著者
鍵本 優
出版者
日本マス・コミュニケーション学会
雑誌
マス・コミュニケーション研究 (ISSN:13411306)
巻号頁・発行日
vol.69, pp.57-72, 2006

The audience has been caught from the passive / active audience to the diffused state of audience image by the socio-cultural positions. However, the present approach is only to discuss the semantic interpretations of the contents of media. In this paper, the audience experience about "passivity of shock" is mentioned. It is connected with the view of "body as a field." And by reconsidering the perspective that grasps audience / image, it is argued critically that the conventional "passivity" cannot deal with the problem of "passivity of shock." Furthermore, this paper proposes the direction in which "passivity" concept is reconsidered.
著者
鍵本 優
出版者
日本マス・コミュニケーション学会
雑誌
マス・コミュニケーション研究
巻号頁・発行日
vol.92, pp.105-123, 2018

<p> Digital games occupy a big position in today's media culture. The early</p><p>Japanese culture of home digital games partly developed with content intended</p><p>to scare the player. The frightening experiences that are involved in playing</p><p>such games have been often talked about by the players, even if the games were</p><p>not necessarily of the horror genre. However, conventional Japanese digital</p><p>game studies cannot explain these social facts of the frightening experiences</p><p>sufficiently.</p><p> The purpose of this paper is to deal with the theoretical problem mentioned</p><p>above. By considering the frightening experiences in Japanese games</p><p>concretely, this paper submits a novel and effective theoretical and cultural</p><p>interpretation of the experience in digital games as media. It is a 'fear not to</p><p>fade away' arising from gaming practices that this paper notices in particular.</p><p> This paper is written with the following method and procedure. Firstly,</p><p>this paper checks the framework of the conventional theory of experiences in</p><p>digital games( Section 1). Secondly, the problem of this framework is examined</p><p>in detail by way of discussing the frightening experiences( Section 2). Then, in</p><p>order to manage this problem, this paper considers the concrete cases of playing</p><p>AVGs(Adventure Games) and RPGs(Role Playing Games) in the Japanese</p><p>game culture (Section 3). Finally, conclusions are derived from the previous</p><p>discussion and considerations( Section 4).</p><p> The conclusions of this paper are as follows. Firstly, the media theory of</p><p>experiences in digital games should pay attention to the player's mental, bodily</p><p>and sensorial self-transfer to the media. Secondly, in Japanese society around</p><p>1990, the cultural development of digital games with many narrative elements</p><p>(in particular in AVGs and RPGs) necessarily produced the possibilities of</p><p>"being shocked" experience.</p>
著者
鍵本 優
出版者
社会学研究会
雑誌
ソシオロジ (ISSN:05841380)
巻号頁・発行日
vol.48, no.3, pp.3-18,146, 2004

Audience research has made various analyses of media effects and audience groups. It mainly discusses the meanings that audiences interpret about the content of TV or radio programs. In modern society, they can be called 'the diffused audience', because their imaginations interpreting the meanings make their social identities much different and changeable (Abercrombie and Longhurst, 1998).<br> But in the case of 'music audience', they receive the music texture as well as the content. Music fans are involved with not only melodies, words or fashions but also guitar sounds or vocal textures. Audience research has only discussed the former. So it cannot discuss how touching the surface of sounds affects the music audience.<br> What happens to audience when they touch sounds? The purpose of this paper is to answer this question. To accomplish this purpose, this paper borrows the concept of 'materiality' from aesthetics on music. Materiality makes the information in the media text no sense. The information of media text constructs audience identities. So, when they touch the texture and the information has no sense, their own identities will be trembling. That is the experience of the textural reception of sounds.<br> I think it is another identification. Normally, identification is described the process of identifying with others, either through lack of awareness of difference or separation (Woodward, 1997). But another mode of identification is marked out only by lack of awareness of difference or separation.<br> From the discussion, this paper suggests that music audience researchers should reconsider the concept of 'identification' and introduce the new concept of identification. It is 'the identification towards nothingness'. It means to make the difference between the person and the others less and less. So, two modes of identification look opposite; towards various identities and towards no identity.<br> Two identifications are the processes that identity is changing. Audience theory argues that social identity is changeable. So, both concepts of identification should be located in the problem of social identity.
著者
鍵本 優
出版者
日本マス・コミュニケーション学会
雑誌
マス・コミュニケーション研究 (ISSN:13411306)
巻号頁・発行日
no.66, pp.74-90, 2005-01-31

