design suitable clothes for elderly women, we surveyed the body image consciousness, types of clothes that were purchased frequently, and clothing fit preference in women aged 60-89 years by questionnaire, and analysed the results by age group. When asked about their body image, more than half of them did not acknowledge any increase in bending of the back despite getting older. Recently purchasing and frequently wearing clothes is such as shirts and pants. However, this study revealed that they do not often purchase or wear skirts or dresses. Their preference when purchasing clothes is to highly value items that “suit their somatotype”, “comfortable” are appealing. Meanwhile, as a result of Primary Component Analysis in each age group, “functional clothing that emphasizes auxiliary life activities” in the first principal component shows a high amount of factor loading.
著者
山西 良典 加藤 昇平 伊藤 英則
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.9, no.2, pp.293-299, 2010 (Released:2016-11-30)
参考文献数
12
被引用文献数
1

In studies of the relationship between relaxation and music, that between brain waves and chords has often been reported despite the fact that “harmony” rather than single chords is listened for in most cases. This raises the problem of whether brain waves measured in subjects differ when harmony is listened to from when single chords are listened to. As a first step toward solving this problem, we propose original experiments in presentation sound, analytical object, and time zone, clarifying that brain waves were influenced by both chords and of chord correlation in harmony.
著者
乃生 将也 佐藤 敬子 下川 房男 石塚 裕己
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.3, pp.301-307, 2020 (Released:2020-08-31)
参考文献数
14

Tools are indispensable for our daily life. For example, we use knives to process foods or other materials such as resin or wood. Tactile texture sensation which arises when we touch objects directly has been investigated by many groups. However, the sensation caused by the use of tools has not well been explored. In this study, we focused on kitchen knife which we often use for cooking, and evaluated sensation caused by the use of the kitchen knife. In the experiment, we asked 20 participants to cut 12 foods and rate the sensation of each item. Furthermore, we measured force and acceleration to analyze the relationship between sensation and these physical quantities. The result showed that sensation via cutting process can consist of three sensory factors, “ease of cutting”, “density”, and “elasticity”, and these sensory factors relate to the physical quantities.
著者
乃生 将也 佐藤 敬子 下川 房男 石塚 裕己
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-20-00012, (Released:2020-08-07)
参考文献数
14

Tools are indispensable for our daily life. For example, we use knives to process foods or other materials such as resin or wood. Tactile texture sensation which arises when we touch objects directly has been investigated by many groups. However, the sensation caused by the use of tools has not well been explored. In this study, we focused on kitchen knife which we often use for cooking, and evaluated sensation caused by the use of the kitchen knife. In the experiment, we asked 20 participants to cut 12 foods and rate the sensation of each item. Furthermore, we measured force and acceleration to analyze the relationship between sensation and these physical quantities. The result showed that sensation via cutting process can consist of three sensory factors, “ease of cutting”, “density”, and “elasticity”, and these sensory factors relate to the physical quantities.
著者
入澤 裕介 長沢 伸也
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.11, no.4, pp.535-544, 2012 (Released:2012-10-11)
参考文献数
10

Japanese Confectionary “Suetomi” is the high level brand in the Kyoto's long-standing companies. This always makes the Japanese sweets a high level in Kyoto, and gets the high appraisal from the parties concerned the master of the tea ceremony , such as “Urasenke.” However, it is possible for their products to be not suitable for the tendency in the age, even if their peculiar value is different from the other companies. Also, there is a possibility that they exposed to the crisis of the business continuance. On the contrary, they offer the products that never betray the customer expectation, and a lot of customers visit their shop from the whole country. In the present study, we present the analysis of Suetomi' management strategy and its strength and differentiation based on the interview of the president Mr. Yamaguchi. After that, we analyze their innovation from the viewpoint of product innovation and Kansei value. Finally, we discuss the design innovation of Kyogashi design based on our studies. In conclusion, Suetomi has a different strong point from the other company as a long-standing company of Kyoto confections and we have understood performing the management strategy which establishes a sustainable competitive advantage using it. Thus, they have performed the design innovation of Kyoto-confections products in the management strategy which is compatible in tradition and innovation, and have created the value of a customer's sensitivity.
著者
蒋 承志 熊本 忠彦
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.1, pp.39-47, 2019 (Released:2020-02-28)
参考文献数
9
被引用文献数
1

