著者
稲野聖子
雑誌
認知症看護
巻号頁・発行日
vol.10, no.2, pp.83-88, 2009
被引用文献数
1
著者
緒方 昭子 奥 祥子 竹山 ゆみ子 矢野 朋実
出版者
宮崎大学
雑誌
南九州看護研究誌 (ISSN:13481894)
巻号頁・発行日
vol.11, no.1, pp.47-53, 2013-03-15

ソフトマッサージであるタクティールケアが日本に紹介され, 簡便なケアとして「認知症緩和」に用いられている。そこでタクティールケアの研究の状況を明らかにすることを目的に,医学中央誌で検索語を「タクティールケア」とし, 2006年から2012年3月までの検索を行った。得られた原著論文12件について検討した結果, 対象は認知症の患者に限らず, 寝たきり患者や急性期の患者など多くの対象に活用されており, 認知症患者のBPSDの軽減, せん妄予防, 拘縮の軽減などオキシトシン効果と思われる報告がなされていた。しかしほとんどが看護師の主観による観察評価であり, 客観的データを同時に測定・評価したものはなく, 今後リラックス効果などについて, 測定機器を用いて科学的に検証を行っていくことが必要であることが明らかとなった。(タクティールケアは株式会社日本スェーデン福祉研究所の登録商標である)
著者
大阪府 編
出版者
大阪府
巻号頁・発行日
vol.第7輯 攝津阿武山古墓調査報告, 1939
著者
松見 俊
出版者
西南学院大学
雑誌
西南学院大学神学論集 (ISSN:03874109)
巻号頁・発行日
vol.62, no.1, pp.127-146, 2005-03-11
著者
川北 眞紀子 伊吹 勇亮
出版者
南山大学
雑誌
基盤研究(C)
巻号頁・発行日
2012-04-01

ニュースのサプライチェーンという考え方で広報活動を捉えたときに見えてきたのは、ニュース素材の仲介者としての品揃え形成活動のあり方であった。広報部門はニュース素材の分散活動だけでなく収集活動をも行う場であり、相対的には収集活動がより重要な役割であることが示された。観光協会への質問紙調査では、広報部門の情報品揃えの程度が高いほど、メディア・リレーションズの広報成果は高いという仮説が概ね支持された。最後に、ジャーナリストたちが発信活動よりも情報品揃え活動を重視しているという仮説をたて、ウエブ調査で実証した。結果は、取材決定時にも報道決定時にも、発信活動よりも品揃え活動が重視されることが検証された。
著者
Eto Moe Sakai Saeko Yamamoto Tomoka Kagitani-Shimono Kuriko Mohri Ikuko Taniike Masako
出版者
JAPAN SOCIETY FOR RESEARCH ON EMOTIONS
雑誌
感情心理学研究 (ISSN:18828817)
巻号頁・発行日
vol.22, no.1, pp.28-39, 2014
被引用文献数
1

Individuals with autism spectrum disorder have difficulties recognizing emotional information, especially from facial expressions. The present study investigated facial expression recognition ability among 17 children with high-functioning autism spectrum disorder and 26 typically developing children. Three facial expression tasks were used: the Eyes Task, the Morphed Faces Task, and the Movie Stills Task with and without faces. Children were asked to adapt emotional words for stimuli (eye stimuli and emotional scenes) or rate emotional intensity from facial expressions. Results showed that children with high-functioning autism spectrum disorder had difficulties perceiving subtle fear, complex emotions, and using contextual information appropriately in the absence of faces. These findings suggest that difficulty in recognizing emotional information from not only facial expressions but also contextual cues could provide a basis for understanding to social deficits among children with high-functioning autism spectrum disorder.
著者
榊原 良太
出版者
JAPAN SOCIETY FOR RESEARCH ON EMOTIONS
雑誌
感情心理学研究 (ISSN:18828817)
巻号頁・発行日
vol.22, no.1, pp.40-49, 2014
被引用文献数
3