The paper attempts to relate two modes of enjoying music for audience. One is identifying with others or ideas through interpreting about the meaning. The other is the identification toward nothingness through the textural reception of sounds. The way of discussion is to reconsider the body of audience as a field theoretically. This paper suggests that there are four directions of enjoying music with the change of the image of a body. In conclusion, the experience of music audience is that the multilayer images of a body are changing and being connected with each other in the process of reception.

1 0 0 0 OA 源氏物語

著者
紫式部
出版者
巻号頁・発行日
vol.[49],
著者
田中 正明
出版者
四日市大学
雑誌
四日市大学環境情報論集 (ISSN:13444883)
巻号頁・発行日
vol.3, no.1, pp.85-104, 1999-09-30

Daito Islands, locating about 360km east of Okinawa, are raised atoll reefs consisted of marginal hills and central lowland. The islands would be more raised in the last ice-age (Hypsithermal) than at present, and many ponds in the lagoon are considered to be originated from dolines or uvalas formed in that age. A limnological investigation was made in the latter part of February, 1998,on the 11 uvalas ponds and 2 doline ponds. 124 species of Phytoplankton and 51 species of Zooplankton were found. In regard to the feature of plankton faund and flora as well as the water analysis, it may be inferable that Hosaku-ike, Kamo-ike, Tukimi-ike, Mizukumi-ike, Shiomizu-ike, Miharasi-ike, Tansui-ike, Kasumi-ike, Asahi-ike, Hyoutan-ike, Oo-ike, Shinobu-ike, and Obi-ike are Eutrophic lake Type.

1 0 0 0 OA 三長物齋叢書

著者
清黄本驥輯
出版者
[出版者不明]
巻号頁・発行日
vol.第24册, 1000
著者
除 貴淑 河邊 聡
出版者
日本建築学会
雑誌
日本建築学会計画系論文集 (ISSN:13404210)
巻号頁・発行日
vol.61, no.485, pp.227-235, 1996-07-30 (Released:2017-02-02)
参考文献数
9
被引用文献数
1 1

In this report we discuss about the meaning of the Boundary Space. This research is based on the novel "KUSAMAKURA" as a literary text and written by Soseki NATSUME. We selected four places as the Boundary Space. 'YAMAMICHI' has the meaning of 間 (ま), where the place can assimilate with the nature and get purified spirit, thus people can visualize or anticipate the proceeding space. 'CHAYA' is the junction where two different worlds get through and at the same time, this is the place where Substantial Space and Insubstantial Space coexist. 'YADO' means 境, where we can get the spirit of 境. This is the place where Substantial Space and Insubstantial Space can be exchanged. 'RIVER' has the meaning of the third space where Insubstantial Space is in the process of being shaped into Substantial Space. In conclusion, it can be noted that the four different types of Boundary Space have different meaning of each representative place. Likewise, although there are several different Boundary Spaces exists in architectural space, this different space has all different meanings.
著者
窪田 幸子
出版者
日本文化人類学会
雑誌
日本文化人類学会研究大会発表要旨集 日本文化人類学会第43回研究大会 (ISSN:21897964)
巻号頁・発行日
pp.228, 2009 (Released:2009-05-28)

我々が調査する地域では、多様な工芸/芸術活動が行なわれている。それらがグローバルな動きと連動して変化している場面には多くの研究者が立ち会ってきた。このような動きに注目することは、物質文化の現代的な研究として有用である。この分科会では、多様な地域の調査を背景とする議論を通じ、長くその調査対象としてきた物質文化を、工芸/芸術の視点から、人類学として議論する研究の視座の意味と有用性を検討する。