In this paper, we investigated how readers perceive the emotions of writers based on the emoticons in their tweets, and clarified the influence of emoticons on emotions. Initially, we conducted a questionnaire and the emotions associated with tweets (with and without emoticons) and the emotions associated with the emoticons were quantified. Multiple regression analysis was then applied to three types of emotion data, and relationships among them were established in the form of regression equations. Finally, the accuracy of the regression equations was estimated for learned and unlearned data, and their effectiveness and robustness were evaluated. The following 10 types of basic emotions were utilized as targets: “Sadness,” “Dislike,” “Relief,” “Fear,” “Excitement,” “Liking,” “Joy,” “Surprise,” “Anger,” and “Shame.”
著者
石橋 賢 上野 千尋
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.2, pp.163-172, 2020 (Released:2020-04-30)
参考文献数
22

Mizuhiki is a decorative Japanese cord and used for gift-money envelopes. This study shows our investigation results regarding impressions given by Mizuhiki. The advantages are the clarification for impression structure, the use of an analysis method focusing on two factors, and the development of an interactive visualization tool. First, we got five factors from factor analysis. The factors are gorgeousness, grace, favorability, novelty, and loveliness. We analyzed the relationships between two factors using a robust PCA, thereby we could know some effect factors for increasing or decreasing the impressions belonging to two factors. In addition, we developed a new visualization tool for impressions of Mizuhiki and confirmed the effectiveness via users’ experiments.
著者
松村 一矢 布川 博士
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
pp.TJSKE-D-20-00013, (Released:2020-07-10)
参考文献数
16

Reading is human intellectual activity itself. Therefore, there have been many discussions to clarify this principle for a long time. In recent years, with the advent of electronic books (e-books), which are highly functional books, reading has become more enriching. However, it is less clear what affect this new way of reading is having on the reader. In this regard, we aim to clarify the effects of social reading, the reading of sharing with others using features specific to e-books. We focused on the sharing of reviews, which is common in social reading, and used an experimental system to analyze latent factors and satisfaction. As a result, we found two factors and three clusters constituting potential factors, and four quadrants and three clusters constituting satisfaction.
著者
井ノ上 寛人 川端 友未香 鉄谷 信二
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.2, pp.155-161, 2020 (Released:2020-04-30)
参考文献数
14

When we play three-dimensional computer graphics (3DCG) video games of third-person point of view, we can usually control both an avatar and a camera. There are some enemy characters in the CG game world, and we often lose contact with an enemy after the avatar collides with it. In this paper, we propose a camera control system that the view point makes a half turn in a horizontal direction after the avatar collides with the enemy. The camera shows both of the avatar and the enemy from the backside of the avatar. In addition, we propose a representation technique that obstacles make translucent to avoid occlusion when the avatar collides with the enemy. As a result of subjective evaluation experiment, it was shown that the visual effects of the proposed techniques useful to enhance affective impressions. Therefore, we think that the proposed techniques contribute to qualities of action video games.
著者
王 治 渡部 大志
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.18, no.6, pp.417-421, 2019 (Released:2019-12-27)
参考文献数
20