This paper reviews the research trend of reappraisal and the issues it confronts, with emphasis on the subtypes of the strategy. First, the paper reviews the concept of reappraisal within Gross's process-model. Then, it presents the emotion regulation effects of reappraisal and its influences on psychological well-being. After that, the paper addresses the controversial points of the past research that treated reappraisal as a single strategy. In doing so, the need of the perspective from the subtypes of reappraisal is discussed, and some studies focusing on the subtypes of reappraisal will be reviewed. Finally, the paper concludes with some problems in the preceding studies of reappraisal and discussions on desirable direction for future research.
著者
廣瀬 信之 牛島 悠介 森 周司
出版者
日本感情心理学会
雑誌
感情心理学研究 (ISSN:18828817)
巻号頁・発行日
vol.22, no.1, pp.20-27, 2014
被引用文献数
9

In computer-mediated communication, the lack of nonverbal cues such as facial expression, tone of voice, gestures leads to difficulties in communicating emotional states. Emoticons and pictograms are visual cues suggestive of facial expression or emotion and have been recently used as nonverbal surrogates in computer-mediated communication. The present study investigated whether and how visual cues (emoticons or pictograms) influence emotional communication in mobile text-messaging that conveys the following emotions: happiness, sadness, anger, or anxiety. The results showed that visual cues depicting a smile facilitate the communication of happiness, irrespective of the type of cue. The communication of anger was also facilitated by a pictogram depicting this emotion, but the intensity of sadness was relieved by a crying face pictogram. In the case of anxiety, visual cues had no effect on emotional communication. The rated degree of emotion differed between pictograms which are converted according to the mapping table but have different appearances. Furthermore, we found that the colors of pictograms facilitate emotional communication. These findings help understanding of the effective transmission of emotional states in text-messaging on mobile phones.
著者
反中 亜弓 寺井 堅祐 梅沢 章男
出版者
JAPAN SOCIETY FOR RESEARCH ON EMOTIONS
雑誌
感情心理学研究 (ISSN:18828817)
巻号頁・発行日
vol.22, no.1, pp.11-19, 2014
被引用文献数
1

This study developed the Alexithymia Scale for Adolescents (ASA), based on previous studies, and aimed to clarify the effects of grade and gender on alexithymic tendencies during junior high school (aged 12–15 years). The results of confirmatory factor analysis and the Cronbach's <i>alpha</i> coefficients for the subscales revealed that the model with the following three original factors showed the best fit: difficulty identifying feelings (DIF), difficulty describing feelings (DDF), and externally-oriented thinking (EOT). Analysis of ASA data for 1 241 junior high school students (647 boys and 594 girls)revealed the following: 1) The mean ASA score was relatively high (<i>M</i>=53.92, <i>SD</i>=9.60) in comparison with previous adult studies. 2) The overall effect of grade was significant(<i>p</i><.05). 3) First-grade students scored lower than did second-(<i>d</i>=.19) and third-(<i>d</i>=.16)grade students. 4) Girls had significantly higher DIF scores than did boys (<i>p</i><.01, <i>d</i>=.24). These results imply that Japanese junior high school students experience difficulty with emotion regulation in daily life.
著者
高田 琢弘 湯川 進太郎
出版者
JAPAN SOCIETY FOR RESEARCH ON EMOTIONS
雑誌
感情心理学研究 (ISSN:18828817)
巻号頁・発行日
vol.22, no.1, pp.1-10, 2014

The current study investigated the effects of gambling-irrelevant positive emotions and gambling-irrelevant perceived luck on gambling behavior. Participants performed a Game of Dice Task(GDT) comprising 18 trials. Their emotional states and perceived luck in relation to the game were assessed before the first trial and, subsequently, after every trial. In an effort to trigger their emotions, participants were shown film clips before performing the GDT; perceived luck was induced through "lucky" draws for which, unbeknown to the participants, the results were controlled. The results indicated that participants among whom positive emotions and perceived luck were induced, gambled more recklessly after winning consistently, rather than losing. Further, after initially gambling with seemingly even chances of winning, participants gambled less recklessly, despite their induction with both positive emotions and perceived good luck. However, after reckless gambling, positive emotions and perceived good luck had no significant effect on subsequent gambling behavior.