1 0 0 0 自傷行為

著者
松本 俊彦
出版者
医学書院
雑誌
公衆衛生 (ISSN:03685187)
巻号頁・発行日
vol.77, no.6, pp.430-433, 2013-06-15

はじめに リストカットに代表される自傷行為は,今や学校保健における主要な課題の1つとなっている.今日,刃物で故意に自らの体を傷つけるタイプの自傷行為に限っても,中学生・高校生の約1割(男子7.5%,女子12.1%)に自傷経験がある1).そして,中学校に勤務する養護教諭の96.3%,高校に勤務する養護教諭の99.0%が,自傷する生徒に対応した経験があり,そうした経験を持つ養護教諭の大半が,「どう対応してよいか分からない」と感じている1). 本稿では,若者における自傷行為が持つ意味や自殺との関係,そして,予防のあり方について私見を述べさせていただきたい.

1 0 0 0 OA 陶器年暦

出版者
[製作者不明]
巻号頁・発行日
1876
著者
佐藤 陽治 江口 淳一 岩嶋 孝夫 久保田 秀明 岩本 淳 梅林 薫
出版者
学習院大学
雑誌
学習院大学スポーツ・健康科学センター紀要 (ISSN:13447521)
巻号頁・発行日
vol.11, pp.1-26, 2003-03-31

According as the rally tempo is accelerated remarkablely in recent tennis the service stroke that carrys out a preemptive oppotunity to attack takes on acqire importance more than ever. The tactics on a conbination of the service in tennis consisites of two factors controling the ball that are the speed (pace) and the course (placement or direction) in order to attack and make the open court (space). The present study was designed to investigate the actual conditions of a conbination on the service speed by the male professional tennis players and to throw some light on the tactical effect of a conbination of the service speed. The service speed indicated with the apparatus set up in a corner of the court was taken note. The service speed of the all points for 6 to 9 consecutive service games by six players in three singles matches was recorded. The numerical value of service speed indicated the initial speed. Those three matches were played at the first and second round in Australia Open taken place in 2001. The courts of these three games were the center court (Rod Laver Arena) and the first court (Vodafone Arena). The numbers 8 (ATP ranking is 23 rd.), 9. (ditto 2 nd.) and 28 (ditto 6 th.) seed players were included in these three matches. The investigations yielded the following results. a) There is a significant correlationsip between the first service speed and the height of the players. b) Winners' ratio for gaining point started from the first service ratio are higher than losers. c) The maximum or mean first service speed of winners was rapider than one of lossers. d) The number 28 (ATP ranking is 6 th.)seed player (G. Rusedoski : GBR) who had a rapid first service of prominence among the players participating in the championships did not make frequent use of high speed first services, and made freely use of slow speed first services. e) The player who competed with the number 28 seed player also had high speed first services, maximum and mean speed of his firstservice were respectively 214 (km/h) and 192. 7 (km/h), he made however few use of slow first service, so that his services showed no combination and monotony of first services f) The number 8 seed and 23 rd. ATP ranking player (P. Sampras) had the rapidest mean 2 nd. service speed of significance and the amplitude of speed was also largest. g) A decline in successful ratio of first service developed a tendency to lead the game of confusion, strain and loss. h) There was no common trend in the first service speed of all six players under any point situations. Three players that had the high speed service showed however respective peculiarities of significance under some point situations. From these results mentioned above, following tactical knowledges were noted. As the point percentage from the first service is ordinarily higher than from the 2 nd. service, it is important to raise the ratio of first service for average players in first service speed, and especialy for smaller players. And it is more effectual to use a change-up first service and to make a show of the combination with various service speeds in oder to keep the service game for the players who can hit even high speed first services over 200 (km/h).
著者
Akinori Sawamura Takahiro Okumura Akihiro Hirakawa Masaaki Ito Yukio Ozaki Nobuyuki Ohte Tetsuya Amano Toyoaki Murohara on behalf of the CHANGE PUMP Investigators
出版者
The Japanese Circulation Society
雑誌
Circulation Journal (ISSN:13469843)
巻号頁・発行日
vol.82, no.3, pp.699-707, 2018-02-23 (Released:2018-02-23)
参考文献数
24
被引用文献数
2 22