To improve the safety of autonomous cars, their obstacle detection capability in bad weather must be substantially improved. Haze is a major factor that degrades outdoor images. Although various dehazing schemes have been proposed, a dehazing scheme designed to improve obstacle detection capability has not been reported. Hence, we present a dehazing algorithm that enhances the safety of an autonomous car. This algorithm should be able to work in real time, even using edge computers typically installed as car electronics. Furthermore, this algorithm should work on grayscale images, as systems dependent on color images are often unaffected by environmental color changes caused by factors such as a setting sun. The empirical results showed that our grayscale image-based proposed algorithm is comparable to the results of current cutting-edge methods, and operates in real time.
著者
村松 歩 小林 昌平 水野(松本) 由子
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.18, no.4, pp.263-271, 2019 (Released:2019-08-30)
参考文献数
36
被引用文献数
1

This research aimed to investigate the effect that smartphones have on brain networks. The Subjects were 23 healthy adults (25.7 ± 5.64 years old). Five sessions with relax, pleasant, unpleasant, pleasant sentences, and unpleasant sentences, stimuli were conducted using a smartphone. The electroencephalography (EEG) was measured soon after the stimuli. The coherence analysis and the complex network analysis were conducted for EEG in the alpha2 wave band. In the stress-free group, the brain shows low network efficiency under relax or pleasant stimuli, and high network efficiency under unpleasant stimuli. In the stress group, there are no differences in network efficiency among any kinds of stimuli. In either group, the network efficiency under sentence stimuli is close to that under unpleasant stimuli. Our study using complex network analysis for the coherence value from EEG revealed that network efficiency of the brain depends on the category of emotional stimuli during smartphone operation.
著者
崔 正烈 増見 洋治 岩谷 幸雄 勝本 道哲 坂本 修一 鈴木 陽一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.13, no.3, pp.459-469, 2014

We developed a signal sound which robustly inform citizens of disaster information even if speech signal is hardly intelligible because of long-path echoes and intense background noise. To do this research, we examined various factors required to develop such a signal sound under actual out-door conditions as well as laboratory (in-door) conditions with long-path echoes by use of multidimensional psychophysical evaluation for several candidate signal sounds as well as some other alarm signal sounds. Based on the experiments, we have finally chosen a single good candidate sign sound.
著者
藤森 誠 伊藤 一成 DÜRST Martin J. 橋田 浩一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.8, no.3, pp.575-583, 2009-02-28 (Released:2016-01-25)
参考文献数
12
被引用文献数
1

Pictograms are graphic symbols also called picture symbols. They are widely used, mainly in public accommodations. However, it is hard to say that meaning can be grasped quickly from a single pictogram. In most cases, pictograms are accompanied by some explanatory written text. In this paper, we propose a new method of displaying pictograms, displaying two slightly different pictograms successively, using the difference between the two frames to promote understanding. We limit ourselves to two frames because a higher number of pictograms makes it difficult to clearly express difference information and risks to confuse viewers more than help understanding. We experimentally evaluated the recognition properties of our new method. We showed one-frame and two-frame versions expressing the same content to 165 subjects and measured action time, percentage of correct answers, and semantic transparency. Using a Mann-Whitney U test, we found that in some problems, the semantic transparency was significantly (p < 0.05) higher for two-frame pictograms than for one-frame pictograms. Also, two-frame pictograms generally showed a better percentage of correct answers. We conclude that two-frame pictograms making use of difference information may contribute significantly to increasing pictogram recognition.
著者
浜田 百合 井上 修斗 庄司 裕子
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18845258)
巻号頁・発行日
vol.19, no.1, pp.55-63, 2019 (Released:2020-02-28)
参考文献数
33
被引用文献数
1

This paper describes the trends in the phonemes used in naming by using the attributes of objects. The study used the names of characters in video games and automobiles as the targets of analysis. Through categorizing the objects based on their attributes, the study sought to verify if there existed a difference in the used phonemes between the categories. Resultantly, the study has clarified the phonemes used to illustrate the smallness, lightness, and weakness in addition to the phonemes used to depict the largeness, heaviness, and strength between two objects. In addition, the study had also employed evaluation experiments to verify the trends in the phonemes used in naming, which was derived from the analyses of the objects’ attributes, and to verify whether the phonemes used in the naming process matched with the people’s impressions. Throughout this process, the study has found the objects’ specific naming trends and the characteristics of the phonemes. By conducting the same analysis process for many objects, the study hopes to propose a supporting method for the naming process of specific objects.
著者
藤森 誠 伊藤 一成 DÜRST Martin J. 橋田 浩一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18828930)
巻号頁・発行日
vol.8, no.3, pp.575-583, 2009
被引用文献数
1

Pictograms are graphic symbols also called picture symbols. They are widely used, mainly in public accommodations. However, it is hard to say that meaning can be grasped quickly from a single pictogram. In most cases, pictograms are accompanied by some explanatory written text. In this paper, we propose a new method of displaying pictograms, displaying two slightly different pictograms successively, using the difference between the two frames to promote understanding. We limit ourselves to two frames because a higher number of pictograms makes it difficult to clearly express difference information and risks to confuse viewers more than help understanding. We experimentally evaluated the recognition properties of our new method. We showed one-frame and two-frame versions expressing the same content to 165 subjects and measured action time, percentage of correct answers, and semantic transparency. Using a Mann-Whitney U test, we found that in some problems, the semantic transparency was significantly (p < 0.05) higher for two-frame pictograms than for one-frame pictograms. Also, two-frame pictograms generally showed a better percentage of correct answers. We conclude that two-frame pictograms making use of difference information may contribute significantly to increasing pictogram recognition.
著者
藤森 誠 伊藤 一成 DÜRST Martin J. 橋田 浩一
出版者
日本感性工学会
雑誌
日本感性工学会論文誌 (ISSN:18828930)
巻号頁・発行日
vol.8, no.1, pp.113-118, 2008
被引用文献数
1

Recently, t here is a lot of attentiona nd researcho n using pictogramsa sa communicationm ethod. In ordert o express sentence-levelc onceptsw ith pictograms, i t is necessaryt o combine several pictograms. Traditionally, t his is done using a linear layout. However, this requires guessing of the overall meaning from the meaning of the individual pictograms. Therefore, we have proposedt w o-dimensionapl ictograma rrangements(called Picture Text), w hich we expectt o easier to understand. In this paper, we report on an experimenitn vestigatingw hethert his is indeedt he case.<BR>The experiment used pairwise comparison of five methods of expression: written text, illustrations, photographs, linear pictogram layouts, and Picture Text. Besides the rate of correct answers, we also obtained an estimate for the degree of intuition directly from the subjects. Using a t-test, we found that the degree of intuition differeds ignificantly(p<0.05)betweenl inear pictograml ayouts and other methodso f expression. The more than one hundred subjectsr anged from childrent o people in their seventies. Children from a school for the disable formed a separate group of subjects. We discuss the effect of variables such as age.<BR>In conclusionw, e can say that Picture Text is clearlys uperiort o linear pictograml ayouts, a nd is on par with writtent ext, i llustrations, and photographsw hen communicatingse ntence-levecl oncepts. Picture Text is therefores uitablea s a new mediumo f expressiona nd communication.
著者
郭 龍旻 山中 敏正
出版者
Japan Society of Kansei Engineering
雑誌
日本感性工学会論文誌 (ISSN:18840833)
巻号頁・発行日
vol.10, no.2, pp.131-140, 2011 (Released:2011-12-09)
参考文献数
17

This experiment started to find the answer to the question like ‘There might be a common stereotype image when people think of a certain object’. In the experiment three different types of character expression (Kanji, Hiragana, and Katakana) for ‘chair’ were shown to the object. The object was to sketch the first image brought up when they heard of the word. Through the experiment it was able to find how Japanese think of the object based on their use experience in past. From the result of the experiment most of the Japanese regard the shape of the chair from past memory of early learning period. On the other hand experience of using certain shape of the chair during school years have affected bringing stereotype image up of the object.