Background:Cardiac recovery and prevention of end-organ damage are the cornerstones of establishing successful bridge to recovery (BTR) in patients with fulminant myocarditis (FM) supported with percutaneous venoarterial extracorporeal membrane oxygenation (VA-ECMO). However, the timing and method of successful BTR prediction still remain unclear. We aimed to develop a prediction model for successful BTR in patients with FM supported with percutaneous VA-ECMO.Methods and Results:This was a retrospective multicenter chart review enrolling 99 patients (52±16 years; female, 42%) with FM treated with percutaneous VA-ECMO. The S-group comprised patients who experienced percutaneous VA-ECMO decannulation and subsequent discharge (n=46), and the F-group comprised patients who either died in hospital or required conversion to other forms of mechanical circulatory support (n=53). At VA-ECMO initiation (0-h), the S-group had significantly higher left ventricular ejection fraction (LVEF) and lower aspartate aminotransferase (AST) concentration than the F-group. At 48 h, the LVEF, increase in the LVEF, and reduction of AST from 0-h were identified as independent predictors in the S-group. Finally, we developed an S-group prediction model comprising these 3 variables (area under the curve, 0.844; 95% confidence interval, 0.745–0.944).Conclusions:We developed a model for use 48 h after VA-ECMO initiation to predict successful BTR in patients with FM.
著者
幡鎌 一弘
出版者
天理大学おやさと研究所
雑誌
天理大学おやさと研究所年報 (ISSN:1341738X)
巻号頁・発行日
no.16, pp.137-172, 2009

法華山一乗寺には2万点を超える巡礼札が残されており、その悉皆調査からいくつかの事実が浮き彫りになった。中世後期以来の西国巡礼の延長線上の行為として、本堂に結縁の文字を書く《落書》、札を納める、札を打つ、があった。これらは別の行為だが、《落書》の上に札が打たれ、打たれた札が落ちたりはずされたりした後、長押に納められたりするなどしていて、本堂に残された姿からすれば、それぞれの行為は重なりあっている。 西国巡礼に関する出版物がマニュアルとして流布したが、それに左右されない、それぞれの母体となる参詣講(村や地域社会)の伝統もある。ある地域に特徴的に見られる札の形態や絵柄は、地域における習慣・口伝によって、初めて特徴として現れてくるもので、経済力が顕著に反映されることもあった。出版物として広範に広がる知識と村や地域社会レベルでの慣習との両面によって巡礼の形態が規定されていた。 巡礼という非日常的な宗教行動を、先祖供養・庶民信仰など、日常生活の中に幅広く位置づけて理解する必要があると思われる。There are over 20,000 tags dedicated by pilgrims at Hokkesan Ichijoji. An inventory survey of those tags brought several facts into relief. Acts of writing on the main hall to form a connection with Buddhas, to dedicate tags, or nail tags at the temple were performed on the continuum of the Saikoku pilgrimage after the late Middle Ages. Though these acts were performed separately, they appear overlapping from the way the objects were left in the main hall because tags were nailed on writings and, when dropped or got removed, they were placed on the upper rail of the hall. While publications about the Saikoku pilgrimage were made available as manuals, there were certain influences unique to each pilgrimage fraternity (villages and local communities) that was the main body of pilgrims. Shapes and patterns of tags characteristics of particular regions are direct results of regional customs and oral traditions. Economic power was also manifest in some cases. The information widely made available through publications and customs practiced at the level of villages and local communities both determined the forms of pilgrimage. Additionally, there is a need to understand the extraordinary religious act of pilgrimage in the context of the ordinary acts of, for instance, ancestor worship and folk belief.